

ihtoit
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Everything posted by ihtoit
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Simple challenge: build a manned jet hoverbike. Then fly it to the Island. As fast as possible. RULES: - Any structural parts valid. - Only ONE stock jet or turbojet engine. NO other forms of propulsion permitted. - Hoverbike must take off and land VERTICALLY. - Hoverbike must carry at least one Kerbal. In a chair. - ONE pair of control surfaces permitted for pitch and one pair for roll, one single control surface permitted for yaw. Control authority must be isolated if you choose to utilise all three sets. - NO part may fall, break off or be ejected or jetissoned, with the sole exception of the command pod holding your Kerbal prior to transfer to your vehicle. SCORING: MET from takeoff to wheels down and stopped inside either Island barn.
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Following the amazing success of the previous run of this challenge, I'm going to do a straight-up reboot for version 1. Following the failure of Werner von Kerman to design and build a supersonic airbreathing jet that didn't use the highly experimental and shockingly expensive Procedural Fairing technology, it was decided that the developments he did come up with were to be put to a more sporting pursuit: that of land speed records. The Challenge: Build a car for a speed run along the length of the KSC runway. Rules: - MUST start and finish on the runway. - MUST have at least one Kerbal on board. Probe cores permitted, but you better have a Kerbal in an armchair if you do. - MUST use a liquid fuel rocket (no nukes though unless you're entering a Gatecrasher) as your primary method of thrust. - MUST NOT at any point leave the runway surface. The instant it does, your run is over. - MUST NOT go off the end of the runway - your speed run must leave enough runway to slow to a stop while still on the tarmac. You may use retro rockets, however these MUST be the solid fuel rockets that burn until they run out. - Your speed run MUST finish with your car fully intact: no jettisoning parts, no clamps. - NO welding, unbreakable joints, or any other anti-vehicle-shattering mod. Bits falling off is a run-ender. - NO infinite fuel. - NO procedural fairings. Mach 4.stupid dragsters is not the idea here, unless you can achieve this without artificially zeroing parts drag. - Please indicate if you use MechJeb or any other active flight control system. - I am aware that FAR drastically alters drag characteristics, I am also aware that it alters lift characteristics to a similar degree. Both advantages in flight, total disadvantages on wheels. Or skids. I am also going to count adjusted atmospheric heating effects in sandbox prep as "FAR". Be honest, did you dial it down? Scoring: Post-run F3 screenshot and a shot of your vehicle at the start and end of its run. Video would be nice, especially if you have a spectacular run. Bonus 100 points if you make an immediate turnaround and successful return run of at least 75% of your West/East (outward) run speed. Speed in m/s. Scoreboards: NON-FAR: 1.Claw with a new record (assuming this is stock aero as well, please correct me if I'm wrong): 700m/s! That's nearly twice the speed of sound, folks! 2.norup in what looks like a Naboo starfighter, a respectable 345m/s and interesting use for cubic struts... 3. 4. 5. FAR: 1. 2. 3. 4. 5. GATECRASHER (used nuke engines?): 1. 2. 3. 4. 5. SPECTACULAR FAILURES: 1.Kaboom! Sorry, the rules state that you cannot leave the tarmac. 2. 3. 4. 5. Special note: I will keep checking in from time to time to update the scoreboard. My internet access is a bit spotty at the moment because I'm getting a lot of calls in from fifteen counties to take care of a rabbit population explosion. They're breeding like rabbits.
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MJ will tell you your current TWR in real time. My next challenge will be to make a straight-wing aircraft which has a TWR of <0.4 yet will make 155m/s cruise at sea level.
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ty, and yes, I used invisible struts because otherwise they'd've looked like mutant Kittyhawks.
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Two "Gatecrasher" entries, since I can't be bothered to run up scores, at least one of them is powered by Rapiers, and I don't actually have screenshots of my replica showing the important stats. Speaking of which: The Bat: 1/2 length internal bomb bay, undetermined capacity for external hardpoints, global range. The Stealth: 2m internal bomb bay, planned for 6x external hardpoints shared between munitions and external fuel tanks for global range and multiple strike capability. Additionally, this should be disqualified from actual entry as an entry because these aircraft were created in version 0.24. First, my "Bat" concept, giving it some belly: On the runway: Wheels up in <100m! Turns like a fighter: She'll even go suborbital: ...And back for the "Wow!" shot: And now for my F-117A Stealth replica: Climbs like a spider up a curtain. Yes, those are ion engines: You wanted silly short takeoff run? How about 28m/s rotation at <50m? The Bat and the Stealth sharing apron space: Bonus: parked with the Scarab, another concept airframe (no wings!) which went full-on suborbital on stock jets!
