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fcdrifter13

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Everything posted by fcdrifter13

  1. Working on this crane today, can get around some issues i am having with Infernal Robotics, maybe some of you guys/gals can help?
  2. Nothing really special, been moving all of my equipment and fuel from the KSC to the new airfield and launch facility where i was hoping to be completely self sufficient and reusable, to bad I crashed my AN225 that had my fuel for todays mission. Gonna take a bit to recover from that because of all of the fuel lost, but not to mention the logistics lost because of the plane. Which is huge built with 7.5m parts with the EPL mod,...... maybe i should have just built a truck lol.
  3. I am working on my interplanetary ship to cruise around the system in and i have hit a snag. I wanted to build the ship in sections, a command/science section, a living section, and a propulsion section. Everything is all well and good with the former two. But i am having difficulties with the latter. It is simply too big and too fragile in gravity for me to understand how to lift it. I have put larger things into orbit but they were mainly fueling cores that i could strap a ton of boosters on and call it a day. So I am looking for a lil help. The mods used are FAR, deadly reentry, interstellar mod, infernal robotics and all the supporting mods for that. The unit as a whole weighs in at 1200tons without its RCS retro fitting pods that will be docked in space. Part count is 921. Does anyone have any suggestions on how to go about this?
  4. Mig-25 900kn of brute force 1050m/s at 15000ms 18000m max ceiling The same fuel mileage as a 1969 Cadillac!!!!!!
  5. Hi all. I have started making quick little video series on how to do some of the tips and tricks when building crafts in the game. The Open Source Construction Techniques for Craft Aesthetics thread is a very nice thread but sometimes i felt that some of the techniques needed a little better explanation and we all know watching how its done is the best way to learn so I am going to go through as many of the tricks as i can in different videos and try to explain why they are done the way they are, what has changed since they were first used and showing how it all comes together and works. So here is my first video, sorry the sound is messed up for some reason even with KSP muted it still records sound so i am trying to talk over it lol. http://www.twitch.tv/fcdrifter13/b/501331350
  6. Hmm well something is a miss, i got back on for a minute to show my brother what i was working on and all of my sats have been destroyed, or are spinning uncontrollably for some reason..........
  7. Ok well i started using remote tech, and I may have to do something differently with these they are generating a ton of heat so i may have to add on of those folding radiators. I have run out of time to play today though and the network is only half way done around kerbin. Each probe has its own reactor and generator, and propulsion and if they work right will be my comm satellite to place around each planet, plus they just look nifty.
  8. Bumpig this, hoping to see if anyon has used it and has any ideas i can use to make it better
  9. Bumpig this, hoping to see if anyon has used it and has any ideas i can use to make it better
  10. I have been playing KSP for a while now and i recently just took a long break at the end of .22 til now. I am looking for some ideas on what to do now. I play with some mods, KW, Interstellar, KAS and kethane. Today was my first day back and I am really liking the new additions to the interstellar mod but now i need some ways to utilize it in a useful way. I have been thinking of building an Alcubierre Tug to run some kethane to and from the jool system but that seems a little bland to me today. So KSP tell me what to do and I will either try to vid cap it if my comp will allow, or do some imgur albums of my adventures. Obligatory pretty pic. Mad props to ZZZ these new models are amazing.
  11. I think that the majority of people that are really liking the game right now are the ones that were enthralled with space and science as kids. Gamers have moved from playing a game to it becoming a sport and that will be the downfall. I love the game as it sits right now in alpha, trying to figure out things on your own is half of the fun, you know like real science and space exploration. Giving the player a set of goals to accomplish has changed my view on the game so far, it has pushed me to go to places and actually do things that I wouldn't normally do. Example, going to eve. I HATE Eve, I think it is a stupid planet that hugged Barney a little to strongly, but I know if I do not go there I will not be able to progress as a player and see all of the little science quotes that make me chuckle. In other words to quote a certain forum from 7yrs ago I did it for the lulz. Remember kids it's science and fun, not OMG MUST BE THE BEST PLAYER EVER BECAUSE OF THE INTERNETS SO IT NEEDS MORE GUNS AND SPLOSIONS AND MULTIPLAYER SO I CAN SHOW EVERYONE HOW MUCH SPARE TIME I HAVE TO SPEND ON SOMETHING THAT ISNT REAL.
