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eoghantodd

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    Bottle Rocketeer
  1. So I'm excited to use this, and got an orbital construction part docked with my space station. Read through the documentation and I want to set debug to false so I need to ship material up for construction...and I can't find debug=false in any of the launchpad part files. Where should I be looking? Much thanks!
  2. After learning a fair amount of engineering by trial and error <Lots and Lots of Error!> I decided to start over without using mechjeb. <I take care of my 1 year old son during the day, so getting to design a craft, get it on the launch pad, then hit autopilot, then come back after it had orbited, plot a course, then step away was a lot of help/let me do something while not giving full attention.> I landed rovers on the Mun, near the North Pole, as I'd never been up there before. Cruised around a bit. Then decided to map the Mun, so designed a survey satellite package. Very successful! So I launched one towards Eve since the window was open, and I realized I've never finished mapping Kerbin so put one there. Next up, A Mun return mission where I don't accidentally have the lander take off in the opposite direction of the Command Capsule, which led to a complicated rendezvous near Kerbin several long orbits later. Ran out of fuel before the retrofire resulted in hitting atmosphere, but it was /just/ close enough that using RCS managed to clip the top of the atmosphere enough to trigger rentry. Phew! Jeb, Bill, and Bob are on vacation for a bit til I get the bugs worked out.
  3. Most of my mistakes involve engineering/design issues; no batteries, or forgot solar panels, or forgot to deploy them before the systems all went dead. Had several aborts/restarts with /that/ problem once I figured out how to get to orbit and then start a transfer. Then I started playing with modded parts and a lot of balance/overpowered issues. Boosters taking off without the rest of the ship for example. Then I learned the joy of struts! And also maybe learned some center of mass/center of thrust stuff.
  4. So I spent perhaps an hour with the demo and was convinced to buy the full version...Definitely well on my way to becoming addicted...err...trying to develop competency! I've orbited Kerbals around Kerbin, and successfully landed, using the 'stock' rockets. My current goal is to build a probe and rocket from scratch and reach the Mun, and Eve. My heavy lift probe designs started off a bit shaky, either with the probes not having enough fuel to reach a stable orbit, or the delivery package failing rather spectacularly somewhere between the surface and space. I've had boosters take off on their own, the whole stack come crashing down....Annnnd then because I was building rockets from the bottom up rather than top down I've fired the probe off while on the launchpad...Whoops! The latest version of my heavy lifter/probe combo has finally met with some success. I have a science probe successfully in orbit, with science instruments operating and enough power to maneuver <slowly> with an ion engine. Next up is getting the probe up into orbit with one more rocket to be able to send it towards the Mun!
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