Jump to content

Kerbart

Members
  • Posts

    4,573
  • Joined

  • Last visited

Everything posted by Kerbart

  1. Not sure if you want to send something through pipes inside a nuclear reactor while it's basically exploding. Engineers, conservative bunch as they are, might have an issue with that.
  2. TLDR; practically all occurences of feet have been defined as “there are x feet in [much larger unit]” which makes sense, as it results in a much more precise definition. At that point the definition is not someone's foot or even an average foot, but much more "about a foot length, and this is how it's defined" Similarly you will notice that the inch (in many languages referred to as a “thumb” is also not really the length of a thumb.
  3. To save people time, so they don't have to respond 25 times with that. EDIT: On a more serious note: because Squad didn't pick them because they were nice. They picked them because they are reliable, sign contracts, and run things like a business. Something that in a “we make mods for the love of the game” community seems to be villified. I doubt there’s an evil conspiricy by Squad to pick Curse, and everyone can't say enough how evil they are. But they're still around. And that's why they were picked.
  4. Yes... and no. This is basic human behavior. Read up on Dr. Kano's “satisfaction model” which is very basic marketing (a dirty word... not just here. People like to ignore it, and then end up... here). There are “basic needs” and there are “delighters.” For the mods, the most basic needs are probably “uptime, download speed.” Kerbal Stuff came with an innovation: “not Curse.” Happy customers. We love Kerbal Stuff! As Dr. Kano predicts, delighters tend to morph into basic needs over time. So while the acknowledgements and emails likely came flooding in at the beginning, as Kerbal Stuff became an “established” site, its users did what is normal, predictable and expected; they take the site for granted. And then they start complaining about other basic needs (uptime, download speed) when they’re not being met. Of course, the right thing to do was, as a community, pick that up and act on it. But that’s not how the human mind works. That doesn't mean Space Dock doesn’t stand a chance. But they should be aware of the effect. And the user community should be aware that server space and bandwidth cost money; and the people running Space Dock should be aware that, right now, they are being inundated with emails on how they are saving modding for KSP, six months from now the emails will be about “I tried to download mod x at 3 AM in the morning and the site was down. And mod y took FIVE minutes to download!” How they deal with that (income from ads? subscription? saint-like patience? Who knows!) will determine the long-term viability of the site. Curseforge doesn’t have those issues. Yes, they are the anti-christ. Probably worse than that. I bet they eat fried kittens and bunnies for lunch. But they don’t need happy emails to stay motivated; paying the mortgage and food bills is their motivation to keep things running and for those who don’t have to pay for that themselves (yet): let me tell you, it is a mighty motivator. And that is why Squad went with Curse; companies tend to put a disproportionate amount of emphasis on things like “accountability” and “continuity.” Silly companies. They should just do cool things, and not be worried about whether they are still in business tomorrow! For the community: go out and make it happen. Check out avsim.com and flightsim.com; they're blooming websites for the flighsim community. They didn't need endorsements from Microsoft or other companies to become and stay popular. But don't complain if someone's running an ad banner either, or charges a subscription fee. There's no such thing as a free lunch, after all.
  5. Waaaaaaa? Why would two private businesses, engaged in a contract with each other, do that? You pay Squad money, Squad provides you with a game. End of deal. Aside from that, Squad really owes “the community” nothing and everything else is just (sensible) icing on the cake, like providing space for a forum and even brokering a deal with Curse to have a curseforge site where you can host mods, free of charge and free of ads, and where you can download mods, free of charge and free of ads, incentives to upgrade a download client, etc. That itself is “above and beyond” and there should be no obligation for Squad to disclose how much they paid Curse for that (or how much Curse paid them). Is it good business sense of Squad to foster a community? Yes. Is it good business to disclose to that community how they run the financial end of their business? I doubt it. Perhaps Squad should take a look at how Microsoft supported the Flightsim community for over 20 years, and do it that way? Banner ads? There are no banner ads in curseforge. Of course, one can choose to go to curseforge's cousin, curse, to get the banner ads. But that would hardly be "forcibly exposed" as one made the choice to visit the ad-laden site instead of the ad-free one.
  6. A screenshot would be helpful. I have yet to see an ad or “pay to get a faster download” popup on Curseforge. I can see that people don't like it for it’s past, but claiming that Curseforge is nagging with “pay for a faster download”—I can say the same about KerbalStuff of SpaceDock, and it would be just as much true.
