almagnus1
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Spacecraft Engineer
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An update of sorts from your forum moderation team.
almagnus1 replied to Vanamonde's topic in Announcements
IMO Paradox would have been a FAR better publisher for KSP2 than T2 -
An update of sorts from your forum moderation team.
almagnus1 replied to Vanamonde's topic in Announcements
Might as well start a migration to the Steam forums for both KSP and KSP2 because that's the other major place for the community and that's not going to be going anywhere anytime soon. -
Release KSP2 Release Notes - Update v0.2.2.0
almagnus1 replied to Intercept Games's topic in KSP2 Dev Updates
At this point, the only hope is in the modded community to fix KSP2... but I don't think there's enough willpower there to do that. Shame Take2 completely screwed the pooch here and set the stage for the disaster that unfolded. -
So how many Kerbal property failures do you want to see?
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I mean, go look at the Steam reviews (FYI https://store.steampowered.com/app/954850/Kerbal_Space_Program_2/ ), and that shows where the community stands on KSP2. It's not about the money here, it's about the company showing good will and trying to win the community back. I dunno, everyone losing their jobs and having a project that's been torched on Steam is going to make finding another one rather rough for the former PD employees.
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Or what they could do is give everyone on the estores (like Steam) a giftable license to KSP1 as a thank you for their purchase. That's going to be an old game, and a far better one by comparison.
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My 2 copper... yes KSP2 is in a state of "run away from it and warn others not to buy it" doomed. Unless we hear something from Take 2, best thing we can do is flame it out of existence in the reviews. Great irony is that the ST is so bad that it makes the PT good by comparison. OT still the best, though - although Rogue 1 comes close.
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Sometimes (creatively) you absolutely need a break and need to do something else for a bit cause you need a fresh perspective, or alternatively, if you're completely burned out you need to get away from the source of the burnout for a bit so you're ready to keep going. Wanting to do something different for a bit can be attributed to either of those. In the case of HarvesteR, it was a mix of burnout, and wanting to actually be a game developer and not stuck on a single project for all eternity. In the case of a studio like Blizzard, what made it successful wasn't the sequels, but it was the ability for developers to be able to start simple tech demos and find the fun, which is how we ended up with almost all of the Blizzard games... before Kotick razed the studio.
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Squad (the company that he worked at initially) had outright told the entire staff that KSP was a one-of thing and they were not going to release another game again. If you want to be a game dev in that situation, you have only one choice, and that's what HarvesteR did, and if given enough time to build up the studio and raise capital, HarvesteR may have raised enough capital to get the license from Squad but Squad wanted out of the video game industry so... that's how we're in the mess we're in.
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What it needs aren't coders with comp sci degrees... but coders with aerospace engineering degrees (or the coders that have played a ton of KSP1).
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That confirms a lot of what I suspected happened... and also why I think KSP2 is dead at this point in time. We might get bug fixes, but I doubt Take2 is going to provide the resources to fulfill it's vision and I don't think they're going to attempt a No Man's Sky with KSP2. Here's to hoping Take2 applies what was learned (the hard way) with KSP2 and does a KSP3 right... but I doubt we'll see that within a decade, if ever.
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No, overstating how valuable qualifications are is the problem. Sometimes the best coders aren't the ones that have a degree, nor are they always the ones at the larger companies.
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Name five. That "better qualified" mindset is exactly how we ended up with a KSP2 that was too close to KSP1 and failed horribly.
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Or maybe I'm seeing the KSP franchise as completely dead after the KSP2 debacle and termination of Intercept Studios because Take Two has been so badly burned they probably aren't going to do anything else with it over the next decade (if ever again), and the only thing that KSP2 is going to receive from this point forward is maybe bug fixes... if we're lucky since there's likely only to be a skeleton crew that's going to be running the game and likely more community management staff than devs. That's not cloudy-eyed idealism... it's called being a realist and thinking outside the box because at this point, HarvesterR is a hail Mary at best... and if you know much about American football.....
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IIRC there were quite a few mods that allowed you to spawn stuff you built in the VAB in from orbit, especially some of the RoverDude mods. [snip] Truth.