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TheBrisbyMouse

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Everything posted by TheBrisbyMouse

  1. Found where some guy got back into Jool orbit: http://forum.kerbalspaceprogram.com/threads/31384-Maximum-Delta-V-rocket/page7
  2. The back of the cubic strut ring should be stopping the suspension upright, but it just goes right through.
  3. Hello, and I'm having serious problems building a rover. I'm trying to use structural parts and Jr. docking ports to build some epic suspension. At the bottom of the makeshift springs, I built a ring out of cubic struts attached to the hull to keep the whole assembly vertical. Well, it didn't work in the slightest. It clipped through like there was no tomorrow and flipped over. I couldn't find a thread or tutorial on the subject, so I thought I'd ask.
  4. A little teaser of my upcoming submission. This was the prototype, after its test run(both of the aircraft and its circumnavigation ability. It's void because I went above 25km testing it). I'll post more when I do my double circumnavigation in the real thing.
  5. Floor 685: Jebidiah Kerman fighting The Kraken!
  6. All my problems solved. Except one. Keeping your plane level using the flight assistance is a nightmare. It keeps your nose from deviating your selected value from PROGRADE, not the horizon. That was my problem time and time again. Perhaps there could be an option to change the reference point (horizon, prograde, where you set it)?
  7. Help! I'm trying to use the flight assistance and it's not doing anything! I started noticing it when I first started playing with this mod about a week ago. I was trying to fly the Hypersonic Demon around Kerbin at 30Km and tried to give it a 6 degree maximum angle of attack. I watched as it went from 5 to 10 to 30 degrees and then flamed out, stalled, lost control, and finally lithobraked. I've been messing around with it a lot, and nothing seems to be able to control the aircraft. Is there a FAR Flight Assistance for Dummies out there? Or am I just a big noob?
  8. Hello all! This is my first tutorial for KSP, so it's not going to be the best thing ever. So you've landed successfully on Gilly, you've done your EVA's, planted your flags, and drove your rovers around(or failed to drive due to the minimal gravity). Now what? Once you've landed, you notice you still have enough Delta-V to escape the Kerbol system! Well, probably not that much, but you get the idea. So what do you do with it? So you look at the wiki and see under easter eggs, that there's a pyramid on Gilly! If you're like me, one thing will be going through your head: "Find ALL the easter eggs!" and you go looking for it. And after almost an hour of looking, you ragequit and head home. But look no further! I have 3 simple steps for finding it! Step 1: Aquire a perfectly equatorial orbit(important, but not nessecary) Step 2: Drop your orbit until your periapsis and apoapsis is between 6450 and 6500 meters. This is about the lowest you can get without unintentional lithobraking. Turning ground scatter off helps too. Step 3: On Gilly, there are many "knobs" sticking out from the surface. When you fly over one, look very closely at it. Keep looking until one of the "knobs" has several ridges meeting near the top of it like this: The pyramid is where those ridges in the center meet. You may need to descend quite a distance to see the pyramid itself, depending on how good your vision is and how the sunlight is striking the pyramid. Step 4: Land on that sucker! And be sure to stick a flag on its top, you don't want to try finding it again! The craft pictured here was the one I used to locate it. I can understand how people who easily found the pyramid on Duna have problems finding this one. The Gilly pyramid is much, much smaller and blends in pretty well with the terrain(as apposed to the Duna pyramid, which is white). I hope this helped!
  9. Hello all! Here's my first post on the KSP forums! I'm a bit of a noob at the game, I've only been playing for about a month. I use absolutely no mods or cheats. I have rovers and flags on Minmus, the Mun, and Duna, and about 18 crafts stuck in orbit around Kerbin. As far as spaceplanes go, I've made one that managed to circumnavigate Kerbin successfully and that's about it. But that's not what this is about, this is about the story of the Gilly Probe. One fine day, I had an idea. A totally insane idea. To land on the most difficult object in the Kerbal Solar System. A comrade suggested Gilly, due to it's small size(harder to get an encounter), weird orbit, and relative distance from Kerbin. So I started work. Fifteen minutes later, I'd created a probe that would land on it, and a rocket to fly it there. The rocket was simple enough, 5 Mainsails, 3 medium length fat tanks on top of each, limited asparagus staging(4 fuel lines going inward), next is the escape stage, a Skipper and 2 medium length fat tanks. Capping it off is a large SAS module, a Rockomax adapter, 8 cylindrified RCS tanks, 4 RTG's, 24 RCS ports and a circular to girder adapter. And for the probe, I have 1 radio antenna(the skinny one), the small pancake shaped probe core(smallest one available), 8 1x6 solar panels, a xenon tank, 8 tiny landing legs, and an ion engine. In my one and only action group, I deploy the antenna, solar panels, and start up the ion engine. Getting out of Kerbin's SoI was easy. Getting to Eve was tricky(about 1/8 of the way through my burn, all I had left was the probe itself) and time consuming(took me about 12 or so complete orbits around Kerbol to get a perapsis), but that was nothing compared to what I had to do next. When I finally got a look at where I was coming in, I nearly gave up. I was coming in directly under Eve, which would have been fine if it was Eve that I wanted to land on. So after a(very long) retrograde burn, I had a 750km orbit around eve. POLAR orbit. I spent the next hour trying to fix the orbit(not exaggerating here) and get a Gilly encounter. I got my first one, it was only 2 minutes between the encounter and escape. I tried again, and got a nice 15km perapsis and 30 minutes between the encounter and escape. I now have a nice(yet polar) orbit around the little thing. If you think I was exaggerating about how hard getting to Gilly was, look at how little Xenon I have left. I'll land it eventually, but now I'm basking in the glorious light of accomplishment.
  10. Hello all! This is my first post on the KSP forums! I started playing KSP about a month ago, not really doing much as far as landing goes. I play totally stock and legit, I'm just not that into mods or cheating. I've only ever landed on Minmus, the Mun, and Duna before. I decided to go for some harder things. The first thing I decided on was Gilly, thinking it wouldn't be too hard. So I strapped my favorite probe(the pancake looking pod, a red and white radio antenna, 8 1x6 solar panels, a xenon tank, 8 tiny lander legs, and an ion engine) onto a modified Duna rocket and launched. Escaping Kerbin was easy, getting to Eve wasn't too hard. When I entered Eve's SoI, I took one look at my orbit and almost gave up. I was coming in from right beneath the planet, giving me a crazy polar orbit when finished burning. I spent the next hour(not even joking) fixing my orbit and getting a Gilly encounter. First encounter was only 2 minutes inside Gilly's SoI, not nearly enough to get an orbit. I corrected my orbit one last time and got a 300km separation at the next approach. A few more fine tweaks later, I had achieved a 14 km perapsis. It was pretty straightforward from there. I still got a crazy polar orbit, but it can be fixed. After that, I'll try to land. To get a feel on how insanely difficult this was, look at how little xenon I have left.
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