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AuToFiRE

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Everything posted by AuToFiRE

  1. I haven't used this mod yet and have a quick question - Are you able to choose which body (or even random) on which to start, and if so, would that list still contain Kerbin?
  2. Way back, there was a mod I loved, Stack Inline Lights, however it has become horribly outdated. I miss this mod with all my heart and I wish for it to be revived
  3. I had 107 mods before the update, only the big ones like RT, scansat, and KAS screwed up for me. It all really depends on what is modified in the update. Ones that are incredibly intricate such as the previously mentioned rely heavily on how the code in KSP is phrased, once that changes, things go bad
  4. Of course, but at least 80% of those will still work, despite being outdated. I am personally still using some mods written for 0.90
  5. Just for the sake of argument, wouldn't it be easier/quicker to list the mods not compatible with 1.3, especially for those with hundreds of mods?
  6. Out of curiosity, would you be interested in trying to revive the old ASET inline RGB lights? Link to the 0.90 mod http://forum.kerbalspaceprogram.com/index.php?/topic/47765-090-stack-inline-lights-07-update-07042015/
  7. "Definitely" is spelled wrong (Didnt know where to put this)
  8. This is an option I have long yearned for in KSP. I have an absurdly powerful PC and at the resolutions I like to operate at make the text essentially unreadable. It would be most appreciated by many of the Kerbalphiles to be able to have the ability to adjust such an integral and intrinsic part of such a wonderful game, especially for those running at 4K or greater resolutions.
  9. The hotfix sort of worked.. All the RT2 buttons are that familiar shade of magenta we all know. Anyone know the fix for this? xD Edit: Silly me, I forgot the actual mod..
  10. I know these aren't mean to be proper cargo bays, but I was wondering if perhaps you could make a separate mod for such things. You seem to be the only one with a mod updated for 23.5 that even remotely resembles a cargo bay that works.
  11. May I inquire as to where on the tech tree these are located? Im using 23.5 but I can't find them anywhere.
  12. Some of us may have the Oculus Rift. I am one of those. I feel that KSP would have some interesting aspects if integrated with Unity's 3D features. Should KSP hae support for the Oculus Rift?
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