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Vascar

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Everything posted by Vascar

  1. If you are having trouble with prob cores not being RT ready I made a Module Manager cfg file that helps a ton. This MM code that I use looks for any unmanned command pod that does not have the SPU module in it already. Note I made this for 0.90 so if there has be to big of changes to MM this may need to be fixed. @PART[*]:HAS[@MODULE[ModuleCommand]:HAS[#minimumCrew[0]],!MODULE[ModuleSPU]]:Final { MODULE { name = ModuleSPU } MODULE { name = ModuleRTAntennaPassive TechRequired = unmannedTech OmniRange = 3000 TRANSMITTER { PacketInterval = 0.3 PacketSize = 2 PacketResourceCost = 15.0 } } }
  2. Thanks guys. It turns out it was the spacing. I've got the whole thing working now.
  3. Hey, I am trying to give all the unmanned command pods Remote Tech module but I can't seem to get the locator correct. Here is what I have: @PART[*]:HAS[ @MODULE[ModuleCommand] : HAS[ #minimumCrew[0] ] ,!MODULE[ModuleSPU]]:Final Is this right, if not how am I to do it?
  4. Hey, love the plug-in. I just have one minor complaint, the User Contract screen is too tall for my monitor. I am using "MCE .65". My monitor is 1366x768. It flips out when I try to click on a button. Switching between bottom of the screen alinement and top. If there is a fix let me know and I will attempt that.
  5. Be kind of cool if you could get quick save and load buttons on the tool bar. Still nice and handy.
  6. Massive bugs. First I went to the tracking center after loading in a new career mode game to check out my new system. when I went back to the space center I came back to nothing but a black screen. So I restarted the game to try to fix this. Then I found that the whole thing had disappeared on me. New game and black screen for the space center again. I Hope you can work these bugs out it seems very fascinating. Best of luck to you.
  7. This seems rather interesting. May I suggest you have options like this: 1. Default solar system 2. Realistic but random (similar to Flex's idea) 3. Crazy and completely random Another option set would be similar to the first but for the moons of the Krebol system. Other wise an impressive mod. Curious why it has not been done before.
  8. Hey, could you add a config option to change the location of the button? Love the idea of your mod. It just makes sense.
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