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@Jirnsum
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1.1 Text is unreadable
Jirnsum replied to cj_1601's topic in KSP1 Suggestions & Development Discussion
I am playing on a UHD screen, and at 120 scaling everthing looks crisp, but still tiny! It's killing me to have to turn down the resolution and get fuzzier graphics, just because the UI doesn't scale nowhere near enough. At the same time the mousepointer is large is enough to complety hide the numbers when hovering over AP or PE nodes -
Awesome news. I took a break from KSP because my appetite for mods clearly outran the restrictions imposed by 32bits, so I decided to wait for the x64 version. Awesome to see you'll be working KSPRC into this as well
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That looks magnificent!
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[1.0.4] Chute Safety Indicator [v1.0.2 - August 6, 2015]
Jirnsum replied to seanmcdougall's topic in KSP1 Mod Releases
Awesome idea. Installing next time I fire up ksp. Seconded that this ought to be stock -
Proot, lots of pages back there are a couple of posts from me showcasing some of the things I got to experience in game through your mod. I've been silently following along with your progress every day since though (this thread is one of two for which I have a daily mail alert). I do want to speak up now, since I feel that for every person (inadvertently) putting pressure on you by expressing their impatience, there are a lot of people who are currently just enjoying what you along with other modders have given the community already. "Given", since I know and understand that this is not a job but a hobby, from which I and others are able to derive fun and pleasure. It's a shame that I see what you express here happen to more modders in the community. It's a shame that people that are in my mind the foundation of what binds us as a community feel harrassed by what must be a minority. I love the previews you've given us of what's to come, and feel sorry there won't be anymore until such time you deem it appropriate. However, I totally understand your reasons for doing so. I just wanted you to know that and also to thank you for the fact that until that time I will be able to play using the earlier KSPRC version, making my game so so much more enjoyable. Good luck on your work, J
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RCS in docking mode
Jirnsum replied to Shunt's topic in KSP1 Technical Support (PC, unmodded installs)
I thought I was going crazy and was trying to find what was wrong with the design of my craft. Thanks for this solution! -
I tested and confirmed that swiveling nose cones on boosters actually makes them drop away from the stack now
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I like the fact that I am actually challenged for a bit again
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WIP - Environmental Visual Enhancements Development
Jirnsum replied to rbray89's topic in KSP1 Mod Development
Welcome back! Take it easy and just enjoy! -
My main reason for using (and craving for the new version of) KSPRC is definitely what you're doing to the planets and the overall environment, so I would totally support you focussing mostly on that.
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Just over 1 Eurocent per hour. One of the best game-investments I ever made