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ihtoit

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Everything posted by ihtoit

  1. if you need all the runway, you're doing something wrong... the beasty up there required less than 750m. I could probably have done it with only eight engines.
  2. Kerbal Military Concepts has tasked you with the design and deployment of a large bomber capable of transcontinental flight and delivery of multiple payloads, to include gravity bombs, cluster munitions, and unguided rockets. THE CHALLENGE: Build the largest plane you can. Deliver your payload to the proving ground at INLAND KSC (20N 146W) from an altitude of between 750-2000mASL , and return to KSC. THE RULES: - ANY parts mod valid. - FAR valid. - NO exploits, cheats or OP parts/engines (you know what OP means!) - Minimum payload: 6 gravity bombs (drop and forget) represented by an FL-T200 fuel tank each, six cluster munitions (to be represented by fuel drop tanks), six unguided rockets (either RT-10 SRBs or KWRocketry Globe I SRBs (yes I know the motors are offset from the axis!)). Gravity bombs must be carried inboard (in an inverted cargo bay or purposed bomb bay), cluster munitions may be carried inboard or on wing- or fuselage-mounted hardpoints/decouplers, SRB rockets must be carried on wing-mounted decouplers. - Service ceiling must exceed 10,000m - Level cruise speed must exceed 300m/s - Minimum crew: 2 SCORING: Takeoff Weight: 1 point per tenth ton (eg an 89 ton aircraft scores 8 points) -1 point for every 20m/s takeoff speed (eg that 89 ton aircraft needing 160m/s to take off would actually score 0) 1 point for a weapons load deployment (per munition) on target 2 Points per designated "hit" on KSC 2 buildings (for "hit", read: direct impact and explosion that can be clearly seen from the air) 10 points for making the outward trip 10 points for a return and landing (valid only upon completion of outward flight to KSC 2) LEADERBOARD: 1. ihtoit in the Behemoth-52, 4 points, crashed 8,000 feet up the side of a mountain. Challenger Proofs (updated as and when): The Behemoth-52: TOW: 81t (+8pts) TOS: 90.2 (-4pts): (Moved the descriptives over to here - complete with .craft file!) Actually hit 28,000m before all eight engines flamed out simultaneously and straight into a flat spin, at which point I had to pick my moments to jettison the munitions and try and regain control. Not before losing six engines, though. Coming in for an emergency landing on the side of a mountain: ...No!: ...So shy of 20 minutes flight time, I guess I was about 90% of the outward journey done (albeit slightly(!) off course), needless to say my Kerbals didn't survive
  3. Four words: SIDEWAYS UNDER THE BRIDGE! For the win!
  4. ooh, soon's I get my KSP fixed I'll have a go with this one. (I installed FAR for a giggle and broke my install!)
  5. hmmm.... nope. Reason being it would encourage 1-part entries (if that's possible, getting close to 1-part behemoths certainly might be), which are yanno, like, "unbreakable".
  6. OK, due to people threatening to "come see me" ( ), I've split the scores into FAR and non-FAR. If I put you on the wrong table, please let me know, also if I missed you during the shuffle, let me know
  7. HOW in the name of the Great Kraken did you manage to get that under the walkway SIDEWAYS!!?
  8. errrr... what flight information system are you using? That certainly is not the stock resources box in the video.
  9. thanky, Carnage, and welcome to the Forum! Hope you have as much fun on here as I do!
  10. The inmates have taken over the asylum! We need a way to make sure they know they're not welcome anywhere near KSC! The Challenge: Build a Fire-And-Forget JATO car The Rules: - You have TWO RT-10 SRBs to use. No jets, ions, or other rockets permitted. - Your car MUST HAVE AND REST ON EXACTLY FOUR TR-2L STOCK ELECTRIC MOTORISED WHEELS. - Your car MUST carry a Kerbal throughout its run. - Fixed (STATIC) lifting surfaces ONLY. NO active control surfaces or winglets. - NO MechJeb. - NO FAR. - NO decouplers or separators. - NO gravity hack or infinite fuel. - NO SAS/ASAS. - You may use EXACTLY ONE STOCK MK.XVI-XL OR EXACTLY ONE STOCK MK.II-R radial parachute. - YOUR KERBAL MUST SURVIVE. Scoring: Max altitude, distance (from F3 screen) Score calculation: root(((distance_over_surface/2)^2)+(altitude^2)) (yeah, it's basically the rising side of your ballistic arc measured in a straight (long) line of a right triangle with your max altitude as the top of the short side, so if your total flight is 500m and your max altitude is 200m, then your score would be calculated as: SQRT(((500/2)^2)+(200^2))=320.16 (put it straight into Google, it does it all for you)). HINT: open your chute (if you use one) as late as possible to maximise your distance score. A well designed car should not stall (see the example below), and should glide nose-to the horizon (see the example below) until impact. LEADERBOARD: 1. 2. 3. 4. 5. EXAMPLE CAR: Note the use in this example of controlled winglets. This will not be a valid entry in this challenge (it was an entry in a previous challenge which I think got eaten by a Kraken at some point), the AV-T1 or the standard tailfin would have been valid. Oh, and the extra pair of wheels. Another no-no.
