So, I've been playing around with some KF wheels and tracks, making a smallish rover designed as a utility vehicle, partly with the capability to drag things using KAS. I was trying to use gear ratio to increase torque to make it more capable of towing moderately sized objects around colonies, but it doesn't seem to change much. As it is, the rover could tug things forward a little with each run up, but would quickly stop without the momentum.
Anyone have any advice on using this feature? Was I perhaps just being optimistic on what my little utility vehicle could drag (was attempting a ~5ton dead weight, as that is the kind of mass it needs to tow around)? Would more weight on the vehicle help by stopping slippage/increasing grip, or should I try scaling up the parts/using more (was a roughly 2 ton rover with unscaled tracks and truck wheels, tried medium and large unscaled tracks)? And is there any way to check the maximum wheel torgue from vehicle assembly, as swapping between that and launched takes a not insignificant amount of time with my rather old PC rig and that makes iterating designs a bit of a chore? I do have a backup plan if it turns out it's not possible without making the rover MUCH larger (The ground tether function on the USI Akita rover and KAS electric winches, lock to the ground and reel it over, move and repeat).