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Dfthu

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Posts posted by Dfthu

  1. So I just downloaded Restock and Restock+. I also have both of the DLCs installed. (on steam) However I still have duplicates of the Making History parts. I tried reinstalling Restock+ and tried deleting then reinstalling the squad and squad expansions folders. However neither of those worked. Is there a way to manually disable the MH parts?

    EDIT: Did a clean install of KSP and it fixed itself. Absolutory love the mod as well

  2. 55 minutes ago, Master39 said:

    Seeing these giant buildings (and the orbiting stations and giant ships) makes me think that the logistics of moving large amounts of resources to build them will have a huge role in the gameplay.

    Just thinking: more than a VAB worth in mass and volume of resources to bring to orbit to build the huge "Daedalus" engine we've seen in the trailer, and that's just the engine for a ship that's even bigger, all launched from a station dwarfing the ship and the engine.

    That's a lot of mass to bring to orbit, plus the fuel, plus the fuel factory, plus the workers crew and their requirements. Even assuming a single universal "ore" resource we'll probably need a small fleet of  (hopefully reusable) heavy duty cargo lifters/landers.

    Well they have said once you have launched a successful supply mission to build the Daedalus for example, it will automatically fly the next supply mission for you.

    55 minutes ago, Master39 said:

    Seeing these giant buildings (and the orbiting stations and giant ships) makes me think that the logistics of moving large amounts of resources to build them will have a huge role in the gameplay.

    Just thinking: more than a VAB worth in mass and volume of resources to bring to orbit to build the huge "Daedalus" engine we've seen in the trailer, and that's just the engine for a ship that's even bigger, all launched from a station dwarfing the ship and the engine.

    That's a lot of mass to bring to orbit, plus the fuel, plus the fuel factory, plus the workers crew and their requirements. Even assuming a single universal "ore" resource we'll probably need a small fleet of  (hopefully reusable) heavy duty cargo lifters/landers.

    Well they have said once you have launched a successful supply mission to build the Daedalus for example, it will automatically fly the next supply mission for you.

    55 minutes ago, Master39 said:

    Seeing these giant buildings (and the orbiting stations and giant ships) makes me think that the logistics of moving large amounts of resources to build them will have a huge role in the gameplay.

    Just thinking: more than a VAB worth in mass and volume of resources to bring to orbit to build the huge "Daedalus" engine we've seen in the trailer, and that's just the engine for a ship that's even bigger, all launched from a station dwarfing the ship and the engine.

    That's a lot of mass to bring to orbit, plus the fuel, plus the fuel factory, plus the workers crew and their requirements. Even assuming a single universal "ore" resource we'll probably need a small fleet of  (hopefully reusable) heavy duty cargo lifters/landers.

    Well they have said once you have launched a successful supply mission to build the Daedalus for example, it will automatically fly the next supply mission for you.

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