pigletx2
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Everything posted by pigletx2
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I use it for testing stuff, doing dumb crap with orbits, and avoiding dem bugs.
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Just one extra part.
pigletx2 replied to Clockwork_werewolf's topic in KSP1 Suggestions & Development Discussion
A small, light, 1-kerbal lab. But it would be slow, and take more electricity. -
If your space program was a song, what would it be?
pigletx2 replied to mangekyou-sama's topic in The Lounge
For mucking around: (Yes, it's ten hours long) -
The only thing thing that I care to see in .24
pigletx2 replied to Wesmark's topic in KSP1 Discussion
The real challenge is landing, going to other places, and making good designs. I shouldn't have to strut my lander to Eeloo and back to just land on Minmus with Kethane miners attached. -
I might have to try combining this with docking camera and docking alignment HUD mods to see if I don't need mechJeb 2 anymore.
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No New Years Thread? This Must Be Remedied!
pigletx2 replied to The Jedi Master's topic in The Lounge
Happy 2014, from the Continental USA (EST time) -
We do it because it is hard... the Eeloo Challenge
pigletx2 replied to alacrity's topic in KSP1 Challenges & Mission ideas
1: You just necro'd a thread. You don't do that. 2: That's not how the tag works. You need to upload it to a website first, your COMPUTER ISN'T A SERVER, IS IT? -
Space kraken thread: Post your kraken encounters here!
pigletx2 replied to InterCity's topic in KSP1 Discussion
So, i was flying my rocket in map view, then all of a sudden, BOOM. I checked to see what happened, my craft had flown apart into hundreds of bits. -
If you want a colony, make sure you can dock if you play stock, or get Mechanical Jebadiah 2(aka MechJeb 2) to do it for you if you don't and you can't dock. Also, make sure you can land close to the main structure(which must be on one of those big flat lakes or your DOOMED), or, again, use MechJeb 2 to land for you(which I don't suggest, it takes the fun out of building bases). Last, make the parts into slow, big rovers so you can dock the whole thing together so you don't clutter up the Tracking Station. Your going to want a station in LKO(100k), and one orbiting Minmus, along with a good sized hauler which can transport stuff from LKO station to Minmus station, a good 20-60 ton launcher, and a Minmus OTS hauler (OTS= Orbit to surface, basically a lander which lands stuff other than it on the ground [said stuff needs landing legs or the huge rover wheels, or you will need to go SLLOOOOWW]). Get the orbital hauler to LKO station, and the OTS hauler to Minmus station. Now, launch the first base part to LKO station, get it to Minmus station, land it, and send the OTS hauler back up. Refuel it, and send in the next part. Do what you did for the first part again,make sure both are not on the landing legs, and rover part B to part A, And hope you can dock them together. And congratulations, you just do that a bunch of times, and you got a base. I suggest KAS to attach base parts together.
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Looks to me like it's solved: It's really, really hard to make a cycler between the mun and kerbin. Oh well.
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Nope, it's rare, but kerbals other that jeb can sometimes get the BadS flag.
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Darn. Was hoping someone could come up with a solution. I'll leave this for a day as unsolved, and if no-one gets something workings, it's not possible.
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So my question is, is it possible to set up an orbit which passes between Kerbin and mun SOI(or gets close to the mun, but not in SOI) once every orbit without every using fuel to stop it from leaving the Kerbin system(kerbin/mun/minmus)?
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Please make your own welcome post if you would like, but welcome anyhow!
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Best Joystick for KSP on a Mac?
pigletx2 replied to TheAwer's topic in KSP1 Gameplay Questions and Tutorials
The only way it wont work is if it doesn't have a driver(or isn't compatible) for Mac10. Good luck on your search, that's all I know. It needs to have the right software/firmware/wahteverwhere. -
Build bigger and better rockets in career?
pigletx2 replied to TexRob's topic in KSP1 Gameplay Questions and Tutorials
You need to use asparagus staging for the launch stage if you don't use FAR. It's the greatest way to get the most bang out of your rockets, as you have the most engines running at once. And as always; 1: Remember to throttle down a little bit until your gravity turn or staging to save a bit of fuel. And 2: MOOOOOOAAAAAR BOOSTERS. -
Is it possible to rename planets?
pigletx2 replied to Caevians's topic in KSP1 Gameplay Questions and Tutorials
Nope, but you can pretend. -
Who needs tracks, anyways?
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Not bad! Not bad at all.
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The Eve Dive Challenge (Duna Dive's big Brother)
pigletx2 replied to MarcRan17's topic in KSP1 Challenges & Mission ideas
This challenge is flawed, I can create a craft that goes 2 m to sea level, then fly out into L.E.O. with just infiniglide. The hard part is getting to eve. -
Wrong type of shave.
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Wii U. Thats it.