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AbeS

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Posts posted by AbeS

  1. Hmm, while Duna has mars texture, jool has jupiter, and etc, it doesn't change kerbin into an earth texture, is it really that way or am i installing something wrong? I'm using the 1/10 config as to not make it harder and need a bunch of realistic mods

    He posted that config before the latest pre-release, so he doesn't know about the new Earth texture and it is not included. Should be easily fixed but I'm sorry to say I don't know how

  2. The math is simple, you just need to know the planet/moon rotational speed and how long does it take from your current orbit to the Apoapsis of your desired orbit.

    Example: You are orbiting Kerbin. You want to go from a 100 Km orbit to a KEO of 2,868.75 Km. You want to end up above KSC (around 74 deg W)

    The time it takes to get from your initial orbit to the Ap of your desired one is:

    t = pi*sqrt(a^3/u);

    a (sma) = (100,000+2,868,750)/2 + 600,000;

    u (Grav Param) = 3.5316E12;

    We get t = 5030.694 s (1h 23m 50.694s).

    In that time Kerbin, which rotates 360 deg every 21600s (6h), has rotated 5030.694*360/21600 = 83.845 deg.

    That means that if we want to end up just above KSC we need to do our transfer burn 83.845 deg before 74 deg W. That is when we are at 157.845 deg W

  3. You need engine configs for the engines, they no longer come with Real Fuels:

    For Nathan's 'realistic stats' engines:

    Reaching for the Stars Engines. Delete your SFJBRealEngines folder, remove any current RftSEngines.cfg anywhere in GameData, and download and install the Reaching for the Stars pack. Note you will need the latest ExsurgentEngineering plugin from careo (HERE--replace any existing ExsurgentEngineering.dll with it, or install it into GameData/ExsurgentEngineering/Plugins [making folders as necessary]) , until dtobi's Space Shuttle Engines or Smart Parts mods are updated with dtobi's new gimbal fixes.

    For the stockalike engines:

    Engine Configs

    Download and install ONLY ONE.

    "Stock" engine configs updated by Chestburster. Download and place in your RealFuels folder. Updated 1/20/14

  4. I followed the instructions that you gave him to do, however, there is no RealFuels.dll anywhere in the GameData folder. Once the ModularFuelTanks.dll all the tanks are once again stock. The menu does not even show up in the action groups window.

    Delete the RealFuels folder and redownload, the plugin is still called modularFuelTanks

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