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dubhorizon

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Everything posted by dubhorizon

  1. So it's only B9 then. We are all probably waiting for B9! Any minute now, or hour, or who knows when. I probably need a break from this game for a while. Maybe begin again at .25 or something. Also not a kid Hodo, unless you are Master Yoda.
  2. I am starting to think that we should probably forget about B9 and KW rockets all together. They don't seem to get updated anytime soon and frankly I believe they probably never will. Time to move on.
  3. Haven't checked whether a scanner actually finds it there, I just made a craft and while testing it, I extended the drill right in the center of the launchpad and started getting Kethane, followed by the green smoke so it seems normal but I tend to see any surprise as potential disaster waiting to unfold. It's pretty convenient though, cause in the past I'd build something only to send it to the moon to realise I didn't assemble them right, so now I can simply test it on the launchpad.
  4. Had the same problem with the Boat parts, which I solved by adding the folder name in the right place in the config file. I do have Remote tech and Extraplanetary but didn't notice anything bad. My only problem is the fact that parts now look very downgraded in quality. Maybe it's my fault since I just dropped it in a game that already had the 1-1 version in it and might have over done it there. Dunno though
  5. Your .23 version is all im anxiously waiting the past day to start a fresh career! Just can't live without Landing guidance, Docking autopilot and Smart A.S.S.
  6. Yep you were right, using KSP AA worked and it's now smooth and with all the ENB effects in full swing. Looks like it improved my loading times too! Thanks a lot, beautiful graphics! Update: Space looks amazing with this. There's this mystifying darkness in it that is almost scary! How it should really be.
  7. It would be nice to add a calculator on the SPH and VAB. As a way to calculate the center of gravity in cases of non symmetrical construction. Just an idea that came to my head while trying to figure out the weight in each side to avoid extra weight. My modding capabilities are limited to drag dropping mods to the game folder so yeah...... I am not sure about this but it should be pretty easy for someone who knows their coding and it's a simple calculator, shouldn't be an issue performance wise. But then again I don't know, what do you think?
  8. I'm kind of an amateur when it comes to enb so I'd like your help. It seems to be working just fine just the textures seem harsh on the edges. I followed your instructions, disabled AA from in-game menu and Nvidia control panel and also disabled anything in Nvidia control panel that does antialiasing and anisotropic filtering. Is there something I should change there or the enbseries.ini to make textures look smooth again?
  9. First of all thanks a million for this plugin, I'm absolutely loving it. Since I'm a late bloomer I never had any damned robotics components (only just bought the game last month) and I was lucky to find robotic material here. TONS of fun. Now my OCD is hitting red with the New Rotatron (Ballbearing). I really like how it looks and I was hoping to make it rotate a crane or something. Unfortunately for me it seems to rotate non stop first counterclockwise then clockwise and repeats it continuously. It is possible for me to configure it somehow through the part.cfg to rotate for a couple of degrees only or to stop it's rotation when I press the buttons? I have already followed the instructions on how to configure the part.cfg to make it work, assigned 7 and 8 for its servo control for it not to conflict and my plugins folder only has infernalrobotics.dll, mechjeb2.dll and multiwheels6.dll. Any ideas, suggestions? I could always have the other components do what I want it for, but OCD is OCD you know? I'm twitching here.
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