  11. MiniMatt: the difference between the jet one and this is that in the jet one you're looking to minimise drag and for that matter lift as well (can't have a supersonic Kitty Hawk, too much lift!). For this challenge it's all about downforce - keeping the sled on the ground. As the brake tests confirm, FAR is a handicap in stopping
  12. ooh, I got an old ship entry for this... Kerbin Anchorage: Docking for 8 fighters LOX: 33.6T Fuel: 27.5T Monopropellant: 8.7T Max. Electrical Output: 57.7KW Part Count: 867 (if I remember right, this has a crew capacity of something like 28 not including spaceplanes?) Capable of crossranging FROM any point in the system TO any point in the system! Completely modular construction, there is space there as it sits for two more fuel/monoprop tugs to hang on as they're drained! Low surface TWR ratio means that anything docked to it will remain docked under full thrust. As needs must, the solar array can be switched out for something with a slightly lower part count (the array on its own has nearly 450 parts!) - like a nuclear reactor! ...and my SSTO spaceplanes which are by themselves capable of Munar orbit: ...one a bit less obvious which can actually LAND on Mun:
  13. I'll keep this short: Build and fly an aircraft using the following route: Takeoff from runway 09 (normal WE direction), fly around the outside perimeter of the KSC complex ONCE and complete your lap by flying around the West end of the runway, when you reach the takeoff position again, fly past the hangar, turn RIGHT, head directly for the research complex and fly underneath the footbridge. Exit the complex with the reactor immediately to your right, then turn left, trace your flight back around the perimeter and land in a EW direction (runway 27). See the image below for a rough outline of the route (sorry, my freehand sucks today): One run of the course, ANYTHING goes. The idea if the challenge is see how controllable an aircraft you can build. We've done cars to death, speed runs up and down the runway *are* fun (so are kart races around the complex, I won't belittle those!) but I wanted to see if I could shake things up a little. RULES: - Your aircraft MAY NOT touch the ground once it has taken off until you land and come to a complete stop at the end of your run. - Maximum flight altitude for this race will be 200m (subject to revision). Peek above that altitude, your run is ended. - Your aircraft MUST carry a Kerbal throughout the flight. - ALL PARTS AND MODS VALID. - NO Infinite Fuel or Gravity hacks. OP electrics mods OK but good luck with those, I hear they're heavy! - VIDEO PROOF ONLY. RULE CLARIFICATION: VALID PARTS FOR THIS CHALLENGE: ANY part mod (except for OP engines or "look how much fuel my Sport Billy bag can hold" tanks), thruster, VTOL engine, RCS pod, fenestron, hover assist... anything goes, bear in mind you're aiming for a highly controllable aircraft here. Scores: (F3 MET on landing) LEADERBOARDS: ANYTHING BUT ION: 1. Horn Brain in the Gnat Mk.II, (0:53). It's another sub-minute lap - wings time! 2. Darren9 in the modified Hammerhead, (0:59) (first to do it in under a minute! Have some wings! ) 3. Horn Brain in the Gnat Mk.II (1:11) 4. Darren9 in the Hammerhead(? I like the name), (1:29) 5. Horn Brain in the Gnat, (1:37) (interesting use of parachutes...) 6. Rhomphaia in the Eaglehammer Mk.I-J, (2:32) 7. m1sz in the BAT-VTOL, (2:40) (with quite possibly the most insane sideways bridge crossing ever!) ION: 1. Batz_10K in the RMQ-1 Dragonfly, (7:43) (challenger's note: I've just done this in an infiniglider chair thingy, but am unable to upload my speed run as my capture software is being a 'tard. Or I am. It's doable, I've done it, trust me. I will get a video done and upped eventually, promise!)
  14. yeah the Thrust KSC Land Speed Challenge is current and has already gone the skids route. Please check the threads before you post a dupe challenge.
