First post here, but I have been fiddling around a lot with the flight in this game. I have these mods currently installed. -FAR -B9 -KSPX -Kerbal Engineer -Deadly Re-entry -Arcturus Thrust Corrector -CrewManifest -TacFuelBalancer -SubassemblyManager I wanted a bit more realism in my setup so I went with those and they made a huge difference in how planes react in atmospheric flight. I have three aircraft that are stable in flight, one is nimble and slow, at any speed below .72mach it is able to turn 180deg in the width of the aircraft hanger on the field. The other two are like turning pregnant yaks. One I expected it be that bad, its a cargo and retrieval plane. The other is a hypersonic high alt test plane, I was testing to see if I could build a SSTO aircraft. The SSTO side failed but I build a plane that can fly at 25km at 6.5mach and be completely stable. The three things I learned with plane building in game is. 1- Center of lift should be on or slightly behind, but not far behind the Center of Balance. 2- Having control surfaces or stabilizers behind engine exhaust is bad. 3- Center of Thrust should always be in line with the Center of Balance. To high or to low will lead to the plane spinning nose down or up. With those thrust vectoring engines, it is best to lock the gimbles on take off. And have them set to an action group. I highly suggest the variable geometry intakes with them. Otherwise you will lose to much intake air and stall one engine or the other causing a flat spin. Lastly good luck, and have fun.