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Hello, is there a way to add tweakscale to everything in the game through module manager? there are many mod parts that would be nice to be able to rescale (wings, adapters, fuselage, etc) and since mods parts are not a fixed thing it would be easier to just slap in into everything.
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[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
mbartelsm replied to K.Yeon's topic in KSP1 Mod Releases
Thank you! -
[1.3.0] OPT Space Plane v2.0.1 - updated 29/07/2017
mbartelsm replied to K.Yeon's topic in KSP1 Mod Releases
Hello, the stand-alone H-sized fuselage doesn't actually have a fuel tank, even though the mounted variant does. -
[SOLVED] KSP cannot compile parts
mbartelsm replied to mbartelsm's topic in KSP1 Modelling and Texturing Discussion
It's definitely the seventh node definition, I had it set to 1.5, thank you. -
[LOG 20:53:54.734] PartLoader: Compiling Part 'HalfLargeIndustries/FuelTanks/TLFO_400/TLFO_400' [ERR 20:53:54.736] PartLoader: Encountered exception during compilation. System.FormatException: Input string was not in the correct format at System.Int32.Parse (System.String s) [0x00000] in <filename unknown>:0 at PartLoader.ParsePart (.UrlConfig urlConfig, .ConfigNode node) [0x00000] in <filename unknown>:0 at PartLoader+<CompileParts>c__Iterator62.MoveNext () [0x00000] in <filename unknown>:0 [ERR 20:53:54.738] PartCompiler: Cannot compile part I'm getting this error on the log. For some reason the game seems unable to compile my models, I don't know what's the problem since my workflow hasn't changed and it used to work.
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The capsule should be easy, I'm more worried about the IVA, I have no idea how to make one
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[SOLVED] All models are the same
mbartelsm replied to mbartelsm's topic in KSP1 Modelling and Texturing Discussion
Thanks, that did it. Why, though? what's wrong with declaring the mesh normally? -
[SOLVED] All models are the same
mbartelsm posted a topic in KSP1 Modelling and Texturing Discussion
Hello, I'm having a problem where all the models for my parts are the same I hashed the .mu files and the 4 of them are different from one another, so I don't know what the problem is. I have all CFGs and MUs in the same folder because they share texture files, but the models the configs point to are different. I already tried changing each file's name but that didn't work. I tried deleting one of the models but the game just picks the next model alphabetically for all the parts. -
Nice ref, I've been looking for something like it I did a revamp of the textures. I'm gonna separate the different variants into different files because my computer was lagging like hell with all the different layer effects and I was wasting too much texture space.
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The mod is not at 0, I already have the tank models and I'm advancing slowly but surely their textures. Do tell me what you think, I'm planning on adding some part switch mod to allow people to switch textures in game
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Half Large Industries is a mod designed to fill the abysmal gap that exists between size 1 and size 2 parts. Currently, in career mode, the player goes from barely being able to launch a proper Mun rocket all the way to reaching out to Jool as soon as size 2 is unlocked in the tech tree. Additionally, the abrupt change in dimensions from one size to the other makes it extremely hard to build sleek rockets that use multiple sizes. Home Grown Rockets and others such mods used to fill that gap, and while I never truly enjoyed their aesthetic, they did their job properly. Unfortunately, most of them have been abandoned by their creators and only a few are being kept alive by the community. v0.1.0 License: Unlicense
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Why does everyone think KSP is not going well.
mbartelsm replied to nascarlaser1's topic in KSP1 Discussion
I personally think of KSP as a game that has a huge potential that is left untapped. It's probably because there was never a clear image of what it was supposed to be when it was released. Things like procedural construction, proper aerodynamics, dynamic realism that can be both fun and challenging, new in-game challenges, some much needed optimization, art consistency and aesthetics are things that the game should have but doesn't, because the game is a patchwork of features built on top of an unclear idea. IMO the best thing Squad could do, if they plan to continue with the idea of KSP, is to finish debugging what is already released and start from scratch a new well defined game with a clear intention and clear goals. -
The issue is most noticeable during reentry. It's extremely difficult to slow it down, you can reenter with a shallow orbit and it will still reach ground at +400m/s speeds. @Beale I believe stock calculates drag with node sizes, wouldn't making the nodes bigger fix the issue?
- 22,648 replies
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- totm march 2020
- mod
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Just putthe Vostok files in a folder with another name
- 22,648 replies
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- totm march 2020
- mod
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(and 2 more)
Tagged with: