[email protected]
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Everything posted by [email protected]
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I've visited every body in the system, although I haven't yet landed anything on Moho or Tylo, and haven't done a manned return for Eve, Vall, Bop, and Pol-but have visited each with probes (including probes that could return from pol, bop, and vall).
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I don't want there to be a game over screen, but I do want the funding and contract system to be punishingly hard, I can decide when I have failed. With building reuseable spacecraft one could accept contract while only spending a little bit of the money on equipment (probably mostly fuel). I have been thinking for some time about trying to find/develope a mod that allows you to purchase fuel for craft landed on Kerbin without having to build an entire truck to drive it out there every time your fuel truck runs dry. Say you could land it on a big flat pad behind KSC that lets you refuel at a rate of X cost per unit of fuel.
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My Eeloo mission finally arrived at Eeloo.
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Bob "Hey Ernie, how would you like to go on an EVA?" Ernie "That'd be great! what will I be doing? does something need repaired?" Bob "uh...yea, um, we need you to test the uh...EVA pack's ability to sustain long term exposure to the vacuum of space..and radiation...." Ernie "Sweet! when do I start?" Bob "Before snack time." Ernie dons his helmet and eargerly zooms around the ship squealing with joy into his headset "SPAAAAAAAAAAAACE!" A few moments later Jebediah floats into the habitation module from the command module ... Jeb "Hey, I've got good news, Mission Control has determined that we now have infinite snacks." Bob "I don't follow... Jeb "You remember how on Kerpollo 13 they had to build an air filter that recycled the air so they didn't die?" Bob "Yes..." Jeb "Just like that, but for snacks." Bob picks up the radio "Ernie, come back inside I'm going to be taking your place." Ernie "Oh come on...you always get to do the fun experiments like floating in space forever."
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Here are some screenshots from the EARLIEST version of KSP!
[email protected] replied to Sylandro's topic in KSP1 Discussion
I think I started playing right at the tail end of .16, I remember loading up the game a couple weeks later and wondering why I hadn't noticed all the planets before. Also, I hated that launch tower. -
I use deadly-reentry and Far. I get a kick out of building rockets that ascend so fast they kill the crew from G-Forces. I tested some of the life support mods by timewarping until the crews died. I had a sandbox save with over 185 casualties...it was dedicated to entirely to testing concepts and designs until failure...over and over and over...and just improving my piloting skills by attempting highly improbable mission scenarios and methods, such as intentionally manufactured component failures.
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Unfortunately, not really. We have the worlds most expensive and largest government, and for the cost effectiveness, one of the worst in the world; comparing dollar for dollar on what we get on everything from education to healthcare, highways, social programs, and just about everything in between. Its not an exaggeration, our government has an endemic problem with overspending and underdelivering.
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The cost figure was my mistake. I looked at the development costs for the Falcon heavy and not the estimated cost of the Falcon XX.
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[Showcase] show of your space pictures!!
[email protected] replied to panzerknoef's topic in The Lounge
This really makes me miss living in western Montana. The view from the tops of the mountains at night was incredible. Especially in winter with the Aurora. -
The greater the number of Kerbals on EVA the higher the probability that the next Kerbal exiting the hatch will be ejected from the craft at a velocity greater than 1 km/s relative to other nearby bodies, usually straight at another Kerbal (s). This happened last night to me in orbit around Ike...sigh.
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I hit the big 30 about two months ago.
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I'm much more likely to trust the projections of private industry than those of government, given the fact they have the incentive to be accurate or they could go belly up, but I understand your reservation...although unfortunately the SLS isn't much more at this point itself. I do hope SpaceX succeeds in delivering at close to those number though, would radically change spaceflight.
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Except that the SLS is only going to be lifting marginally more than the Falcon XX, but at 40 times the cost. The SLS is doomed to be a giant politically motivated bureaucratic failure. We have the worlds largest, most expensive, and quite possibly least effective government...unfortunately thats been slowly poisoning NASA over the years.
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Exactly how bad is the aerodynamic model in KSP?
[email protected] replied to WafflesToo's topic in KSP1 Discussion
*cough* FAR *cough cough* Seriously. In a game this easily modded (clicks download for FAR, drags FAR folder into gamedata folder, launches KSP) with such a small dev team, I'd consider it a pretty low (as in not) a priority. I'm confused everytime I see a topic requesting features easily added or corrected with mods as part of the stock game....why? its just so easy to stop complaining and mod the game! I'd rather see squad focusing on adding new features and getting scope-complete as they say. -
I'll be a voice of dissent. I hate difficulty settings in general because of the way they tend to get implemented, so I don't want to see engine efficiency, structural strength, or DV requirements change...but I wouldn't mind seeing some additional toggle options such as Xcom enemy within has that increase difficulty by more innovative measures, many that mods already do. So I just don't really see a need for it.
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I don't think Kerbals are subject to the sort of collectivist state worship humans are, and hence have no government and are not subject to tribalism or nationalism. All the different space agencies are simply hobby clubs, sort of how humans have motorcycle clubs...kerbals have space clubs.
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The close calls we all have from time to time.
[email protected] replied to Cat_Fish12321's topic in KSP1 Discussion
This is something I would do...lol. -
KSP 64bits on Windows (this time, it's not a request)
[email protected] replied to Lilleman's topic in KSP1 Discussion
Awesome! I will try this out when I get home. Looks like all we need now is multi-threading. -
NASA's 2015 budget INCREASED! Up $250 MILLION from this year!
[email protected] replied to Deathsoul097's topic in The Lounge
Its not just their production line, its everything. Look into how their money is allocated and what happens whenever they try to produce something new. They have magnitudes more red tape in their way than any private industry. If you don't want to clean it up thats fine, I'm just trying to raise some awareness that the NASA everyone loves needs some help-and not just in the form of money. -
NASA's 2015 budget INCREASED! Up $250 MILLION from this year!
[email protected] replied to Deathsoul097's topic in The Lounge
I think people have a lot of misconceptions about private industry. 1. Private industry does seek to advance technology and our understanding of the world magnitudes more than government does...just look at automobiles, airplanes, computers, cell phones, etc. Governments involvement in advancing technology is typically limited to grants and funding, with the notable exception of NASA, DARPA, and a few other small agencies. 2. Private industry is not "always" just about the money, but money and funding ALWAYS serve as a limitation to advancements in those areas. Thats how the free market works, and should work. 3. Private is just another word for person, and people have interests and passions like everyone else, some people are just fortunate enough to make a lot of money off of them. I would love to see the privatization of NASA, even if just a partial privatization, it would provide the right incentives to restructure. -
NASA's 2015 budget INCREASED! Up $250 MILLION from this year!
[email protected] replied to Deathsoul097's topic in The Lounge
NASA is not a regulatory agency so the analogue doesn't apply. NASA doesn't have any power to confer on the private sector. I'm saying it needs to be reorginized and restructured to be more efficient...this really isn't an argument, its a point of fact. I would encourage you to look into this yourself. NASA has very little control over how it spends its own money, and what that money is spent on. Also, all of the support facilites and productions lines that NASA is required to use are spread out across the states instead of concentrated in one area...this is not necessary, it was done as part of pork projects by different senators to ensure that their constituents got some of the federal pie...the list goes on and on and on. NASA could accomplish 20 times more than it does on the same budget it has now if it was restructured just to cut the fat. -
In no particular order: Streets of Rage 2 (sega genesis) Perfect Dark / Goldeneye (N64) Halo CE / Halo 2 (Xbox) Legend of Zelda (NES) Metroid (NES) ...if you expand that list to the top ten KSP is firmly seated in it.