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The I <3 the ROUND-8 Challenge!
ihtoit replied to Mister Dilsby's topic in KSP1 Challenges & Mission ideas
anyone else remember the Sphere tank? -
I did this already (January 1-3 to be specific) with a manned recovery to a soft landing and vehicular crew recovery. Does this count as a Gatecrasher? Stock except for MechJeb and engines. A few sample images: Approach Capture Wrestling with a glitchy decoupler Got it Deorbit burn Retro burn for a vertical drop somewhere near KSC This is the puppy that made the 11km journey to retrieve the crews Rover and Recovery sharing the limelight Had to knock Recovery over to safely get the crew out. Note to self: install platform and ladder.
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[MOD: INTERSTELLAR] KD: Jool in a Week
ihtoit replied to ihtoit's topic in KSP1 Challenges & Mission ideas
because this is a speed run (with the exception of the orbits), you're not going to do a 6 day transfer on chemical engines. If there're other Alcubierre type drives out there that could complete this challenge, I'd like to see them because the only one I'm aware of is KSPI. Apart from that, you're going to do 0.1c on chemical rockets, turn around and decelerate to orbital speed using the same engines?? I doubt it, the amount of fuel needed would be beyond ridiculous. -
What can YOU build in half an hour?
ihtoit replied to quasarrgames's topic in KSP1 Challenges & Mission ideas
My SSE Racer, Mk.III (I'm being honest, this is the third try - the other two are in interstellar space out of fuel, out of power, full of Kerbals and pretty much irretrievable) The MK.I was only missing the science gear and the auxilliary ditchable boost engines, and took precisely half an hour to build! -
If you don't have KSPI installed, don't even bother reading this challenge, because you're going to *need it*. OPTIONAL: IXS Enterprise parts pack I'll keep this short and sweet: as part of the development of an Interstellar Race Series, you are challenged with the following: Design, build and deploy a mission to put a manned craft in orbit around Jool. MISSION PARAMETERS: - Craft must be launched on a single launcher. No orbital assembly. - Craft must hold at least FIVE Kerbals. - Craft must be able to not only make orbit around Jool, it must also be able to return to Kerbin orbit without refuelling. - No refuelling. What you leave the pad with, is what you have to complete the challenge. - Any parts mod valid. - Chemical engines *must* consume fuel. - Normal exploits rules (ie none) apply. No infinite fuel, unbreakable joints, welding, or hackgravity. - Jool orbit must fall within +/-5% of the following track: 9,000km circular at 0 degrees inclination. - At least one complete orbit is required. - Return station around Kerbin is 500km at 0 degrees inclination (+/-5%). PROOF: Mission start (on pad) (MET clock START) Kerbin initial orbit Transfer stage Jool insertion Jool orbit start} To determine whether or not you have actually completed an orbit Jool orbit end } Return transfer Kerbin orbit (MET clock END) Score is your Mission Elapsed Time. So far I've calculated a perfect Jool transfer takes a little over 6 days at 0.1c (after loading up on exotics), and then you have about 16km/s to burn off to make orbit - or you're interstellar. My SSE Racer, Mk.III (I'm being honest, this is the third try - the other two are in interstellar space out of fuel, out of power, full of Kerbals and pretty much irretrievable). Now working on a MK.IV because this one ended up in an elliptical orbit around Jool (9,000kmx238,000km) then ran out of fuel! (out of interest, anyone know if this forum parses html table tags correctly?)
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very nice. Except... Aren't most of those parts physicsless? Hence in violation of the rule that says, and I quote, "-No physic-engine-abuse "?
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no fun in stock, this is an infiniglide challenge.
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Testing My Wits! (Challenge Me!)
ihtoit replied to areutheman's topic in KSP1 Challenges & Mission ideas
here's a challenge: build a life size sculpture of Arnold Schwarzenegger using warm coleslaw. Oh, you meant a *Kerbal* challenge? Okay, Mister Newbie. I have a challenge for you. Go here: http://forum.kerbalspaceprogram.com/threads/71066-Scenario-Challenge-Starflight-One-The-Tube-Rescue I ran this challenge through in 11 *real* hours: http://forum.kerbalspaceprogram.com/threads/71068-Starflight-One-The-Tube-Rescue Basically, you've got all the mods and other stuff you need for the scenario which puts you in overall charge of the mission to rescue half a dozen Kerbals from a broken space station before it kisses the sun. And you've got thirty game-days to do it in. Because after that amount of time, the station is vapour. -
What can YOU build in half an hour?
