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Everything posted by AceofPengwins
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[WIP] The Ultimate Shuttle IVA - Releasing Soon!(tm)
AceofPengwins replied to G'th's topic in KSP1 Mod Development
I'm super excited about this, especially the retro version. Keep up the good work! -
22, and I've been playing since just before .21.
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I built my smallest and prettiest SSTO yet: Not quite stock (uses some .625 m fuel tanks from RLA) and it needs a little tweaking but it made it to orbit and back to the runway.
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Launching an interplanetary stage capable of reaching Krag's planets is taxing my launch abilities:
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Krag's Planet Factory Pre-release Thread
AceofPengwins replied to Mr Shifty's topic in KSP1 Mod Development
He recommends the cloud mod, anyone have config files? -
little size wings or aero probes
AceofPengwins replied to dimmy's topic in KSP1 Suggestions & Development Discussion
In the meantime, you could check out: http://forum.kerbalspaceprogram.com/threads/15348-0-22-x-Taverio-s-Pizza-and-Aerospace-v1-5-1 I believe it has small wings, etc for tiny planes. EDIT: I know you're requesting this as a stock part, and I'd love it to be stock as well, but I find my ksp experience very much improved by some good mods while squad works on improving things bit by bit. -
Ooh. I want this to work. I'm going to have to download your monitor and mess with it. I This capsule looks pretty cool to begin with and I'm definitely interested in seeing more IVAs with functional displays.
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Show off your awesome KSP pictures!
AceofPengwins replied to NuclearWarfare's topic in KSP Fan Works
Thank you. -
Show off your awesome KSP pictures!
AceofPengwins replied to NuclearWarfare's topic in KSP Fan Works
I really like how this also quite functional sciency lander turned out: Still had close to half of my fuel left in the landing stage when I touched down. Here's the return stage: this also had about a third of its fuel left over after returning directly from the Mun. All stock, I did use editor extensions to radially attach some parts. Next up: send it to Dres. -
RLA Stockalike v10 released 11th August
AceofPengwins replied to hoojiwana's topic in KSP1 Mod Development
Some of the parts from this mod are showing up but greyed out, with the message: "Part model requires an entry purchase in R&D..." does this mean I just haven't unlocked them yet? It's a bit weird. Also, I installed this mod partway through a career mode game... so I suppose that might be the problem? I.E. the parts should be unlocked, but since I didn't have the mod when I unlocked those nodes, they didn't get unlocked? Slightly confused. Screenshot: -
I'm assuming you meant debris? It took me a second to figure out what you meant. EDIT: cool though, I had been wondering about this.
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A change of plans when playing career mode...
AceofPengwins replied to Piggius_Max's topic in KSP1 Discussion
I've sort of alternated between using Engineer/Mechjeb for dV, and not doing so, so I'm not finding it too hard to estimate except that the lack of asparagus means I tend to underestimate. -
Selectroot mod should* allow you to change the root piece... but I can see how it would be difficult to do this automatically, since there are some parts (such as anything with symmetry) that make it somewhat complicated to do this automatically, i.e. it would quite possibly not do what you wanted it to do. Now, I do agree that with subassemblies, selectroot's functionality should be implemented in stock... *I haven't tested this yet in .22
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I've been happy with it.
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Started a career mode save, playing with some self-imposed limits (basically: very limited quicksaving, no reverts post launch, nothing absurd to get science faster) and I'm really liking it... It's easy enough I feel like I'm advancing without trying to just spreadsheet my way to science. My Sunetos missions (I-V, all manned) were ultimately successful in a Mun flyby (there was one really spectacular moment when Bob tried to do an EVA while his rocket was burning for orbit at 70km, but with some kind of insane luck he fell into the ocean and survived... I'm not really sure how. But, tragedy averted! ) , so then I proceeded with the Selene Missions (I-III so far, unmanned probes) which were much less successful. The first made it to the Mun but ran out of battery on the return trip and therefore crashed into the ocean, nothing recoverable. The second had a staging malfunction and never made it out of the atmosphere, did get a fair amount of science though anyways. The third did fine until it tried to land upon the Mun, at which point i realized it was hopelessly unbalanced and it crashed into the surface. KSC engineers are desperately hoping Selene IV is more successful, or else budget cuts seem likely... Pictures of the ill-fated Selene I from K-TV: Launch: Illustrative model of Selene I on the surface of the Mun:
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Biggest Disappointment You've Had in KSP
AceofPengwins replied to LexiSilva's topic in KSP1 Discussion
First space station: put the sr. docking clamps on backwards. specifically the moment where I clicked 'decouple mode' and watched the port float away, by itself... -
Totally agree... I definitely think that added game mechanics should cause you to do more interesting/realistic things, and providing an optional motive for resupplying/crew changing your space stations is both, it adds flavor and some element of realism without being hopelessly tedious.
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Very enjoyable reading.
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1) orbit (This took a while) 2) kerbals on the mun. (Actually first attempt succeeded) 3) built space stations for a while, rendezvoused with various stranded orbital kerbals 4) multi launch manned ship to duna landing 5) minimus and more space stations 6) kethane mission to duna+like 7) SSTOs 8) Laythe + Vall base and kethane mining 9) robotic probes + rovers 10) much more elegant Apollo style mun landing
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The hardest thing in KSP for me is....
AceofPengwins replied to Dimetime35c's topic in KSP1 Discussion
Having the discipline not to play it when university assignments are pending. -
Built a Rover... Then climbed the tower.
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Am I the only one who doesnt use mechjeb?
AceofPengwins replied to Odo's topic in KSP1 Mods Discussions
Yeah, so I never got Mechjeb to work very well with my rockets. but then, my rockets back then were pretty bad... and now there's not really much (except I suppose precision landings on worlds with atmospheres) that it does that I can't do about as easily, I can rendezvous in 1-2 orbits now generally if I try, etc, so I just use KER for the readouts. I have no objection to it though, hehe. -
Welcome! The forums are great, tons of inspiration, entertainment, and ways to waste time when you can't actually play ksp... EDIT: not being sarcastic, they're really good. gives you a place to show off those screenshots/tell your stories.
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Naming scheme for your ships! (0.24 edition)
AceofPengwins replied to mangekyou-sama's topic in KSP1 Discussion
I try to go with Penguin themed names... so I have the Adelie, Humboldt, Magellenic, Fledgeling etc.. as spaceplanes, the Iceberg series of space stations and the Icicle series of probes. And then Space Whale and Orca class launch vehicles...