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Everything posted by AlamoVampire
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technical issues So, we had some kind of technical problem.
AlamoVampire replied to Vanamonde's topic in Announcements
I noticed the outage last night around 1915 local to me. As for bad gateways ive had 4-5 in the last 2 weeks. The only good sign would be whomever holds the string to the Sword of Damocles to get on here and make a public statement about the future of KSP1, KSP2, and the Forum that either all 3 and done and dusted or that updates (for ksp1 anything to stabilize it as tech gets better) KSP1 will resume, that KSP2 either see the current version be completed as sold to us and have its specs become reasonable or that a new KSP2 will rise, and that our forum will continue for another 10+ years. Anything short of that leaving us to speculate as far as im concerned is the former and not the latter. Am I bitter? Yes. Is this fatalistic? No. Pragmatic. Im just going where the evidence seems to point. And right now its pointing at total systems failure in 60-90 days at best. 154301222025 -
technical issues So, we had some kind of technical problem.
AlamoVampire replied to Vanamonde's topic in Announcements
Im going to be honest. Between the bad gateways and these outages im fully expecting this forum to not be here much longer. That outage ended my optimism. Im not leaving of course and will stay until the lights go out, but my hope of longevity is gone. 152401222025 -
Capture 2 qualifies then for direct control as i need to control it to dock, drill, refuel, and redirect. So the question deepens. DSRN2.0 has connection to KSC and there is no astronomical body occluding it from Capture 2. The pictures show DSRN2.0 having signal. Clarity sake this is before Capture 2 lost datalink. It maintained connection to both KSC and DSRN2.0 until just before DSRN2.0 it apoapsis. Again as you see on same plane. Nothing between them. Im on my phone so i cant tell if you can see the red connection lines or not but they are there. as to what mode i play, sandbox. I HATE career mode with a passion. Ive hated it since day 1 when it was added. It just doesnt feel worth playing. So again, why wont a probe accept communication? And around kerbin are 4 com sats with ra100s. Relatively equidistant, plus the 4 true relays across the system. Ill add a top down image in a bit. Not at home right this second. 181901212025 There is no rational explanation for what i am experiencing. None that I can find. Again, here is top down: I just cannot explain it. 183101212025
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When did this change? In the past ive used the 88-88 for long range probes and what not without this being an issue. I cant fathom a giant bulky ugly antenna like the ra-100 to be on a probe or remote vehicle such as capture 2. Why is DSRN2.0 not talking to Capture 2 given its got 5 relay antennas on it? Im still just as if not MORE confused now as why this problem is happening. DSRN2.0 has more than enough range where its at to hear KSC AND Capture 2 yet it refuses to establish a data link. I need to know why. 165301212025 new page!
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As i type this its snowing! It will not stick for long but long enough for pictures and for schools to be canceled. Its not even 1/4” deep and schools will cancel. Last time it snowed here was in 2021. 032201212025
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I am currently attempting to catch Sanrie 1. I have found I have a problem. It has a communotron 88-88 and its having issues talking to the KSC. I have 4 relays in the system right now not counting the Sentinel probe that found this thing. For some reason that I cannot figure out the stupid thing is refusing to talk to the relays. 3 of the 4 relays has an RA 100 relay. I should add here that I have 4 relays in direct LKO of Kerbin, and they all have the same RA 100 Relay antenna. The 4th relay wasnt a relay at all, but the final stage that delivered my 3rd DSRN or Deep Space Relay Network satellite into orbit. It has the same Communotron 88-88 antenna as Capture 2 but it is set to relay mode. I am perplexed here. I have a manual alarm set to a little while before what I am considering my base leg before Capture 2 goes into final approach. If I cannot sort this communications issue out over the next 9 years and change <game time> I will have no choice but to disable communications network functionality for this test save. If memory serves my prime save has relays all across the system <around 20-30 of them> so, I doubt I will have this problem there, but, thats a different day and different issue. wish me luck. If I succeed in figuring this out, I will post pictures in an update. If I cant, I will still update but with a memorial to my wasted effort but a lesson learned. 