Jump to content

Unwavering

Members
  • Posts

    3
  • Joined

  • Last visited

Reputation

0 Neutral

Profile Information

  • About me
    Curious George
  1. These aren't working for me in 1.1.1 I have all the required dependencies and the parts show up, I can even switch the skins, but when I launch the craft they revert to the default skin and they don't light. It's a shame. I love all these shins and I've been a fan of aviation lights since it's original release. Any idea what could be going on?
  2. So simple and so awesome! Thanks for this!
  3. So I'm having an issue with KAS and was hoping someone here has some suggestions as to what's going on. I currently have a ship in orbit around Mun and I'm trying to connect with a rover that's out of fuel. I EVA with Bob, release the cable a little (magnet already attached) and fly Bob over and grab it. Then when I start heading towards the rover, the cable disconnects from the magnet Bob's carrying and stretches out into space, over 3 km. I've saved and reloaded at every point during the mission I can think of and the issue is persistent. The ship and my game (0.21) are pretty well modded so a clash is possible. Currently running: Kethane (rover uses Kethane tanks) Mechjeb (on the ship and rover, not in use) Kerbal Alarm Clock Flight engineer (on ship) TAC fuel balancer Avialion Lights (on both) Spherical Tanks w/ radial mount adapters (ship) Damned Robotics/MagicSmoke parts (both) B9-Aerospace (both) I think that's all of it. Also, I have multiple winches on the ship, not sure if that matters though. Any thoughts/suggestions would be appreciated. Sorry they're so dark. Thanks
×
×
  • Create New...