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Kerbart

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Everything posted by Kerbart

  1. Well, as a teen you buy pants and wear them like that. By the time you're 80 you can pull'em up to your armpits and call'em breeches. By then they've been long paid for and hence are more efficient.
  2. Setting up an orbit in a two-burn fashion (raise APO, and then at APO circularize)? Super-high orbits can be achieved that way using less DV than lower orbits.
  3. It was said that Edison blew a fuse when he heard that Tesla frequented Westinghouse's labs. In reality Tesla didn't have the capacity for that and resisted both.
  4. Given that Smart Actuator was last updated for 1.4.3 and AECS is in the relentless hands of our beloved Santa-Kerbin @linuxgurugamer I agree that it's the better choice!
  5. You probably mean Smart Actuation. It also stops flight control surfaces from moving when there is no atmosphere.
  6. Doh! By looking at the camera to see who's in front of the screen. And those 5G chips they're implanting through covid-19 vaccines, of course!
  7. I never thought that. The moment the T-800 is fixing the car together with John Conner and is asking for a torque wrench, all credibility went out of the window.
  8. Did you see this in the player file? TexturesUnlimited - Loading Shader Pack: TU-Shaders :: C:/Program Files (x86)/Steam/steamapps/common/Kerbal Space Program/KSP_x64_Data/../GameData/000_TexturesUnlimited/Shaders/tushaders-transparent.ssf (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) TexturesUnlimited - Loaded Shader: TU/Transparent/Legacy :: assets/shaders/surface/tu-transparent-legacy.shader from pack: TU-Shaders (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) DynamicHeapAllocator allocation probe 1 failed - Could not get memory for large allocation 7700804. DynamicHeapAllocator allocation probe 2 failed - Could not get memory for large allocation 7700804. DynamicHeapAllocator allocation probe 3 failed - Could not get memory for large allocation 7700804. DynamicHeapAllocator allocation probe 4 failed - Could not get memory for large allocation 7700804. DynamicHeapAllocator out of memory - Could not get memory for large allocation 7700804! In addition, the logs seems to suggest you have 8 GB of memory and Intel HD as the graphics card - which uses system memory. Depending on what else is running on your machine you might simply be running out of memory. Anything with "textures" in it sounds memory intensive to me.
  9. When you set up your navigation node you can click on mun in the map to make it the focus of your view; just aim for the dead center. then a mid course correction in normal/anti normal will cost just a few m/s DV to set up an apoapsis at, say, 50 km
  10. I fall for that one often. Make sure that you're running the test while suborbital and not in an orbit.
  11. It might be an Apollo-style-one-launch ship, it definitely is a Kerbal style rocket! Thank you for doing this!
  12. Somehow I missed this one. It's actually 342 miles. You can't add those two decimals; they're not included in the "550 km" either. I see this a lot in translations. "It's about 10 miles" gets translated to "It's about 16.1 km" when really all you can say is "about 16 km" or, given the tendency to round to "nice" numbers when using "about," probably even "about 15 km"
  13. I'm not sure where the obsession comes from to lay words in our mouth that we think Pluto is cute. I'm sure you can provide some quotes to back up that claim; please do. If it helps you to deal with the shock that someone has a different opinion than yours: for most of my life, Pluto has been a planet. It's round, it's "out there" by itself (not in a asteroid belt like some of the bodies in the asteroid belt that are larger than it), it was there before the IAU came up with its definition, and I don't understand why they had to come up with a definition seemingly made to exclude it as a planet. That was a choice, not a scientific driven motivation. Suppose the IGU would announce that based on their new criteria, Europe and Australia would no longer be consider continents. Would your reply to those who disagree be "stop saying Europe is so CUTE?" My opinion might differ from the IAU, but please point to the part of OP's post (“Is Pluto a planet? According to the IAU, no, but what do you think?”) that did not ask for an opinion.
  14. The definition by the IAU is fairly arbitrary. And what does “clear its orbit” mean? And why does nearly no one call it a double planet — for which there is a reasonably undisputed definition — when it’s such a clear case? ”We don’t know how many Pluto sized objects there are in the Kuyper belt. Clearly we can’t call those planets if there are hundreds, thousands, perhaps even dozens of those.” Funny argument for scientists called “astronomers,” after “stars.” Will that be the next definition we’re going to tighten? There are billions of those in the galaxy, and following the same logic we can’t have that.
  15. Seriously, we're not asking a lot, only three things: Performance: we should be able to run a 10,000 part ship at 60 FPS on a 486DX33 with 4 MB of memory Bugs: just none. Not 2, nor 3, none. It's that simple Multiplayer: just make sure it implements time warping in a way that makes everyone happy. Really, that's all we're asking for. Now get back to work!
  16. I made sound like a broken record but that’s because they really got the early access right — System Era. In Astroneer, early joiners got a special space suit as a reward. Your suggestion for something similar in KSP2 is an excellent idea.
  17. Ehm... not really. If one gets version 2 free, why would that encourage you to buy it? Call me old-fashioned, but I think that if anything, getting it free will encourage people to not buy it.
  18. Since it’s quantum physics, it can be BS and not BS at the same time. Just don’t look at it.
  19. That was my intention. Should I have said "that it is not the reason?" If it doesn't matter, does that mean it anti-matters?
  20. ...my point is, if Nate & friends published those earlier videos and screenshots without expecting every single pixel to be analyzed and scrutinized then they do not have the faintest clue of what the KSP community is. That would mean that KSP2 is being developed by people who have no clue what makes the game interesting and exciting. Expect Wingcommander-style physics, because real physics is too hard. Funny cartoons as cut scenes. Cut scenes. Weapons. Aliens to destroy before they overrun your base. Do I need to continue? So yes, the video publications being stopped because they didn't expect subtle unmentioned elements in the background be as revealing to a horde of nerds as it turned out to be is really bad news because it's a sign of a epic misconnect between the dev-team and us. And that's why I pray that that is not the reason.
  21. They're owned by the same publisher who has little reason to fund two teams to sell one title. However, in the original timeline we'd supposed to be playing KSP2 for a couple of months now and that didn't happen. It'd be foolish for Take2 to kill off KSP1 when there's no proof (ie sales figures) that KSP2 is a success — not just commercial but also as a game (contrary to popular belief the "bean counters" will not just look at how the game sells in the first four weeks but also how it's received, because that's where the long-term income will come from). So, until it's clear that KSP2 is a viable successor, KSP1 will likely continue to be developed and will probably see at least one update and/or DLC release (because that was under development) after the intro of KSP2 before it's being sunset.
  22. That would be absolutely the worst reason and it would tell me not to buy the game. I hope you're wrong, because it's hard to imagine anything worse than that in regards to the development of KSP2.
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