233001202025 Edit: I just NOW managed to get my new relay into orbit. It has taken me an HOUR to achieve a SIMPLE retrograde orbit. I just want to CRY. As you know I have spent the last 4 years and change not playing KSP at all because of reasons <one of which being I got over whelmed trying to figure out if procedural fairings would work after its caretaker went dark and stopped updating it> and my Pilot brain just will not cooperate with orbital inclinations. I am using MechJeb 2 <i think sarbian is its caretaker but when I just checked to see when it was last updated it seems linixgurugamer is now its caretaker???? ok now my brain hurts MORE> and its what ever version is currently available for download. So, this is just a quick picture of a command pod on the pad. but, its for illustrative purposes. as you see, 90 degrees is my direct right with 270 direct left. at least according to the nav ball. This is where my brain broke, and pilot mode kicked in. I kept trying to tell mechjeb to go 270 degrees and it kept going polar. I tried the other launch sites and still kept getting polar orbits. What did not click was 0 degrees from an orbital perspective was ya know equatorial. My pilot brain kept trying to fly via nav ball headings. It took me an hour to finally reach the point of screw it, tell mechjeb 180 degrees and see what happens. what happened? it went bloody WEST. Im sad to say that this should not have taken an HOUR to figure out. Im going to cry i think. Ok back to trying to extend my relay network. this works as intended, i will update at some point soon™. 005101212025 minor edit with pictures to follow. Im mid burn to a course that IF this works I will have a relay in range of Capture 2. Its going to take a Jool fly by for a bit of an assist. Its going to be interesting. 012601212025 now im heart broken. I have spent ALL NIGHT trying to do this. I am faced with no choice but to cheat this. I literally have no other option at this point. I cannot understand it. I am going to share some images with you. One was taken prior to reaching apoapsis with DSRN2.0 <its picture will be in this>. You would THINK based on this, that I would maintain a datalink with the KSC. So, here is that image: Next up is right around apoapsis after data link with Capture 2 has been lost. As you see, its essentially on the same inclination as Capture 2, but there is no datalink to it. Now, Here is DSRN2.0 with its transfer stage still hooked up. that is 4 Communotron 88-88's plus 5 of the big long range RA-100s or w/e. This thing is holding steady around 58-61% signal to KSC yet I cant re-establish datalink to the communotron 88-88 on Capture 2. All vessels are RTG/Nuclear powered. So power is not the problem. For clarity, the next few images are the relays. 3 of theses, they make up DSRN 1.0, 1.2, and 1.3. The next image is the more sketchy relay. This is the sketchy one. DSRN 1.3 Probe Relay??? <thats its title in the tracking station as I had no idea what to call it when i found it still on orbit around the sun>. So, As you see, the network SHOULD be talking to Capture 2, but it isnt. I am beyond irritated, frustrated and angry. I do not want to turn on comnet required for probe control. but, as you can see here in the next image, Capture 2 has no data link. Nothing is broken. Its just not talking. I am already angry enough at this mission having had to cheat the fuel level to unlimited to act as if my fuel mission had not krakened itself into oblivion. Now this? Im angry. I will post an update once this thing reaches Sanrie 1. 021301212025 Good Update Time! Sanrie 1 is in sight! Sanrie 1, you dont look so big. I mean, I can see my shadow on you! <Sanrie 1, just you wait little ship, just you wait!> Sanrie 1, you are getting bigger! Im starting to feel inadequate here. <Sanrie 1: maybe.> I got this!. I have your center of mass targeted. I got this. <Sanrie 1: mmhmm> GULP! Uh what have I just gotten myself into???????? <Sanrie 1: maniacal laughter comet style> anyone else getting this kinda vibe from the final picture of Capture 2 and Sanrie 1 docked? 025201212025
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Thats pretty slick! Bet it was fun to watch! 153901202025
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i have completed a few more missions to Capture 2. It is now strutted <stock construction feels clunky and is a trip in EVA in orbit> and fully fueled. Its ready to head out after the comet. The comet will require at its current orbit about 70 years to reach periapsis but, if all goes right, im going to have that puppy in orbit of Kerbin in half that time. Fun stats for your reading: It has an electric charge of 150 EC being recharged by multiple RTGs. For Monoprop it has 7500 units. For Oxidizer it has 44000 units. For Liquid Fuel <presuming LOX because its my save and thats my head canon lol> 36000 units. It has an Ore capacity of 12000 units to be mined in situ at Comet Sanrie 1. I have 4 of the large drills as you saw in the pictures a few posts up. Multiple radiators on board. I am not going to try for this tonight as well, I just dont wanna lol. I figure getting it fully mission ready is enough for now. I will try this in the next day or so when I work up the courage. Wish me luck! 030401192025
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Coyotes are getting bolder in my area thanks to needles construction. Im used to seeing 1 or 2 at a time in my neighborhood but a few minutes ago i saw a pack 8-10 deep of em. Looked healthy and well fed but it worries me nonetheless. Neighbor hood has families that have outdoor dogs/cats. 011801192025 new page!