  7. I don't use the top once as i have the radial decoupler there. But I do have one horizontal strut at the bottom to neutralize the torque (as the radial decoupler is not aligned with the force vector from the engine), and the diagonal strut to transfer the thrust from the booster to the hard point on the main stage.
  8. Actually they already released 1.4, the multiplayer edition. However in true multiplayer style they time-warped ahead of us and they're now just waiting for us to catch up.
  9. That's what you claim. I say that they rely heavily on the FASA mod, especially for their early launches.
  10. Like " I'm afraid you didn't get past the first sentence of my op. Re-read the op. " It's really simple: if you bought the game through Steam, then there is no alternative then getting the game through steam, unless you buy another copy not from Steam. That was communicated to you. The community then offered you ways you could play the game without it connecting to Steam. That wasn't appreciated either. So in the end, you're asking "can I get a clean install without Steam, from Steam" There's nothing immature about the answer, "no, you can't" — especially after you indicated that you are not really interested in any alternative solutions involving your Steam copy. The only thing immature is throwing a tantrum when you don't get the answer that you like. And no, we can't help with that either.
  11. That’s a no-win scenario. “First, Squad killed spaceport. Now they’re obviously implying they don’t like mods at all” Not everyone has a server connected to the internet. Squad is doing the decent thing by providing an option for those that don't have options. Meanwhile, alternatives have appeared. Not all of those alternatives turned out to be viable. Should Squad signal hey, users, it's up to you guys. We don't care if there's a place to host mods. Good luck. What message is that?
  12. Can't they do that right now? You're implying that Squad is blocking people from hosting their mods elsewhere? How else would the fact that there is an "official" mod host prevent people from hosting their mods wherever they please?
  13. Ah ok. Now I understand. You don't want to achieve something. You just want an answer. That's easy. Nope. There isn't.
  14. Are the Japanese tax payers aware that their space agency is spending their hard earned money on those mods that use parts with in-between sizes?
  15. I don't think we quite understand what you want to achieve. If you don't want to run the game through steam, just start ksp.exe instead of the steam shortcut. None of the steam files will be touched. Problem solved. If your concern is "I don't want the steam files to take up too much space," remove all files named "steam" as you already did, and take a quick look at the calendar. It's 2016. Hard disk sizes are measured in Terabytes. If you're afraid there's a 5-10MB file left that belongs to steam and that is now eating up valuable hard disk space, calm down. That 10MB is not going to make a difference. Skip Starbucks for once and you've just saved more money than ten complete KSP installs combined cost you on your hard disk. If you want to absolutely sure that KSP doesn't "phone home" to steam, after deleting all files with the word "steam" in it, simply turn off the wifi on your computer or disconnect your ethernet cable. We're clutching at straws here, so likely missing option #4?
  16. Ooh, you're not connecting through the Python client? I didn't figure that out.
  17. Looks like a skipper to me. I strut my boosters the same way. Glad I'm doing something right.
  18. It took me some googling to locate a Protobuf 3.0 whl file somewhere. I forgot where, but if I found it once, I can find it again. I then removed the existing protobuf from my python site packages folder (C:\Python27\Lib\site-packages but yours may vary of course) and installed the wheel file through pip. Let me see if I can locate the protobuf file. Well, that was easy, you can find it here: https://pypi.python.org/pypi/protobuf/3.0.0b2 What I noticed was that I had to install it with the wheel file, a regular pip install (with auto download) didn't do it. Let me know if you run into any challenges
  19. I will disagree with that. When I started, there was just sandbox. It didn't overwhelm me, but then again I didn't try to start with an SLS/Orion mission to Eeloo either. Crawl before you walk; stick to 1.25m parts first and see if you can get those in orbit. Does career have the potential to be a good way to introduce players to the game? Yes. But not having any batteries, or solar panels, is not making it easier for a player to get accustomed to the game. If “don't get overwhelmed” is a concern for new players, the best advice I can give right now is to play the demo version (or, as it was called at the time, the “demo” version). You get a good selection of parts that will allow you to land on Mun and Minmus and get back, without artificial difficulties like not having solar panels, decent landing gear or a part count limit that will force you to grind out some funds first before you can upgrade your launch pad and VAB. And if the mantra is learn the game by building light, then why are the Spark, Oscar-B and the toroidial fuel tank burried so deep into the tree? Science mode doesn't make that much of a difference. The tech tree is the same, and it provides the player with rather arbitrary challenges, instead of a logical progression through bigger and better technology. If the tech tree was built with easing the player into the game, I'd agree with you. But it isn't. It appears to be designed around providing a challenge to grow towards a mature space program, which it does in the beginning before the grinding aspects take over.
