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736

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Everything posted by 736

  1. for some reason, when my craft loads any part that is radially attached or even slightly clipped into another part explodes. Is there a solution? can this be fixed in another release?
  2. Mechjeb is a great tool for "harder" maneuvers like rendezvous and landing without atmosphere, but honestly, it kind of spoils the player a bit, and lots of players can actually do better than mechjeb does. It kind of takes away that I accomplished something hard feeling Edit: and also the challenge of the game itself
  3. is american football called "american football" in Canada, or just "football?" because i think that Sirine means like "soccer" football
  4. is there a way to get tweakables to work on the control surfaces? I think editing the config might do something, but i don't know what to add into it to make it like that. I just hate it when people use their elevators and rudder to roll, their ailerons to pitch, and the stuff that makes my plane more realistic and handle closer to the real planes
  5. I have some really nasty wobbling from my engine when i use gimbal. are there any solutions? im already using tons of kw heavy struts. Does it have to do with the fairings? Edit: removing the procedural fairing doesn't really help, it must be the engine, or the fuel tank
  6. Does it work with procedural parts? i see you have some procedural-parts/stretchy-srb tanks in the picture, but it doesnt seem to work for me Edit: NVM saw the other link.
  7. @ randomtank OMG Photon Cannons! srry you guys who dont play starcraft but photon cannons are awesome. Too bad ID will never even consider adding spine crawler for us Zerg players
  8. It should be using something only in space. (example: the engines for R4 boats need to be in water to operate. Also, the Interstellar mod uses a resource for plasma engines that only works in space called "QuantumVacuum")
  9. TAC life support is fine, but the part models are... umm not as great as ECLSS one more thing: My heat shields are still normal sized. What am i doing wrong?
  10. OMG OMG i have a great idea: This mod + Skillful + firespitter = real scale World War II!
  11. Space weapons would be fine, but after a while, it gets a bit too Sci - Fi and there are force fields and yamato-cannons. Remember, this has to be based on skill. Force fields need to bee like the shields in Star Trek, where they require lots of electricity to run and each one only protects the ship from a certain angle, and they can be depleted. Also, lasers are fine, but they need skill to aim, like the 30 cal right now. Space torpedoes (and air to air missiles) should have to take a while to "lock on" like in Top Gun. ID, if you ever do add a yamato-cannon, (a Great idea ) make it have to charge up a lot of energy for one shot, and be heavy.
  12. if you look at some rockets, after two minutes they're almost flying east. Its about 30 degrees from level for LEO, i think.
  13. Good job, i can't do much modeling myself. Do you have any plans for an RL-10?
  14. some of my parts don't have a real texture; they are just gray. anyone know what I'm doing wrong?
  15. Hey ID, are you willing to add the ability to fire missiles from missile pods separately? And different size torpedoes? If so, could you also add a torpedo tube, for launching off submarines and boats, and some that carry multiple torpedoes (like this: http://en.wikipedia.org/wiki/Mark_32_Surface_Vessel_Torpedo_Tubes) that uses the same or similar code to the rocket pods? and naval mines?
  16. get the R4 boats mod. Even though the parts aren't compatible with the weapons, you can just make a boat out of structural panels, then slap on a bunch of ballast tanks to the bottom, a rudder and a keel. Worked for me. You can drop them from wwii planes, like the B5n, ince you have firespitter. Ive posted these pictures on this thread before, when I was asking about armor piercing on torpedoes, but they'll do for now. The Japanese "Kate" dropping a torpedo: Here's my new one; its the Af-2 Guardian, the biggest single-propeller, carrier US plane. The bomb bay is made from the cylindrical armor plates.
  17. The airliner cockpit looks very... Airbus. how about a Boeing 737 style cockpit?
  18. bombsights would require a lot of work in the plugin, maybe a whole new plugin. or hullcam, but you would need the aiming crosshair
  19. is there a ratio or something to be able to predict the approximate location of the bomb's landing spot? I know that the bombs have more drag, which makes it hard to aim bombs. I'm sure there is some way to find it out with math, and compensate for the drag, air resistance, and the arc of the falling bomb. So far my only hits with bombs have been in dive bombers
  20. The bullets for all the guns fly curving towards the ground. The naval guns especially. Idk why u want grenades, kerbals can't throw, even with k.a.s. only use is the launchers on ah-1
  21. I was thinking of rotary bomb bays or whatever they're called. You know the thing that has bombs attached to it and it turns and deploys the bombs when they are at the bottom like a B-1b
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