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Im starting to go insane trying to catch and redirect this comet in my test save. I launched a core module with an isru, 4 drills and cooling. It launched fine. Now im working on sending tanks and more engines up. Launches 1&2? Just fine. 3&4? Cursed. All 4 are 100% identical modules. Its 1 craft launched 4 times. Launches 3&4 saw the failure of starship and said hold my drink, i can be worse! I just do not get why this is cursed. 024101182025 Here are some mission pictures for your enjoyment at my misery. When I do this in my prime save, IF this works, I am launching this nightmare rebuilt as a SINGLE ship. This idea of building in orbit is going to kill me. The above is the CORE stage. This went fine. This is the 1 craft that was used 4 times. Launches 1 and 2 of this thing? Went just fine. 3&4? Well, you saw my comment above where I said this thing saw starship go pop and said hold my drink? Ya, This is that craft sitting on the pad for launch 6 or 10 or some ungodly number if you count the fails. But this one is now on orbit attached to the comet catcher named Capture 2. Those pics will be below. I made only 1 change and that was after those SRBs suddenly started critically damaging the main core engine, and that was to lower the decoupler on the stack to bring the SRB set lower. Even then, it still was uh uncooperative lol. Core and Section 1. These two launches were nice, easy, and fun. Core + 2 now. The last of the nice, easy, and fun launches. Core + 3. At this point I was thinking it was just a fluke that section 3 was difficult. Oh how naive I was. This part took like 3 launches to get to this point. 3 launches just to get section 3 here that is. Not counting the core or the other 2 parts. This is Core + 4 enroute, its performing an alignment burn or something. i forget where I was <and this was minutes ago as I type this lol> at getting there. A few moments later and Core + 4 is setting up for docking. At this point I am thinking, just get there, get docked, and I can send another mission up to this thing to firmly strut it together and refuel it and send this WHOLE mess at the comet. Capture 2 now nearly fully built on orbit. Next up mission wise is the strutting and refuel. Yes, I am aware that all docking ports are now filled. Im going to bring up some struts for bolt it together and a claw to lock onto the transfer core seen below with the fins. Going to use that xfer core to push into deep space to chase the comet. Just a better view. This thing is a beast, and to be blunt, has made me decide that for my prime save as I said, this whole ugly thing will be rebuilt as a singular vehicle. No build on orbit. Just one massive whackjobian beast. anyone catch the reference? 033601182025
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I wonder if this more a reflection on the instructors ability or inability to teach rather than the difficulty of the material? I say that because if you are learning to fly or get new certs as a pilot then you want to be there and would not likely suffer lazy student tendencies (your classmates that failed). Guessing on that tho. Either way nicely done! 161601172025
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@Eclipse 32 welcome to the 100+ club! 135901142025
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I just wasted about 3 hours trying to catch a comet. I am beyond frustrated now. So much so that I nuked the ship I sent after it. It had decent fuel, decent stuff on it but it just could not reach out and talk to the KSC. Im tracking the comet, and going to spam fire com sats across the system then go after it again. It has a HUGE orbit and I wanted to catch it close, but guess that wont happen now. I will try again, and i will maybe succeed. If i can do this in this new test save thats refreshing my skill, then mayhap I can run the one down i found in my main save 4 years+ ago. wish me luck 044601142025
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My cable box does not have this problem. Only time i cant change channels (power ((or batteries lol)) not withstanding is if cable itself futzs out. And its this segment of our population that makes life more dangerous for the rest of us, or more complicated or both. The more internet linked things you have or are FORCED to have the more vulnerable to cyber attacks you become. Heck its why i vehemently refuse things like alexa or siri or tesla (im even more justified now than EVER for refusing tesla) or yes smart appliances. Suffice it to say: if it didnt need internet 20+ years ago it never needs it NOW. Full stop. Im sick of the few making the many suffer. 183701132025
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Ah. Thats what i thought but then seeing snarks post made me gaslight myself lol. 142801132025
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technical issues So, we had some kind of technical problem.
AlamoVampire replied to Vanamonde's topic in Announcements
I forget which video says it, but its either the recent ksp2 saved video by obsidianant or the recent video by bellular news that talks about ksp2 that is called ksp cut loose. One of them mentions him near the end. 142701132025 -
Isnt this typically the home address of spam bots? Or do the bots go right to ban and skip go not collecting their 25? Always wondered that. I mean i know yall hunt bots daily and purge them but now im wondering if they get points to trigger said ban or if all accounts can be shut off like a light so to speak. 141101132025
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technical issues So, we had some kind of technical problem.
AlamoVampire replied to Vanamonde's topic in Announcements
Probably so yes. But a 0.00000000000000000000000000000000000000000000000001µm wide sliver of hope exists in the fact theres been movement on ip side of things in terms of we now know who has the ip rights and that the OG kerbal himself HarvesteR has reached out to them to try to start a dialogue. What comes next? No idea. But somethings coming. 140401132024 -
I disagree. A tv should not be smart. You stick internet into it and you increase your problems. Internet goes down? Watch cable, but with a smart tv hooked to internet you may lose even cable if internet dies. Popup ads? They invade. Sorry but i dont want the bs i face on the internet to invade my tv. Or my oven, or my fridge, or my watch, or my books, or my car, or anything else that should never be internet connected. Tech is fine but my god we do not need to connect everything to everything else like its the bloody borg collective. 135301132025
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Still have not found the courage to resume my main save so still faffing about in my recent test save that i started to see if procedural fairings worked and what not. Been dealing with imposter syndrome and feeling like im being judged. In an offline single player game. Fun times but im also doing some muscle memory stuff. Go to mun, capture an asteroid, build a small commnet. Stuff like that. Nothing big, but my first mun landing since my return made me smile. Ive missed this. 002301132025
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While technically this is about ksp, i do not know if it truly fits the ksp 1 forum section. Its more of a nostalgic blast from our past courtesy of matt lowne. For those who were not here in the way back times of pre 1.0 or even earlier you may not know what we had to play with or just how far ksp has come. That said come with me down memory lane! All credit to matt lowne! 225501112025
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Dunno. All i know is if ksp2 survives or gets redone its decidedly taking by far the most kerbal path getting there! 151401112025
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It looks like harvester is looking into opening talks with the team mentioned in the above video. What if anything comes of it time will tell. 141301112025
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