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KSP2 Release Notes
Everything posted by lajoswinkler
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Some people mention planes and the ablative damage. Why not using the same parts and having an option to upgrade them for reentry? Right click, "prepare for reentry" - bam! - you now have less money available. You've bought the property. I think it's a great idea for career mode. Buying upgrades can be extended for pressure. For example if you want to go to Eve, right click, "prepare for high pressure", bam! - you lose some funds.
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Adjustable SRB thrust curves
lajoswinkler replied to Hannu's topic in KSP1 Suggestions & Development Discussion
What about a compromise? Instead of designing your own solid fuel geometry, you choose between few examples? That would be a great mod. -
I've tried this mod out. Splendid and marvelous. I hope you'll develop it further. There are few errors to report. - Ovok's physical rendering looks like Minmus with exaggerated surface. I don't know if that's because of WIP, but I'm reporting it nonetheless. It does not look anything like Ovok is described. - Warping time in Sarnus' system causes teleporting along the orbit. - Leaving Ovok's SOI teleported my probe some 60° behind (no warping). - Slate is quite difficult to render for some reason, and causes jagged movements of the whole game. If someone added original Ablate from Planet Factory and Ascension (comet) to this system, it would be something I'd expect from KSP when it becomes a finished game. You've done a great job and I hope it will become even better.
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Adjustable SRB thrust curves
lajoswinkler replied to Hannu's topic in KSP1 Suggestions & Development Discussion
Although this is interesting, it's for a rocket engine simulator (computing speed resource consuming), not something for a game where you want to put accent on universal parts which are special (policy of Squad, it seems). -
What have you done to KSP?!!
lajoswinkler replied to EpicFail's topic in KSP1 Suggestions & Development Discussion
I agree, though I'd like to see rocks on the surfaces you can collect and place in a museum. Few rocks per celestial body, liquid and gas for bodies featuring atmospheres and hydrospheres. Bringing home special kind of rock from Eve's shores, imagine that. http://forum.kerbalspaceprogram.com/threads/65898-Museum -
Lights out in the VAB/SPH
lajoswinkler replied to kmacku's topic in KSP1 Suggestions & Development Discussion
I support the suggestion. Highly useful feature indeed. -
Deadly Reentry is one of the mods that should definitively become stock. I've seen lots of bickering hatred towards that mod, which is all unsubstantiated. I've been playing with DRE for a long time now, tested it to its extremes, and I honestly don't understand where all that hatred comes from. Ignorance? Even on hard mode, you have to do some pretty stupid moves to disintegrate. To say it requires lots of thought is a blatant lie. You can see what I've did with DRE at hard mode here. There are few mods that should become a stock staple feature just for the sake of realism (Distant Object Enhancement, FAR, Planet Shine - all of which are just light plugins which barely impact the processing resources of a computer), but Deadly Reentry is perhaps the most important one because it adds the unique sense of realism, forcing you to think about speeds way over hypersonic ones encountered in the fastest atmospheric vessels. It forces you to avoid careless returning home by smacking straight into the planet. New players expect reentry heating, and by the time they reach the level of capability to cause damage by it, a good deal of them will have no problems with adjusting their periapsis. (yeah, that's all it takes, with a heatshield to go along) Because all of this I highly support this suggestion. p.s. Reentry glow is supposed to be white with a tinge of blue/green at its highest intensity as it's caused by rammed air glowing. Lower speeds - less energy, colder color.
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Lack of those on these two celestial bodies has always seemed unfair to me. Jool is an analogue to Jupiter, and Kerbol to our Sun. Jupiter has zones and belts. I suggest 3 places for Kerbals to visit: zones, belts and poles. These things are very different, physically and chemically. Poles are places of additional phenomena related to electromagnetism. As for Kerbol, stars also have various parts on their surfaces. Kerbol is static, but it could have equatorial photosphere, middle photosphere and polar photosphere. Each latitude of a star rotates at a different rate, so the equator is different from the rest, and poles are even more special.
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Well done!
