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JupiterII

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Everything posted by JupiterII

  1. How could a booster help when landing on the Mun? It would just send me flying.
  2. If someone can beat this, I\'ll finish the whole challenge.
  3. Welcome!I\'m working videos, maybe you can get some ideas? http://www.youtube.com/user/thedestroyingpulsar
  4. JupiterII

    hey!

    The Basics, like ship construction and what each part does.
  5. I know, I\'m planing on redoing them. I had a chance to record commentary without being disrupted so I took the chance and I was kind of unprepared. As for the RCS I though I had another stage for some reason to de-orbit with. Sucks to be those 3 guys.
  6. You made the map make a circule but the orbits not circular. Still better than mine though!
  7. I\'m sure they\'ll add more parts for moon landings.
  8. 6 boosters and liquid core stage fire at the same time. As soon as the 6 burn out, the 3 smaller ones ignite. After these burn out, liquid stage continues to fire until an orbit ( highly eccentric ) is achieved. The 2nd stage burns for orbital insertion, circularization, lunar orbit insertion, and lunar orbit retro burn. It also holds the RCS fluids for orbital manouvres and attitude changes. Then, the Lander itself. 3 pods of a descent engine, RCS and legs each. These engines will control descent, hold attitude, land, and, if fuel is left, help with lunar ascent. and finally, the ascent / return to earth orbital stage. holds RCS, normal fuel tank, and an efficient engine, and of course pod and pod decoupler. Will do lunar orbit, escape from lunar orbit, capture of kearth orbit and retro burn from kearth orbit. RCS for plane change and finetuning. Second: my simplified lunar lander. Just 2 stages with strapon solids. The rocket itself: 9 solids and the core stage fire at liftoff. 3 solids ignite as soon as the 9 are decoupled. The core stage fires for a few more seconds. The upper stage / lander module has to fire for orbital / direct ascent finetuning. The upper stage / lander: RCS tank, fuel, lander legs, and solar panels. This stage does everything. It will have to do lunar insertion, lunar retro, descent, ascent, lunar orbit escape and kearth retro all by itself. The solar panels allow it to slowly recharge fuel. The low weight makes for easy manouvres and high efficiency. This design will probably be the closest. It might have to do a few orbits just to recharge fuel. Third: my Siliskolander. Named like that because it uses silisko\'s lunar engines etc. The newest I made, and the one I am the unsurest about. The rocket: 4 solids and the central liquid core ignite at the same time. The solids burn out just where the atmosphere starts to get thin. As soon as they decouple the 2 small solids give it a extra kick. Once these and the central liquid core burn out, you\'ve achieved an eccentric orbit with a highest point of some 8.000 km. The 2nd stage / lander assembly: This 2nd stage is used for fine tuning your lunar orbit, and lunar descent. All fine so far. The stage also holds RCS tanks and a SAS. Now comes the tricky part; since i wanted to use a payload shroud for this design, I had to use smaller legs. The descent engine is novasilisko\'s, as well as the ascent engine. I wonder if this assembly will hold enough deltaV for descent, ascent, and kearth retro. Will require some more flight experience, but once i know when to time lunar ascent and the like this rocket could be efficient. Well, I\'ll develop more and more efficient rockets in diffirent sizes once I have the moon and can play around a bit. I\'ll make an as small as possible lunar lander for Kerbal transport, a big lander without ascent stage for Cargo, and perhaps a true spacecraft stage that takes off from the moon and goes to kerbol from there, back from kerbol to the moon, and from there back to launch complex. As you might have seen, most of my designs are based on the Delta II heavy variants; air lit solids and solids as well as liquids at lift off. I have Delta IV heavy variants, but untill we get better RCS systems / engine gimballing, I\'ll stay with a single core stage design. Due to KSP\'s tendency of parts to wobble, I don\'t like 4-5-6 stage rockets too much at this time. Once we get better decouplers/ stiffness, I\'ll go for Saturn V style vehicles. An added benefit of these designs is that a radial-mounted parachute on each of the boosters make them perfectly landable for reuse, once that gets implemented; this should help keep costs down. Even the Center stage of the simple lunar rocket I have tested, and it can be reused by very small mass penalty in parachutes. All these designs have quite a bit of wiggle room in deltaV available, so these additions would be very easy. Hope you like my designs! Do you think that you could design one using vanilla parts?
  9. Follow this link to my first orbiting tutorial. Also check out my other KSP videos! http://www.youtube.com/user/thedestroyingpulsar#p/u/3/SqhFRX1MrQM
  10. Getting there is the hard part. You should be able to leave with little effort. If possible I would try to get a luquid engine just to increase my chances of getting home.
  11. My latest attempt at the updated version. There\'s a bug with the RCS fuel so I ran out before I could get into a stable orbit. I also deployed the parachute late.
  12. Mine\'s only 1 stage and looks cooler, so it\'s the sea Squid(How that relates to Squids is unknown)! Even though it\'s not squishy(Squids are squishy).
  13. Kerbals don\'t have ouchies. It\'s either life or death.
  14. IJKLHN are controls for RCS? I always though they shared WASDQE with the pod. THANKS!
  15. With the new map I find it so much easier. Just fly up and turn sideways at about 40 000 meters but keep your nose pointed up a little. Once you get about 2500m/s speed wait until your above 70 000m or vice versa. Check the map and if you periapsis is above 70 000m you should stay in orbit forever. If it\'s anywhere above 40 000m you should stay in orbit for a while.
  16. I want to use the RCS as a way to move in space. I\'ve seen videos of people doing it but no matter what I try all I can do is spin. ???
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