  15. yeah both come up "unavailable". Was it a control issue? Seems to me like with the aero tweaks in FAR, comes the inherent instability that comes with loss of control authority... so it becomes a real test of skill just to keep the thing on the tarmac. Rules is rules, if it goes off, it ain't an entry ^^strike that lot, the vids are up now... ok, it looks like you're actually hitting maximum speed at the same point (just past the hangar) whether you're using FAR or not, and when you run out of LF is the point you should be hitting the retro gear, FAR is handing you greater braking distance. In fact I'm not even sure you can wait that long with that setup and FAR...
  16. yep, good first stage burn there, second stage burn... I'm gonna have to disqualify, but I'm feeling generous this morning, following awards stand.
  17. show me consistent results with and without, on the same design, and I might consider it.
  18. refer to OP for my argument against making another board for FAR.
  19. haha... nice run, but no, you have to turn around and make it back at at least 75% of your outbound run speed for it to count for the bonus.
  20. think Thunderbird 1: takes off vertically through the swimming pool, can then land either on its tail or on its belly (on three-point landing gear with little or no forward velocity), and take off vertically again. A little like this:
  21. My entry box: currently working on KB1 KB5 (I forgot what the imgur album tag was! HELP! :x ) KB3 (need to somehow fit a very long range antenna to this bird but in such a way as it doesn't look like a pencil topper...)
  22. Kerbal politics are a fickle thing. They claim to have insufficient funding for a consolidated any-time-any-where rescue package (yet enough for seven figure salaries for the entire executive, huh??), but Jeff Kerman has other ideas. THE CHALLENGE: Jeff Kerman has put it to you, the "Brains" of the outfit, to build a small fleet for him. This should be able to perform multiple missions on land, in the sea and in the air. And in space. There's a job in it for you at Kerman Island if you come up with five great designs! THE VEHICLES: (a little inspiration) KB1: VTOHVVL (Vertical takeoff/horizontally vertical/vertical landing). Rocket shaped, this aircraft is not required to be spaceworthy but it'd be nice. It must be capable of horizontal flight, and pinpoint wheeled vertical landing on its side (followed by a vertical takeoff), or on its tail. Missile firing capability a "would be nice", too. Minimum specified speed (at any altitude): 335m/s. Minimum specified service ceiling: 30,000m. Crew: 1 KB2: HTOHVL (Horizontal takeoff/horizontally vertical landing). This is the workhorse, hence must be able to deposit pods containing deployable equipment. Minimum specified cargo capacity: 10t. Minimum specified speed (at any altitude): 110m/s. Minimum specified service ceiling: 10,000m. Crew: 2. Cargo shorts optional.. Must be able to deploy and retrieve KB4*. KB3: VTOVL (Vertical takeoff/vertical landing). This is the real speed demon, but not for atmospheric missions. This vessel should be capable of extraplanetary travel and retrieval to Kerbin. It should also be able to dock with KB5. Minimum specified speed: 335m/s (below 5km), 9km/s (Kerbol orbit). Crew: 1, space for 1 more. KB4: Surface watercraft. I'll be honest here, I couldn't think of a way to make a submarine (I know there's a mod for building subs but I can't for the life of me think what it's called), so I'll vary it a little and say: Jeff wants an amphibious model, capable of traversing both land and sea. Since the original idea was to have a submarine, the powerplant he had planned was to be electric, so that's still on the table. KB4 must be electric. Minimum specified speed: 18m/s (land) 12m/s (water) Crew: 1. Snorkel optional. Must be able to be carried/deployed from KB2*. KB5: Space station. Specified altitude: 2,868.75km circular Keostationary orbit with a period of 6h0m0s or 1,585.18km circular KS/2 orbit with a period of 3h0m0s. This should ideally be placed in either case with the periapse in line of sight communications range of KSC. It should also have capability to receive signals from anywhere in the Kerbol system (particularly any of your other Kerbalbirds which happen to be deployed). Crew: 1. Spacesuit not optional. You're gonna need one. Also consider the requirement of a docking platform of some sort for KB3 and the option to transfer/store fuel and crew. RULES: - NO Infinite Fuel or gravity hacks. - ALL your Kerbalbirds must have the capability of relayed communication with a satellite (KB5) in half Keosynchronous or Keostationary orbit, between it and Mission Control. - ANY structural or powerplant mod is OK (with the exception of the already-built Thunderbirds mods!) as long as it's not ridiculously OP - so no infinitely large fuel tanks! Just have fun with it! NOTES: *Yes, I know how difficult it is to park on a docking port. KAS is an option, there again so is steering over the port and raising your gear until the magnetics engage...
  23. but I usually hit the ILS Autopilot* and let the terminal guidance take it in... *MSFS2K FTW!
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