

locustgate
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Everything posted by locustgate
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Floating Base Help
locustgate replied to ScottyDoesKnow's topic in KSP1 Gameplay Questions and Tutorials
Do you use girder struts, they tend to explode if they don't connect, end/sphere to end/sphere. -
Why did they insert the water kills mechanic?
locustgate replied to Bearsh's topic in KSP1 Gameplay Questions and Tutorials
Because kerbals can't swim...I never knew you could mine underwater kethane. -
Kethane Refuelling Station
locustgate replied to locustgate's topic in KSP1 Gameplay Questions and Tutorials
Ok related question how do I transfer fuel from a supply rocket to station fuel tank? -
Kethane Refuelling Station
locustgate replied to locustgate's topic in KSP1 Gameplay Questions and Tutorials
Low Kerbal Orbit or Low Minmus Orbit for eject? It seems like a wast of fuel to have to go from low minimus to low kerbal to eject. -
I'm using Kethane and I'm wonder what would be a good location for a refueling station, would it be better to have the station be a processing plant also, it will be fueled by a mun base?
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Getting Heavy Rover/Mobile Base into space
locustgate replied to locustgate's topic in KSP1 Gameplay Questions and Tutorials
Decreased from near instantaneous to it occurring about 3 secs after launch. -
So I've recently built 2 heavy rovers, 1 is meant to be a mobile base and the other is for mining Kethane. I'm just right now trying to test both of them on different environments, on kerbin. However anytime I put either on a rocket, it immediately goes flying towards the direction of the wheels, and it ends how you would expect a giant vehicle with a rocket strapped to it.
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How to get started, I'm terrible with plants but animals are a completely different story though. I.e. how to start growing biomass+seeds.
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Walking, Flying, Custom Replica T-Rex Mech[.23.5]
locustgate replied to VR_Dev's topic in KSP1 Mod Development
GREAT FLYING TREXS BATMAN! Awesome and damn that brings back a lot of memories. -
Ok so I want to test a Duna Lander, and I'm waiting for my kerbin and duna to line up enough to fire an intercept. So what I'm wondering if anyone has found the dates that the planets line up enough to intercept.
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I am developing more organic parts!
locustgate replied to xxjetterxx's topic in KSP1 Mod Development
Looks cool but not my cup of tea. The first looks like a head, command pod, to me. -
Does anyone have a science+ for dummy?
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I hit a slope, then it did it again when I was trying to move along the hanger tracks and going down the ramp....and turning, a wheel hit one of the tracks. BUT moot point, as it hasn't done it in the past 5 trials....Its about time to do a long term test.
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No. I think I've fixed it I put a battery in between the 2 living sections and moved the wheels down to near the windows.
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So I'm making a mobile base for Duna, but so far in testing if I hit so much as a bunch going at about 8m/s the joints between every single segment just shatters.
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Yeah I was using the port version is science+ similar, right now or will I have to relearn everything?
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I'm either using a newer or older version if its the microbiome it says "Essentially nothing more than a space faring petri-dish the micro-biome provides a suitable environment to cultivate mystery goo TM on large scales. With in the module, Mystery Goo happily dine on any available waste products to produce nutrients, reactants and other resources." But I'll believe you. The side bar also says it produces water, but doesn't mention waste/water
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None of the descriptions mention waste water, unless there's one not in the science, other than the 2 glass houses.
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Infinitly fueld ship
locustgate replied to locustgate's topic in KSP1 Gameplay Questions and Tutorials
The Cupola is purely aesthetic it's more fun to pilot the ship from it and it looks cooler, there is a secondary command down near the base of the stack. I'll have to remember that, however in this case that would put the largest/heaviest end first. I think I fixed it, it doesn't noticeably move, at least during launch and reentry tests. On a side note is it possible to set the main command pod, other than the 1st one near the ground? -
How do I get waste water?
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Infinitly fueld ship
locustgate replied to locustgate's topic in KSP1 Gameplay Questions and Tutorials
I tried strutting but it only helped delay the problem and I tried putting them around the engine but it caused the green houses to be shadowed most of the time and it also seems the green houses have to be all connected, fuel hoses don't work. Current design untested, will remain so till I get off work, Note: Center of mass is forward towards left wall. -
Ok so I'm using renewable biofuel to try and make a infinity ship, one that can run for near infinity, however the ship keeps snapping in half. G My current redesign is to move the 3 green houses to a hub something like this, G.G, G being a green house . the hub and O for open space O However I don't have enough time to do it tonight.
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So I've come back from a 5 month hiatus and I noticed that nothing says fuel cross feed anymore sooo did they get rid of specific part cross feed or what?