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736

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Everything posted by 736

  1. haha... these craft look like the old aircraft attempts in 1904
  2. Challenge: Kerbal Space Center is low on parachutes! The manned space program must continue, in order to keep the government interested until parachutes arrive Goal: Land safely. 1. After deorbiting, only solid fuel, torque, decouplers, and rcs can be used. 2. Orbit must be over 100 km. 3. The reentry module must have have a total lift rating of 0.6 or under. 4. Wheels are not allowed. 5. Ion drives, liquid fuel engines, jet engines, and R.A.P.I.E.R. engines cannot reenter the atmosphere while activated. 6. Parachutes cannot be on the spacecraft. 7. 3 Kerbonauts must return to the surface unharmed. 8. The command pod must remain intact. 9. Spacecraft must launch and land vertically 10. Have fun!
  3. he is requesting, but he did not say anything about not getting to the mun
  4. are you talking to me? i meant that I'll end up modding the parts, not making crafts. read my original comment please
  5. No offense, but snjo can't texture I'll probably end up making them myself.
  6. This is a great mod, but I think there should be different types of the same weapon that fits in a time period. ex: newer torpedoes, that are shorter; guns that are flush with wings, and bombs that have fins more like wwii bombs. Overall, I think that there should be weapons slightly upgraded for each "tier" or time period that correspond to wwi, wwii, cold war, and modern times
  7. will there be parts without the black heat tile texture? Most airliners are all one color with the a few exceptions, and logos
  8. Harder than it looks... Never shot it down; I ran out of ammo first The Biplanes and Triplanes don't roll well, shoulndt they roll faster than monoplanes?
  9. I downloaded this a long time ago, but never used it. Yesterday I saw Flyboys, and now im using it Edit: Looking for a way to make that zeppelin now
  10. great mod, but models and textures could use some work
  11. Great mod! Although it does look cool, it's not look very realistic: Overall, my biggest complaint is the thick, curved borders between the windows. It should be more straight with angles, and from outside, the cockpid does not look like there is nearly that much space between the windows; it should be no more than 3 centimeters between each window.
  12. In my opinion, the reentry model isn't round enough, and it could be grey-er. The red stripes don't really match with stock parts.
  13. Mine did that once. The game rejects the plane I got schrage musik on a plane, but it's insanely difficult to aim
  14. Strange, mine fails because it is just as light as your average schnellbomber I tried to make up for this by sticking small control surfaces with set to "pitch" inside the nose and tail, so it handles better. Problem is, it accelerates to almost 200 m/s because of the "flapping wings" glitch or whatever that makes you go faster when control surfaces move
  15. i found that procedural wings from "Procedural Dynamics" start yellow and damaged for some reason. is there any way around this?
  16. What is the part file for the LLL hatch? i cant get in or out of the SXT passenger cabins I looked for the part file, but no luck so far
  17. Welcome! Do whatever missions and install whatever mods you like, but no matter how much you are told otherwise, MechJeb, an autopilot mod, ruins the fun.
  18. I was considering this, and after the first release I was working on a Ki-45c, my favorite heavy fighter /night fighter, since last month. Hasn't worked out, the ksp parts are too reinforced and heavy compared to the Thinner, lighter, Japanese planes. PS: night fighters typically have 2 engines on the wings and guns or equipment on the nose
  19. Can I use oxidizer to transfer through tanks for Vtol trim? As long as I don't burn it for propulsion?
  20. couldn't you just do an earlier gravity turn?
  21. 1. Don't overdo your launch craft. simplistic ones usually weigh less 2. Read the stat cards. Isp is super useful; 9 lv-30's are way better than a mainsail. 3. Docking isnt that hard; it's EASIER to learn without autopilots. 4. Aesthetics arem't necessary! they add lots of extra weight and wobble around, especially those I-beam fairings 5. Have fun!
  22. i launched a rocket at the astronaut complex and the game froze.
  23. Infinite dice, can you look into these: (http://en.wikipedia.org/wiki/Mark_46_torpedo) and (http://en.wikipedia.org/wiki/Torpedo_tube) for a future update? I'd like to make some "modern" anti-ship Crafts.
  24. You guys need to see how hard it is to update something like this; some of you are like "update this now!" but in reality, he has to pretty much re-write the whole plugin code because some code changes in 23.5 affected the way Infernal Robotics runs. Not all updates change the code this much, if you're wondering why sometimes mods update fast.
  25. it is updated. there's some post hidden in there with the newer one
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