  12. I made this in about 15mins. 1800kn with after burner (action group 2) 22km ceiling or more it wasnt out of air but was getting a little light in the front Max speed?????? Its a big plane so you have to max very small adjustments. Take off is a little weird, full power to all engines start climb at 100m/s it will lift off i promise. at 200m/s turn off after burners. Climb and go fast. https://www.dropbox.com/s/b8qh52717qeetbb/Concord.craft
  13. I never really used solid rockets before .22, and I can say that this has changed my play style a ton. They are always my first stage now, I have been finding it easier and easier to get into orbit with the SRBs than the LFO engines and even now where I am on the Tech tree it is nice to use SRBs .
  14. You could add another intake or 2 to get some more altitude and I am sure it would go about 1500 or so, holding at 18000m though it seems like it is it.
  15. Weld it is awesome, best thign that has come out for KSP
  16. https://www.dropbox.com/s/b43e7aqssjm6brb/Mun%20lander.craft Thought I had added it to my post sorry.
  17. You can put a cube inside of the engine without parts clipping on and plan another engine behind it.
  18. I made this earlier for myself I am going to take it to the mun later today, It holds 19 Kerbals, dunno what the Dv is and I dont think it has enough twr to land but I will see. I think it looks nice is all.
  19. Hello all, This week I decided to make an actual plane that caught my interest from another forum that I am on. This is a Mig-25 using all stock parts and no part clipping enabled in the parts editor. Specs 900kn of brute force 1050m/s at 15000ms 18000m max ceiling The same fuel mileage as a 1969 Cadillac!!!!!! This is a fun and challenging plane to fly, it is not the most acrobatic plane ever made but I do not believe that the real plane was either. The plane is not using a ton of intake either just 4 and 2 of those were meant for just aesthetics really and are facing the wrong way. https://www.dropbox.com/s/1r4a6y0z5e99c4w/mig25.craft I hope everyone enjoys and I hope to hear some feedback
  20. I first used a shielded docking port but it did not clip correctly onto the battery that is under it so I changed it. I do not think I saw the 4 R48-7s cluster on that thread, but the way they are positioned I can attach a Decouple ring in the center and it works correctly. I Got the Idea the put the solar panels behind the craft from your thread, I think some of these orbiters look kind of goofy with solar panels hanging out everywhere lol. Thank you both for your responses. I also Just noticed I will have to fire back up the game and undo something. I used a double R7 Rocket to get it up there in a hurry so it needs to come off before it will work on a stock game one second please. Edit for those who dont know what a double R7 is its this thing
  21. I made this today and decided to share. I think this is a nice first step to a space station, it is small enough to be launched in one chunk, has a relatively low part count and can hold a dozen kerbals. I wanted to also make it where you could enjoy the view from different angles without rotating the ship. I think it turned out quite well and It was mainly an exercise in using the techniques I had learned from the Open Source Construction Techniques for Craft Aesthetics thread. Any feed back would be welcomed http://forum.kerbalspaceprogram.com/threads/43086-Open-Source-Construction-Techniques-for-Craft-Aesthetics https://www.dropbox.com/s/yfvfj4q6vm5xju6/Kerbin%20Observer.craft
  22. Ok I will give that a try. All of my fuel is in the fuselage, my rocket fuel tank and mono tanks are clipped inside of the jet fuel tanks. I was trying to avoid having fuel outside of this area to avoid the problem I am having now, because the way I understood it the jet engines burn fuel at different rates depending on what kind of airflow hey have. I did notice as I shut down engines as I got hiher that the craft would slowly start to straiten out so I may just take it all apart after work tomorrow and start over, I really dont like how it turned out looking in the first place lmao.
  23. NWFX-540ex SSTO One I made for my rocket builder thread. Its a simple design like all of my stuff. KissShot and EXO are where I get some ideas on how to do stuff. https://www.dropbox.com/s/tlzixhyo3gw0kjs/NWFX-540ex.craft This is one I have been working on for a week, it has fueling issues that I need to solve. With the lf/o2 tanks clipped into the LF tanks it becomes nose heavy before you can fire the rockets to balance it out. She is also not very stable and this is the fifth redesign mainly because the SPH didnt like my ideas and froze the game when trying to go for symmetry. She also pulls very badly to the left at altitude I think one of the engines is places wrong or something. and a link if someone wants to help me figure it out https://www.dropbox.com/s/a8u08l6ta6q7a4t/NW-2n880.craft
  24. 2k tons cereal lifter, I am pretty sure that was its weight after all the fuel got out. EDIT: 2k is its mass full of fuel, 600ton got put up there.
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