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CuAnnan

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Everything posted by CuAnnan

  1. Alt F5 brings up the save menu Alt F4 shuts the game down That's a catastrophic mistake to make. And it's one I keep doing. Because the keys are right beside each other and I have arthritic hands. Please consider changing to Ctrl-S or some such because we seem to be currently incapable of changing it and I'm getting very very frustrated with accidentally closing the game when I mean to set up a save point.
  2. So I'm trying to build a segmented space station in the latest vanilla through steam. The targetting reticules and distances all seem to only refer to the cupola module that sits atop my main station and I can't seem to change it. I've set the target for the clamp-o-tron docking port and I'm controlling my second segment from its docking port. Is there some other step I need to undertake to ensure that things are the way they should be? And is there any way to have the navball's horizon be relative to the docking point as opposed to the body around which you are orbitting? which is about as useful as a baseball bat at a tennis match.
  3. Parts should remember if they were added via symmetry. Currently, removing a part that has been added via symmetry and moving it causes the symmetrical parts to dissappear. Adding a part to a symmetrically added part should add them symmetrically by default. Parts that are successfully added symmetrically should be added symmetrically. In large builds, it gets exceedingly frustrating to check that struts are connecting on all parts. Stopping the build process to focus, rotate and ensure that the program does what its told is a time sink. You need to implement double axis symmetry in plane mode, because this is the only place you can build lifters and they need four legs. Two sets of two leads to all kinds of needless micromanagement of stages and difficulties in manually balancing that should not exist. Also, parts that are added symmetrically don't necessarily end up in the same group, leading to morestill micromanagement of stages.
  4. I have not enough words of thanks for this.
  5. I have repeatedly taken up and dropped kerbal. The reason being, I have trouble with the whole learning curve. Not because it's difficult, because it gets repetitive and boring. I have no problem getting into space. I have no problem getting to Mun. I have no problem landing. Except when it goes wrong. And that's it. It takes an hour to get back to the point where I'm trying to land. Doing the part that I have down and at this stage is boring. For the tenth time. Because I accidentally pressed the wrong button. This should be a priority addition because it's bad game design. Yes. It drives home the "if you fail, people die in space" but you know what I'm not doing? I'm not using a launch simulator. I'm playing a game. The choices when you crash are "revert to launch" or "don't revert to launch". They should be "revert to last save point".
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