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lajoswinkler

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Everything posted by lajoswinkler

  1. AFAIK, no, but I might be wrong. The devices themselves must have the sign, though, just like any container with material more radioactive than the environment. You could barely distinguish people with plutonium-238 pacemakers using a Geiger counter even if you placed the probe right on their chest. I presume it would require extended time and statistical approach to ascertain it. Hence they do not represent a radioactive danger. Sensors on airports etc. couldn't catch it. They are only a potential radiological danger... if they get blasted into tiny bits in some explosion, and the pacemaker's integrity is destroyed.
  2. I'm not sure whether to go to Eve or Sarnus' Slate (Outer Planets mod). As always, it's there and back. If I choose Eve, I'll land on a shore. Slate is still a mistery to me.
  3. I need an confirmation that this mod works fine in v0.9 because I might use it on a new mission.
  4. Actually, we do. Spent fuel has only a fragment of its fuel actually spent, and has fissible plutonium. After chemical refining, MOX fuel can be made and used again. And it is used. Getting rid of spent nuclear fuel is an absurd stupidity. All that effort to collect the scarce uranium and then throwing >90% away... awful.
  5. It would be a very short time on the geological scales. If all life was suddenly removed, it would take more, but in this case we just have the production stopped. There's a lot of reducers in the nature to reduce oxygen to water. All of the biomass on the world suddenly turns into exclusive oxygen consumers by rotting. Apart from organisms, consumers would be not only reductive compounds made by geological processes, but also compounds made by the bacteria. Amount of anaerobic bacteria below the silty ocean floors is enormous. Their metabolism gives off hydrogen sulphide and methane, and they don't care about what's happening above. There's plenty of food for them. I can't say for sure, but my hunch says it would be a blink of time on the geological scale even knowing that the surface of Earth is mostly oxidized.
  6. Uranium compounds, because of their color, were used throughout the world to colorize glass and enamel. Maybe that town had a factory, so the number of poisoned people was anomalously high, though. Such objects do not represent a threat (you can eat from such plate or bowl without risk) because the quantity of the compound is very small, and it's locked inside the insoluble glassy matrix. Such practice has diminished greatly mostly because of modern levels of production precaution yielding it economically unfeasible compared to other methods which require less caution. The most notable problem Schneeberg probably had was with radon. If there was sloppy mining, I'm sure many people would've gotten lung cancer. Before the age of nuclear technology, uranium ore was mined like any other ore, and used for various things. There's nothing special about uranium or its ore when you look at it. It's a metal, has its compounds, etc. It took decades to realize you could concentrate one isotope and, by strategically placing its encased dioxide pellets in a nuclear moderator, cause a nuclear fission reaction. That is certainly not truth. Either you've misinterpreted something, or the museum where you've read that uses lies to boost visits. For nuclear material to produce heat in such measurable quantities it needs to be highly radioactive, so much that you'd be killed quite fast. Plutonium, although not toxic as the general population was taught over the decades of fearmongering (there are far worse substances out there), is an extremely toxic heavy metal. It chemical toxicity is on the order or even weaker than the scariest heavy metals out there (thallium, mercury), but it's also radioactive, hence radiotoxic. Spewing lots of alpha-rays, it creates chaos when its ions are binded in an organism. Alpha-rays are very good at ionizing water and creating highly reactive species which destroy any structure in the cell. The actual metal, if shielded from water and air, is not a threat. It's not like radium from which you have to protect by shields and distance, but dissolve it and eat it and you're a dead man walking.
  7. So why was such plan abandoned? It's a great plan and players obviously want it.
  8. It does. I've sent a probe there, it's magnificent. - - - Updated - - - Continuing with the story and wrapping it up. Ascent stage lifted off the surface without any problems. Rendezvous was planned and performed manually. As always, Jebediah had to step outside "to check something", although everyone knows it was a PR stunt. Kron 2 is a highly modular ship, so it can be disassembled and reconfigured. Before leaving, the centrifuge module was docked to the lander's ascent module, and the command module to the propulsion module. Upon arriving home, direct interplanetary collision was chosen this time, too. This time periapsis was chosen to be a bit above 25 km. 7 Kerbals splashed down on the night side of the planet. The equipment and the landing stage will remain on Moho's south pole forever. Mission Kron 2 has been completed.
  9. Affirmative. I'm still thinking about the next target. It might be something from Outer Planets, I don't know yet.
  10. This one is obviously edited, but it's applicable.
  11. One of the factors influencing it is English grammar. You simply don't know who are you talking to. Most languages don't have such problems because various helping language features exist. Pronouns, particles, verb suffixes...
  12. I doubt too silly names will come up. This is for registered groups/organizations only.
  13. What about anatomical terminology? Those mountain ranges remind me of the spinal processes you can all feel on your back. Spinal mountains for one mountain range. Inion for that lonely mountain. You've all touched your inion.
  14. It's what I've been suggesting for a long time. Upgrading parts, so you don't need two times more junk in your menu. I think it would work great, but I wouldn't put it late in the tech-tree. You'd need it almost immediately.
  15. It's reasonable as a convention in particular fields for the sake of simplicity (although that can be tackled, too), but basic meanings of such terms have nothing to do with it. You can have chlorine burning in a room full of hydrogen, and vice versa - hydrogen burning in chlorine room. When you mix them in a chamber, it literally loses its every meaning outside pure chemical reaction which concernes electron transfer.
  16. Fuel and oxidizer are meaningless terms, actually. It's just a convention. Both kerosene and LOX are fuels. Kerosene reduces oxygen, oxygen oxidizes carbon inside kerosene. It's a transfer of electrons. One gets free of them, one gets stuffed with them. The only reason this disinformation lingers is because we look at it from out antropocentric view, living in abundant oxidizing atmosphere, with reducers scattered throughout the world. "Propane is burning" - yes. So does oxygen in propane. There's no difference. You either have a reaction or you don't and that's what matters.
  17. In order to fall on the Sun, you'd have to change your speed of revolution around it by almost 30 km/s. That's far from feasible.
  18. Amazing video, I really like it. None of the soundtracks are really "there". You want something with a slower tempo, suitable for retrospective. The video is way too slow for Interstellar's song, and the second one is too entertaining.
  19. 1. Absolutely. KSP really lacks in this sector. The only thing we have is simple face expressions, mainly during IVA. Making characters lifelike gives birth to more complex game lore and thus magnifies PR efforts and in the end - actual sales. I don't understand the passivity regarding this problem. 2. I support it, partially. For example, you could order them to take samples by smacking a rock with a pickaxe, or to perform an experiment, etc. Important thing is to have that locally, and not to turn into typical annoying strategic game click orders and grinding of your Kerbal army. 3. I support it. We've already seen such behaviour in one of the trailers. 4. Good idea, but needs refining in order not to become tedious. 5. I don't agree because that would be against Squad's policy on random failures and would make most players miserable, as even the simplest things would become tedious.
  20. What kind of vehicles require such thing? Aren't you now overcomplicating things? As I've describer earlier, Deadly Reentry is not difficult even on hard mode. There is absolutely nothing I can see that would make players' lives miserable. I really tested this mod to its extremes and it gave nothing but additional positive gaming experience to me.
  21. Phew, I was already preparing to launch photon torpedos at you.
  22. I suppose stuff related to the mythological world of dead.
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