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tanuki_chau

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Everything posted by tanuki_chau

  1. 0/10 You seem cool though, I'm just a noob.
  2. Haven't found one yet that makes me hate them. I might get frustrated that I can't get the pieces to fit. But never hate. I'd say emotion but I think you are looking for something specific. Sadness. Loneliness.
  3. It's because I like riddles. They are like word puzzles, you put the right ones together and BAM it's staring at you. So...the brain on consciousness.
  4. Could it potentially be memories or imagination?
  5. banned for beating up Bladewolf...you should know better.
  6. For something like this, I'd prefer to see screenshots of the product in action as well as technical specifications like memory, cpu usage. Is it using DX10 or 11 for its desktop rendering, does it have touch screen compatibility. You know....silly, insignificant things like that.
  7. o.o I don't know whether to be flattered, or nervous lol. Mostly because I know you could.
  8. Banned for.....squiggles, weapons, and ew.
  9. 7/10. Looks cool, but I'd run away screaming if I saw you in the woods.
  10. You only get paid 10 dollars an hour. Specifically 10.71 dollars an hour. While it's not bad money considering they would probably pay for food etc. I see it as a potential detriment considering that time could be spent gaining skills for long term employment at a higher monetary rate.
  11. My grandfather. He worked as a chemist in the R&D lab of DuPont. So I grew up seeing, walking on, and wearing the fruits of his endeavors. That intimacy and his encouragement fostered in me the passion for science. He once bought me a chemistry set when I was 13 and was disappointed in the contents. So he ended up obtaining 'better' chemicals as he put it. He also taught me how to purify and extract higher concentrations of chemicals from the already provided ones. Granted I wasn't great at chemistry, however I did end up going into a STEM field (engineering). It's funny because now I also work in R&D. The difference is I don't have a shiny PhD like he does. Still, many people have movie stars, models, or athletes as role models. I have my grandfather.
  12. I learned to trust my instincts in regards to orbital trajectories. Just close my eyes, visualize, and execute.
  13. Once you figure it out it's not 'as' hard. You are going to have to either watch the altimeter and the navball like a hawk or just stay in map view a lot. Your first flight should be the shakedown. Don't expect to go to space that day. you are going to want to fly as high as you can with a very small angle of attack. Your job is to figure out when flame out is going to occur. After you figure it out, you need to plan to be almost level about 1000-2000 meters under that if possible but still behind the apoapsis of the arc. Basically you are going to want to park there and build up speed, all the while just barely increasing your altitude. One of three things can happen depending on the design of your ship. You will either break escape velocity (always good) and the apoapsis will go higher while you are staying level. You will flame out, or you will run out of jet fuel. For each of these there is a solution and you can very easily still go to space. Here is how I've found to best handle each issue. Reaching Escape Velocity: My favorite. Basically lift your nose to about 10 or 15 degrees on the navball and start slowly throttling down your jet engine. It seems counter intuitive but you can prevent flame outs and still use all that lovely DeltaV the jets make if you turn them down. Usually past 30k you want the thrust to be roughly 75-80%. past 35k and you want to be around 35-45% thrust. When you finally see the tell tale sign of imminent burnout (the plane lurches to one side slightly) very quickly toggle to your rocket engine and shutdown the jets and close the air intakes. It's totally possible to get a 70km or more orbit just by jet power alone. After the burnout and switch to rockets it's more or less using the rockets as maintenance to maintain the apoapsis until you are high enough out of the atmosphere that drag is no longer a concern. Flame Out: Don't panic. If you flame out hard and you start to spin throttle down and toggle to your rockets. If you can accomplish this before your space plane has totally slipped around you are doing awesome. Try to reorient yourself so you are facing forward, toggle the jet engines back to on and slowly begin throttle up. Just be gentle with it and you should be able to recover and still go to space...albeit you may need to grab some wet wipes if your kerbal was eating sammiches at the time. If you do end up starting into an uncontrollable spin, all is not lost. If you are having difficulty regaining control of your plane you may need to drop altitude and speed. If you packed enough fuel you may be able to make a second attempt, just try to remember the circumstances of the flame out. Was the angle of attack high, was I at full throttle, what was my altitude, and what did my air intake readout state. Use that data and try to skirt the edge of that flame out condition. Running out of Go Juice: Moar FUEL!! No seriously, if you are running out of fuel then you may need to either change your orbital ascent profile, or alter the design of your ship to accommodate more go juice. Just a final thought. The more air intakes you have, the happier you will be.
  14. The best part about station building outside of Kerbal is it's essentially the exact same process only upside down. Instead of trying to get your components up into orbit, now you are trying to get them down into orbit. The easiest way I've found by far to do this is to plan out your stations. Basically figure out what you want it to look like and what it's primary purpose is. After that try to find good places to split it up where size and weight won't be an issue. (Important part): Find a lifter and interplanetary drive system that works and base your station design criteria on that. Then you know it will get to orbit and get to the other planet, you just need to make sure it doesn't fall apart before that. Then decide on an altitude and off you go. Basically station building requires some amount of planning to be really successful.
  15. Hello there. I just wanted to say how flattered I am. Thank you very much
  16. I'm going to try so long as work and life don't get in the way too much.
  17. Hey everyone. Just wanted to pop my head in and say hello. I'm Tanuki Chau, but most everyone calls me Nuki. Anyway I've been playing KSP since June and had my first KSPTV stream yesterday. So I figured it was time to stop lurking and start getting active on the forum. So a great big hello out there.
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