legion1202
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Everything posted by legion1202
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Very weird.. X64 was working fine... Now I am getting all my building fully upgrade but there not lol... Anyone know how to fix this?
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Hello all, I`m tired of m AMD rig and looking to build a new computer. I have everything I need and about to hit the order button but I`m stock on the processor. What would be better for KSP. a 3.6 5th hen I7 or a 4.0 4th gen I7. I`m not worried about a price diffrence just didn't know if the 4.0 would be better than the 3.6.. Thank you for any advice.
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[1.4.*] [2.5.3] (2018-04-06) UbioZur Welding Ltd. Continued
legion1202 replied to girka2k's topic in KSP1 Mod Releases
Question that has been probaley answered. Will this work in career mode? if not directly is there a way to get part you weled to be in career mode? Thanks! -
For some reason when building a plane in ksp if I slect and place one inake everything is ok but if I try to add semtrey (x2) to my aircraft it wont let me place the intake. When I hit alt f2 i see abunch of null expections going off reguarding the type of intake I have selcted tell me the object is not found. If I go to select another part it does the same thing. The only time ksp wil lgo back to normal is if I click on New to start my craft over. I`m using interseller, BS9 and colony back. If I take out interstellar the game works fine. Anyone have a clue? Thanks, Greg
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For some reason when building a plane in ksp if I slect and place one inake everything is ok but if I try to add semtrey (x2) to my aircraft it wont let me place the intake. When I hit alt f2 i see abunch of null expections going off reguarding the type of intake I have selcted tell me the object is not found. If I go to select another part it does the same thing. The only time ksp wil lgo back to normal is if I click on New to start my craft over. I`m using interseller, BS9 and colony back. If I take out interstellar the game works fine. Anyone have a clue? Thanks, Greg
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Hey all, I seem to have two problems when I have interstellar loaded. 1. Is the research bug which I will try with the tree loader fix and the other I can't seem to find any inf on. When I go to place intakes or other "plane parts" they don't stick on my vessel and I get a expetion null error. When this happens I can't place any new parts and I have to hit the new button and try to rebuild.. Any clue?
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I don't know if this has been discussed already or not but I need some advice on map Management. I am using remote tech and I have probes all over mun and kerbin and im having a hard time finding what orbit is what. Can someone give me some advice? Is there a mod out there to tag things and then hide them? Thanks in advance
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Another STO question
legion1202 replied to legion1202's topic in KSP1 Gameplay Questions and Tutorials
(deer in headlights) any recommendations? -
Hello, I love KSP but I hate building, playing by my self. Does anyone run like a team speak community where we can talk, share idea's, etc.. If not I think I might create one =) GA
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Another STO question
legion1202 replied to legion1202's topic in KSP1 Gameplay Questions and Tutorials
does this work? http://steamcommunity.com/profiles/76561197962342007/screenshot/541848004609968866 -
Build my first space plane and having good and bad luck here. I am using far and a few other mods. I `ve built a pretty solid ship so far. It takes off and can fly so so. The turn radius on the plane stings and I seem to have a slow reaction to pitching up. (any advice on this?). I can get it in to orbit but around 45-50k my nose wants to rise a lot with the smallest amount of thrust. (any advice).. All when I go to maneuver in space I cant seem to keep it on the blue nav ball thing. The plane moves a lot with just small abounts of thrust.. Any help would be great!!! GA
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Remotetech GPS satellite placement made easy
legion1202 replied to John FX's topic in KSP1 Mods Discussions
whats the math for all this. I got 3 remotetech sats up and they provide perfect coverage. The mun is a different story.. -
A few quick questions
legion1202 replied to legion1202's topic in KSP1 Gameplay Questions and Tutorials
thanks.. I will try that -
I`m still new but i`m getting things into space. I just tried starting to build a space station and i`ve come into two problems.. Problem 1# when launching a playload I think I am top heavy because my ship starts doing flips when I enter a grav turn. How can I solve this.. What do you all do for top heavy payloads. Problem 2# Can someone recommend so good station mods? I want to build like good crew quarters and such. I`ve tired Kosmos Space Station Parts Pack but my game crashes ( I might have to many mods).. I am running b9, Crewmaifest, FAR, ioncross,KAS, Kathane, Mechjeb2, Nova, RemoteTech. For some reason I can use KW rocketry with nova either. thanks, Greg
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Sure.. I did some heavy research.. I will post my next one if its having problems.
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I`m making a shuttle to deploy small Satellites. I can roll down runway and get airborne but once I`m at like 14,000m metters I start going all over the place. Any Idea's? More wings? maybe? I have enough thrust to get there with w/or without jets.. thanks
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How to find the mass of your ship
legion1202 replied to Millie's topic in KSP1 Gameplay Questions and Tutorials
there are a few mods that allow you to check all that. MechJeb is the one I use. -
Wow thanks... Thanks everyone...!! What do you guys do to usually figure out a plane for your rocket? I want to be able to stay... Make a playload.. And then figure out some math and know exactly what I`ll need. Can you do that or is it all trial and error... The reason I ask because I could just follow someone elses design but I sorta want something orginal.. (at least something I didn't copy and paste.) Thanks
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Thanks for the reply.. I am getting better at redesigning lol. I`m up to the G.C.S Mk 11 lol. Cost is 33k. 4stages. Stage0= is the Satellite with one FL-t800 and a lv-909 stage 1=decoupler stage 2=2x fl-t800 with a lv-t30 stage 3= decoupler stage 4= 2x 1fl-t800 with lc t30 mounted to stage 2. Total V 7,315 Stage 4 has 1206 /ms of DV with a twr of 1.56 stage 2 has 2365 m/s twr 1.31 stage 0 has 3744 ms of dv with a twr of .80 this might be to much but it might be a good design to get to mun as a sat carrier.
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Hello all. Very new here and reading over this fourm I have a question or two.. They might be already answered but I just want to be clear. 1. Can I use remote tech mod with this? Or will putting up extra satellites bug/not work 2. If I build A rocket.. Put Chutes on it will I get money back from the parts the come back to Kerb? 3. Has any built a refuel base to help with missions? Thanks!