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Jebediah, Bob and Bill were transferred into the ALCOR lander and began a deorbit burn. Landing was performed manually with a series of thrustings, and the result was landing 318 metres from the south pole with 74 m/s of delta v left. Kerbol and Duna in the viewing window. The pole is a very flat terrain 192 m high, almost invisible except one thin line where the terrain seems to be broken. Walking right over the pole throws the Kerbal on its side and creates problems with the camera. It's an open invitation to Kraken, so don't do it. Jebediah returning to the lander after placing the flag at the pole. As you can see, it's very dark there even during the summer. "Maybe I could bring the equipment..." "Jeb pls" Measuring station assembled. Kron 2 flying over, visible as a dot over Kerbol. Analysis showed traces of water and heavy metals in basaltic rocks.
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Pu-238 in the form of its dioxide is a ceramic material, as most metallic oxides are. They are poorly chemically reactive. Almost all of the radiation released is alpha-particles, therefore such pacemaker is not dangerous unless you smash it and snort or otherwise consume the dioxide. These are probably the best pacemakers ever made, along with betavoltaics. They will certainly outlive you. When you die, they are to be removed from your body and sent to the nuclear waste management where the rest of plutonium (little has decayed) is extracted and used for something else. I don't think they represent danger during cremation. Casing should be made of metal with significantly higher melting point than crematorium burners can achieve. However, to be absolutely sure, they should be removed. I'd never spread the word if I was a Pu-238 pacemaker user. It would turn me into a terrorist target.
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If anything alive exists there, it's not on the surface. The surface is at cryogenic temperatures and has nonpolar solvent which doesn't possess a fragment of versatility polar solvents as water have. Available chemical energy is the one in the compounds seeping down at extremely slow rates from the photolytic upper smog layer, and that's a tiny amount indeed. There aren't even hypothetical biochemical systems in such conditions. Just wild ideas from SF which aren't based in reality. Any icy body of sufficient mass will have liquid icy layer beneath its surface. Aqueous solution of ammonia and other compounds will exist in liquid state in a relatively broad spectrum of temperatures and pressures. If there are microbes on Titan, they are way below the surface, enjoying the primordial heat remnants and swimming in aqueous solution. For example, psychrophiles, which optimal temperatures are close to 0 °C.
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What do you do in the time your heavily modded KSP needs to load?
lajoswinkler replied to Kolago's topic in KSP1 Discussion
Don't alt+tab loading KSP. Just don't. I check the temperature and pressure of the pipes in the reactor vessel, and remind my female colleague to put on a lead apron before adding more fuel. She's a hard worker, always thinking more about energy production than her safety. -
This will be interesting.
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Hauling a vessel large as Kron 2 to Moho is a huge task. The ship is in polar orbit now, orbiting 38.5 km above the surface, but all of its radial fuel tanks have been jettisoned. With Duna glowing in the distance, the ship orbits the scorched world. Next stop - southern pole. (I've already landed, but screenshots will come later.)
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It's a perfectly fine font and it's a good one when applied to places where it fits. It doesn't fit on tombstones, for example.
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I'm not sure where does that idea come from, but those are very simple effects and you could do it even way before this thing was filmed. It was obvious from the day 1 that it's computer generated imagery. Sadly, it only points to the human stupidity that to this very day nutters ferociously defend their crazy ideas despite actual evidence that proves this, as all of the rest, were pranks and hoaxes.
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Where do you live? Unless it's Los Angeles or similar gargantuan anticity, there are open spaces outside towns/cities you can use.
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Sadly, that's exactly what's already happening with this tragedy, and it will only cause things to get worse. Whenever the times are difficult, the worst scum appears with loud "solutions" tailored to fit the most disgusting human feelings. Just watch the news and you'll see. Hopefully, people of France will be smarter than some other dudes decade and a half ago.
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I've used this simulator. I highly recommend it. http://www.grc.nasa.gov/WWW/k-12/rocket/rktsim.html
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Complex one are made by people. They were started by like two guys doing a joke and then soon after it became a popular prank. There are natural phenomena that creates way less precise circles. Fairy rings. They're fungal in origin. The rims sprout reproductive thingies we call mushrooms so you sometimes get a circle of mushrooms. Old superstition: omg fairies! New superstition: omg aliens! Before and now, it was always load of BS. There are other phenomena, too, but the precise artsy things - people make them using ropes, sticks and feet.
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Wow, that's one tiny, but excellent performing rocket. Good job!