  20. The main issue is that career mode is totally unfit to learn the game, IMHO. From that perspective, "learning curve" is irrelevant. Learn the game in sandbox mode, play career for a challenge. And then we run into the issue that, indeed, harder means “more grinding” and as the game progresses the grinding gets worse and the challenges get less.
  21. Your recipes call for fractions of eyeballs? What the heck are you baking?
  22. According to wikipedia, you will need about 9400 m/s DV to make it into orbit. Plugging that into the rocket equation with an Isp of 300 gets you a dry mass/wet ratio of around 24 if I did the math right; so for every kg of construction material your rocket will need 24 kg of propellant. We can argue over the Isp of 300 but if anything this is probably too high for an amateur rocket so real numbers might be worse.
  23. Hello Pe, Kerbal Space Program attempts to simulate, to some extend, real life physics. One of the valuable lessons one learns from KSP is that what is happening in Star Wars is quite not that. The biggest problem with taking off from the surface like the Milennium Falcon does is that it takes a tremendous amount of thrust, and that delivering that thrust takes a tremendous amount of propellant. What you can do, is call up the debug menu (ALT+F12), and check the box "infinite fuel." That will get you around the nasty "running out of fuel" limitation that you'd have with Star Wars-like craft. Of course, it wouldn't be realistic, but neither is Star Wars!
  24. Well, it's not @Curveball Anders's fault that the new forum is missing a sarcasm tag... I doubt anyone would take his comment seriously! But yes, Curse is a commercial 3rd party entity that exists as an game portal and in case of KSP, as a host for mods. As Curse offers services for free yet needs to pay for trivialities like bandwidth, servers and the wages of its employees (who, how silly, do not want to work for free to resolve server issues you didn't even know existed at 3 AM in the morning) it uses different ways to generate income. As Anders pointed out, in the eyes of some (not necessarily himself), places Curse just a smidgen above The Antichrist himself (mostly the eyes of those that don't have to make an income for themselves yet, is my assertion). Others, who have lived in a reality where they have learned that about the only thing in life you can truly get for free is a punch in the face, realize that the money to host these mods has to come from somewhere and have a certain understanding for the practice of Curse to show ads on their website, and charge money for faster downloads. All that is pretty moot though, as you can use CurseForge, a subportal for Curse, where you have no ads, no timed downloads, etc. All the benefits of Curse, without the bad things. Makes you wonder why people don't use when they are complaining about the Evil that Curse inflicts upon the world, but I digress. Are there benefits to Curse then? Well, the whole KerbalStuff saga has shown that to us. There might be many perceived faults with Curse, but the service it provides is stable and continuous. You can host your mods on Curse without to wonder if it will still be there tomorrow, or if it will take an hour to download. Compared to the excellent 3rd party sites ran by enthusiasts, Curse lacks many things. The two properties it has going for it, are pretty magnificent though: uptime and continuity. So yes, in a way, Curse can be considered "Plan B" — Squad can assure you that there's always a place you can have your mods available for the public, without that place shutting down overnight for whatever the reason is. Whether a modder wants to utilize the "it'll always be here" option is up to them.
  25. Humor me. Between km, m, dm, cm and mm, which every metric grammar school student grows up with, and the µm which every science/technical student will be more than familiar with, what length unit is the metric system missing that is not sized appropriately for certain applications, and what would be the corresponding imperial units that are? As for "dropping the fraction," the scenario described is just as applicable to a scale that shows pounds and ounces, the student would be dropping the ounces in that case, making the final measurement really not that much more accurate. If you claim, oh, but someone would NEVER drop the ounces, my answer would be that someone (used to metric) would NEVER drop the first digit on a scale either. I sound like a repeating record, but if you're used to a certain system you're not making the mistakes that "the other side" claims are easily made in the other system. It doesn't work that way.
×
×
  • Create New...