ihtoit replied to quasarrgames's topic in KSP1 Challenges & Mission ideas
it's rare that I actually spend more than half an hour on any one vehicle in the shop. My latest behemoth (an O'Neill cylinder with over 800 parts(!)) took 27 minutes to build (14m wide not including the solar panels, 67m long) and nearly twenty hours (sucky framerate) to get into orbit - in one piece. Give my save a day to reload and I'll throw in a screenshot. -
Here it is, the challenge your computer was built for! Recreate ANY space scene from ANY Hollywood space movie you like! THE RULES: - Scene must be more than 30 seconds long. - Any part valid. Welding acceptable. Go nuts here. - Scene must include a Kerbal. - Dialogue optional. - Video mandatory. - Scene must be IMMEDIATELY recognisable, as must all vessels used. Note: Iron Chef multiplayer responses encouraged, this is a challenge of your CGI skills more than a quest for points. Actually, I'll pick a random arbitrary moment and put all entries up for a vote of "Kerbalness" or whatever.
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fastest I've managed with a helicopter in FS in .24 was just over 140m/s. That was without auxilliary thrust, and in level flight. With a twin jet thrust (think Airwolf), I managed to go supersonic with no wings.
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easily doable with a Firespitter helicopter, hover set to 140m and you'll never break 6m above Island tarmac level. I'd do a proof but for some reason I can't get FS working on .9.
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For the Fairest: Prettiest Spaceplane Challenge
ihtoit replied to Wanderfound's topic in KSP1 Challenges & Mission ideas
Can you guess what it is yet? It's a Gatecrasher entry because I did use non-stock engines. Though I could have, if I'd left the intakes on, used the Rapiers, but I decided against it because the flat heatsinks look better than the intakes. Which all but killed my fuel to overcome the drag so I was glad to get rid of them and use the pretty dragless heatsinks instead. Incidentally, it does have a cargo space right behind the cockpit. There are no vertical control surfaces whatsoever, yaw control is entirely RCS. -
Simple challenge with simple rules: faceplant a Kerbal into the Mun as fast as is survivable. That's the challenge, here's the rules: - Kerbal must be on a command seat *or* in a pod. - Kerbal must survive. - Soft landing not acceptable. - Unpowered bounces score extra. - All part mods accepted. - No unbreakable joints or welding. Scoring: For every 10m/s or part therof on impact: 1 point For every dry weight (payload) tonne before impact (ie immediately before impact, not prestage or pad weight): 1 point For every unpowered bounce after the first impact (indicated by altitude gain of at least 2m above terrain): 1 point *a soft landing of 3m/s in a 4 ton craft would score exactly 5 points. A landing of 50m/s in the same craft with one bounce would score 10 points.
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I can't get KAS working in .9
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This puppy is a throw-together to investigate a crash site 24km offshore. It made it back (ish). I'd say, a very rough 50km, 3 tons on the runway (it was only about a third fuelled on takeoff), parts mods from B9, no rescaling. I *cannot* stick the landing!
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Nine Gallon Challenge -or- KD Pinto Challenge
ihtoit replied to ihtoit's topic in KSP1 Challenges & Mission ideas
actually, it's not. Interesting cheat into orbit for the "infinite distance" award, but you did use EVA thrust - which is against the rule of the jet engine being the only allowed means of propulsion. Also, the use of EVA fuel violates the liquid fuel only limitation. -
problem. I have enough mods to be getting on with. What's the equivalent weight in stock FL-T200 fuel tanks? I have a bomber that can carry six of those internally, and another 12 on wing hardpoints, three times around the planet.
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Nine Gallon Challenge -or- KD Pinto Challenge
ihtoit replied to ihtoit's topic in KSP1 Challenges & Mission ideas
interesting, but why do you have oxidizer space and why can't we see your aircraft design? -
Nine Gallon Challenge -or- KD Pinto Challenge
ihtoit replied to ihtoit's topic in KSP1 Challenges & Mission ideas
nice! I went with my original design again and made it almost as far as those mountains in the North. A night landing meant I forgot to lower my landing gear, though, and instead of a perfect three-point touchdown in a small depression 384km from the runway, I made a perfect belly landing which then rolled and broke off a wing. BTW I think the stock turbojet is the most efficient of the stock airbreathing engines, I put in the B9 turbofan as an alternative for the simple reason that it offers great pitch authority on small aircraft (handy for low speed takeoffs and short runs).