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AbeS

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Posts posted by AbeS

  1. This mod is so awesome...

    Anyway, I have two questions regarding interstage adapters:

    1. For normal fairings, the ejection force for the side parts is configurable. I cannot find any such option for interstage fairings. Did I overlook something?

    2. The ejection force of the stage which sits on top of the interstage fairing, is currently 0. I would be glad, if I could have some (minor) force here.

    I wouln't mind editing the .cfg files, but I looked into them and didn't find anything to change it the way I like. Is it editable, though?

    In the adapter.cfg modify this number:


    MODULE
    {
    name = ModuleDecouple
    ejectionForce = 0
    explosiveNodeID = top1
    }

  2. I can think of two solutions:

    1- you could use a conic Stretchy Tank and then a normal egg-shaped faring.

    2- You could use an upside down interstage adapter below the fairing base. Use conic fuselages in the interstage adapter and egg-shaped fairings in the base.

    It isn't possible with just one base though. I would use my solution #1

  3. It is an AIES engine here are the RealEngines configs


    @PART[liquidEngineprodulVR2]
    {
    %title = LR-87 (two)
    %manufacturer = Aerojet
    description = Used in the first stage of the Titan III vehicle, one of the few hypergolic propellant first stage engines in operation.
    !MODEL {}
    !MODEL {}
    MODEL
    {
    model = AIES_Aerospace/Engine/AIESengine produlvr2/model
    scale = 0.83, 0.83, 0.83
    }
    %rescaleFactor = 1.2
    %attachRules = 1,1,1,0,0
    }


    @PART[liquidEngineprodulVR2]
    {
    @mass = 2.274
    @heatProduction = 1
    @MODULE[ModuleEngines]
    {
    @maxThrust = 2387
    @atmosphereCurve
    {
    @key,0 = 0 302
    @key,1 = 1 245
    }
    @PROPELLANT[LiquidFuel]
    {
    @name = Aerozine
    @ratio = 0.453
    }
    @PROPELLANT[Oxidizer]
    {
    @name = N2O4
    @ratio = 0.547
    }
    }
    !MODULE[ModuleEngineConfigs] {}
    MODULE
    {
    name = ModuleEngineConfigs
    origMass = 2.274
    techLevel = 0
    origTechLevel = 0
    maxTechLevel = 0
    engineType = L
    configuration = Aerozine+N2O4
    modded = false
    CONFIG
    {
    name = Aerozine+N2O4
    maxThrust = 2387
    PROPELLANT
    {
    name = Aerozine
    ratio = 0.453
    DrawGauge = true
    }
    PROPELLANT
    {
    name = N2O4
    ratio = 0.547
    }
    IspSL = 1.08888888888889
    IspV = 1.208
    throttle = 1
    }
    }
    @MODULE[ModuleGimbal]
    {
    %gimbalRange = 0.6
    }
    }

    I'm using it on my first stage, when I reach like 100-140 m/s it overheats and explodes:

    [00:00:45]: LR-87 (two) exploded due to overheating.

    liquidEngineprodulVR2 Exploded!! - blast awesomeness: 0.5

    Here is an old picture, but it's almost the same rocket, just added more fuel

    GqX1EzWl.png

  4. What does heatProduction do? with RealEngines my engines keep exploding due to overheating. So I changed heatProduction from 100 to 50, no difference. Then I changed it to 1 and they keep exploding at the same conditions, what should I change?

  5. I'm using the techtree recommended in the RO mod, which I think came with a config to make RT have proper range.

    Maybe, but still you didn't have any deployed antennas. there is one that works well while in atmo, I think it is called "Reflectron DP-10" not really sure though, by reading the cfg description I think it's the one. (the one I'm talking about is black and has two little antennas)

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