

CuAnnan
Members-
Posts
60 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by CuAnnan
-
Kerbal Space Program 1.1 Hype Train Thread.
CuAnnan replied to Whirligig Girl's topic in KSP1 Discussion
It's completely fair. They don't have the time to devote to writing the kind of software that is involved in keeping a patcher up to date. There are security concerns, hardware concerns, software concerns and fiscal concerns. -
Kerbal Space Program 1.1 Hype Train Thread.
CuAnnan replied to Whirligig Girl's topic in KSP1 Discussion
THEY'RE HOLDING OFF UNTIL THE FIRST OF APRIL SO THAT THEY CAN SAY THEY'RE READY FOR THE LAUNCH AND THEN TELL US THEY'VE PRANKED US FOR THE FOOLS WE WILL BE WHEN WE BELIEVE THEM -
Kerbal Space Program 1.1 Hype Train Thread.
CuAnnan replied to Whirligig Girl's topic in KSP1 Discussion
ARE YOU TRYING REVERSE PSYCHOLOGY? -
Kerbal Space Program 1.1 Hype Train Thread.
CuAnnan replied to Whirligig Girl's topic in KSP1 Discussion
NO IT CAN'T AND IT'S CONTAGIOUS. HOPEFULLY YOU DON'T CATCH PERMACAPSLOCKHYPE FROM ME. -
Kerbal Space Program 1.1 Hype Train Thread.
CuAnnan replied to Whirligig Girl's topic in KSP1 Discussion
You wanna fix that before the update. Or you'll have problems in your game. -
Judging by the fact there are 1.1 vids on youtube, I think that's the case. The open beta will come Soon™ afterwards.
-
Kerbal Space Program 1.1 Hype Train Thread.
CuAnnan replied to Whirligig Girl's topic in KSP1 Discussion
So we can know when the open beta starts and when the open beta is over without having the thread be consumed, so we only get notified about actual changes in status. -
Kerbal Space Program 1.1 Hype Train Thread.
CuAnnan replied to Whirligig Girl's topic in KSP1 Discussion
I really wish they'd set up and lock a thread that we can subscribe to for the beta and a seperate one for the release. Sadface. -
Me too.
-
People who joined back in 2011: are any of you still here?
CuAnnan replied to Panichio's topic in KSP1 Discussion
I have no idea what 0.1x I joined at. But I was an instant fan. I've been having serious health problems. Kerbal has helped keep me sane. And I can't say "thanks" enough. It is also one of only two games I have bought in alpha that I continued to recommend through its release and have not regretted. -
Probably never. RAM requirements generally tend to climb, not sink.
-
Many thanks. At least four. I think that information is worth four thanks, but if I've short changed you let me know and I'll add a sufficient number of thanks.
-
So is the opt-in beta just going to be a Steam normal beta or are we going to need closed beta codes?
-
Shift-Scroll still doesn't work in VAB
CuAnnan replied to CuAnnan's topic in KSP1 Technical Support (PC, unmodded installs)
In the VAB, in OSX, Shift Scrolling does nothing, per the title. Are you, perhaps, using Windows or Linux? Because this is a known bug. I am using Yosemite, but it's been a thing since at least the previous version of OS X I have reported the issue and explained why the workarounds are inadequate justification for their inaction on the matter. Neither of which are bashing squad. Not even the tone is bashing squad. -
I understand that the + and - on the numpad can be used and the hold-scroll wheel and drag can be used. They're (very bad*) work arounds for a problem that you have elected not to fix because of the very bad work arounds. * they require moving to areas of the keyboard just not used or to very very slowly and repeatedly perform a click and drag that is not natural.
-
In abstract, staging queues should be a <queue> of <stages>. Adding a sub assembly should add to the end of the <queue> all of the <stages> sequentially What occurs is a strange blending of <stages> so you end up with a <queue> of <stages> that you have to try and work out. Honestly, I really like the idea of subassemblies but every single time I implement them, I have half an hour of figuring out the staging again because the automation has completely fubarred them.
-
I quite frequently lose the ability to add maneuver nodes, saving and loading sometimes addresses it, returning to the space center and choosing the ship will sometimes address it, quitting the game and loading it sometimes addresses it. Sometimes I have to do all of them more than once. I quite frequently lose the ability to right-click on items in the space centre to bring up their general info and upgrade button. Neither of these would be all that annoying except for their frequency. I am playing a vanilla game. No mods installed.
-
Refuelling ship, as opposed to refuelling tanks
CuAnnan replied to CuAnnan's topic in KSP1 Gameplay Questions and Tutorials
Ah. If only there were a large xenon tank. -
So I have an ion powered minmus lander. It's got twelve radial xenon tanks (which is probably eight too many, but I like to have fuel to spare in case I want to do multiple missions). Refuelling these one at a time can be quite frustrating. Because it's right click, alt-right click, out, wait, 12 times. Is there a means, mod or otherwise, to refuel ships en masse?
-
At present, parts are only grouped in staging via whether they were symmetrically added. You can break that grouping, by clicking and dragging, but there's no way to unbreak that grouping and there's no way to add more parts to a group. Please add a feature to allow us group parts together. Instead of having four pairs of Sepratrons, I should be able to have one instance of 8 which I can click or drag around. This would reduce the size of my staging leg for each by three parts. Staging is such a pain in the arse, what with adding a subassembly almost always messing up everything, this one addition would make it eminently less frustrating
-
Quick save and quick load shortcuts
CuAnnan replied to CuAnnan's topic in KSP1 Suggestions & Development Discussion
Dodgey, I set up multiple save points for various things done. So that I can go back and try different things with various states. As such, I rely extensively on the named save points. -
Never mind, I'm an idiot.
-
Tried a couple of times to get a <test part x> mission working. Got all of the criteria green, but the context menu did not offer me the "test part" menu item. Has something changed?