davieholgate
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Everything posted by davieholgate
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If your space program was a song, what would it be?
davieholgate replied to mangekyou-sama's topic in The Lounge
https://www.youtube.com/watch?v=O0vI3XKzGe8 This. -
^Read nothing and posted^
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Speaking of Manley, he needs our help finding the funniest auto-generated captions for prizes and stuff, look on his channel
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What should we call a Kerbin Day and a Kerbin Year?
davieholgate replied to Superfluous J's topic in KSP1 Discussion
Kerbulian Calendar... not bad. -
my cpu gets about 70 under heavy load, and I am reluctant to play until I get some new fans, thanks for the recommendation!
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Ok, so I couldn't find a forum section regarding hardware. I have a little problem. My new CPU AMD FX 6300 runs at 40 DgCelsius IDLE, what CPU fans/coolers do you guys use which are easily acquired for under £50 (82.47 USD)? Just move this thread if there is a place which I haven't seen.
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Michael-Bay-Kerman
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Unity 5 [Is now available]
davieholgate replied to NoMrBond's topic in KSP1 Suggestions & Development Discussion
I heard engine limitations was the reason we don't have tilted planets, will the new Unity 5 allow this maybe? -
maybe an rapid unplanned disassembly event occurred, destroying the building - so now they moved to a new place with rocket proof buildings.
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what about making a refuel station first around kerbin, then another around minmus? then make a small spacecraft for independent roles, like kerbal transport, supply transport, a large unmanned dockable skycrane, fuel transfers, return and re entry vehicle. hope I helped
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Wait, a 'Lite' version of your creation? surely not whackjob?
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Rover Adventures - Around Kerbin NEEDS YOUR HELP!
davieholgate replied to Wooks's topic in KSP1 Discussion
well, even if you crash on the other side you can easily send a replacement directly to crash site, right? -
it appears squad are camera shy... or completely lacked a camera on trip.
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well, kinda
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Rover Adventures - Around Kerbin NEEDS YOUR HELP!
davieholgate replied to Wooks's topic in KSP1 Discussion
you may want to see this its literally taking the very dangerous route if your kerbs are up to it. -
How Many Satellites is too Many Satellites?
davieholgate replied to Poryy's topic in KSP1 Discussion
add moar satellites -
I was playing around at laythe and a sudden 20G deployment of parachutes caused the chute to go lightspeed through laythe, and out of map view, with chutes still opened.
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I sure everyone remembers this thread too: http://kerman.com.au/
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now, top 100 reasons... ill begin: Didn't manage to get to the Orbiter, so the landing module crew are now splattered across the Mun. Sudden 20G parachute opening makes it snap off the pod. Sudden overheat when lifting off has left your very expensive lifter literally in pieces. Didn't bring solar panels in the first place. didn't even plan the return. came to kerbin from eeloo for a 9,000 m/s re entry and makes parachutes useless. took parachutes to mun. "moar boosters" rapid unplanned disassembly. and that will be me.
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I have £410 custom built PC, and I just cant find the big receipt to remember my hardware... But, anything around 300 parts turns it into a nice slideshow of docking craft smashing into station with so much destruction, Micheal Bay would be proud of.
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What if Micheal Bay directed a KSP storyline?
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Ok guys, as the title says. Last time we had a dated update... things went horribly wrong, like the great 0.23 thread getting 1000 replies in under an hour and crashing the whole forum server so much squad asked us repeatedly to stop refreshing. Hilarity? or Forum Crash? You decide
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But the action of the LES is hardcoded. if your staging is correct, it will work. In real life, there are far more variables.
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Alright, so looking around I see statements like "Ions are way too underpowered" or, "not waiting for 30 minute burn" BUT then I get these arguments "its way more powerful than in real life" and "fuel usage is op" So, because I couldn't find another thread on it... Ions - Buff or Nerf?