benc85
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Everything posted by benc85
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Is anyone else getting issues with experiments completing whenever you hit a new biome? I launched an experiment and it completed on the pad. I did another and it completed when i reaced a stable Kerbin orbit. I'm using a mod called AutomatedScienceSampler which auto completes stuff (cause my old man fingers are aparently too slow these days), but it requires the conditions be met properly, so I dont know how its completing something that requires Kuarks or Urekas...
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[1.1.3] Large Structural Components [24th August 2016]
benc85 replied to udk_lethal_d0se's topic in KSP1 Mod Releases
Awwww yis. Thank you very much sir. To Blender, to make some terribly modeled but properly textured crap for personal use -
[1.1.3] Large Structural Components [24th August 2016]
benc85 replied to udk_lethal_d0se's topic in KSP1 Mod Releases
I spent 3 or 4 days playing with these parts in Blender and Unity, but because the texture files are the old .MBM format I haven't been able to properly texture anything I've done. Blender correctly opens the .mbm when you UV map them, but I need to make adjustments to the originals and I can't find a program that'll open / convert them. I've spent a day or 2 playing in Gimp attempting to make my own, but I've come to the conclusion that art isn't my thing. If you'd like, I can try and sort the hatch / ladder issues... -
[1.1.3] Large Structural Components [24th August 2016]
benc85 replied to udk_lethal_d0se's topic in KSP1 Mod Releases
I made a config file some time back to add Station Science (by Ethernet) functionality to some of these fantastic station parts, and it kind of became an essential part of my game. While I'm sad that udk_lethal_d0se wont be continuing development, I'm glad he's allowing us to continue to use the assets he created. Thanks udk_lethal_d0se and thanks Tank420UK for keeping hold of, and uploading a copy. Are you planning on doing any more work on them? (I noticed you've added better tech integration than I had bothered to do). -
[1.1.2] Station Science (v2.0: New models by SpeedyB)
benc85 replied to ethernet's topic in KSP1 Mod Releases
I've just experienced a similar problem. I finalized the experiment, and everything seemed to be ok, but after undocking, it seems to delete everything, including the bio-products and the experiment completion. I haven't had a chance to check the .sfs files yet, but i'll have a look next time I bring the experiment up. -
I must admit, the Mk. 2 version of the hydro module looks nice, but I've grown a bit attached to the original one. Especially with the MM config I've made (so I can use it with Station Science). Is there any chance You could bundle both versions in your new release please? Edit: Oh yea, that reminds me, will you be making adjustments to the stats of the modules? *hint* module masses *hint*
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technicalfool, you rigidly applied the law with no regard for its intent... Well done! You'll go far in this organisation. Also, fun for children of all ages!
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Wooooo! Thank you sir
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Did the option to add the 45/55 LF/O mix to tanks disappear? It doesn't seem to show on my install any more and having to use a calculator to add them individually is a pain in the ass
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Did you toggle any ship types off in the tracking station, like probes or debris? The selection seems to transfer to other scenes now, so if you've toggled probes off, you wont see them when you go into map view in-flight either... Which can be tricky if you're trying to sort out anything like rendezvous or docking.
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What gender are the Kerbals we see in the game?
benc85 replied to peadar1987's topic in KSP1 Discussion
If you mod, try texture replacer. If you .... up the install (like I did) you end up with a Bill with eyeliner, lipstick and a moustache... Needless to say he only goes solo now, so as not to distract Jeb and Bob -
/ calls Kolumbo / whistle nonchalantly...
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Sounds like you've got a massive Power to Weight ratio on your early stage, which will waste a lot of your DV during your ascent. You want to be aiming for between 1.6 and 1.8 PtW for anything taking off from the Launchpad. Anything that's noticeably higher will just burn your fuel as you encounter greater friction at greater speeds.
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[0.23]Baha. Parts for Extraplanetary Launchpads v1.2 (3/2/14)
benc85 replied to BahamutoD's topic in KSP1 Mod Releases
Loving the drills. Shame I've only just got around to posting. Still, better late than never eh? -
Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
benc85 replied to Majiir's topic in KSP1 Mod Releases
Keep up the good work Majiir -
Sarbian wins KSP. Lets all move on with our lives...
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Should KSP have a Delta-V readout?
benc85 replied to bsalis's topic in KSP1 Suggestions & Development Discussion
Add it, and make a toggle. You want to play it blind, you go right ahead good sir. I prefer to use the gift of sight thank you very much... -
EVERYTHING contains snacks, you just aren't looking hard enough!
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Those Habitation modules look fantastic
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Now-defunct-thread-that-should-not-appear-in-google-search.
benc85 replied to Cilph's topic in KSP1 Mod Releases
It's always nice to setup your first proper network isn't it I think you'll find that when you run your first mission to someplace out of Kerbins SOI, they'll lose orbital sync. On my first return from Duna with RT, 2 of the 4 sats were on top of each other (having caught up because of the variance in orbital velocity), leaving a rather large gap in coverage. These days I space them, get them to within 0.1 m/s and then set them with Hyper Edit. Yes, technically its cheating, but having to micro adjust satellites every month to keep them properly spaced kind of saps the enjoyment out of it for me. Keep up the good work Cilph