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sebi.zzr

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Everything posted by sebi.zzr

  1. I'ts not all about graphic power,did you check your nvidia GeForce experience for optimal settings?Most power this game needs is from CPU! P.S. As long you see green time at upper left corner don't bother with FPS it's not fps.
  2. MODULE { name = ModuleDecouple ejectionForce = 40 //explosiveNodeID = top isOmniDecoupler = true staged = true }
  3. absolutely yes! @PART[*]:HAS[@MODULE[ModuleCommand],!MODULE[MechJebCore]]:Final { MODULE { name = MechJebCore } } make new txt file and copy code in> change .txt to .cfg and put it in GameData folder.
  4. I had same problem,needed 4 days to figure it out. when looked at your .cfg i'm seeing some strange names.Try to rename yor heads to headBill,headBob,headJeb and put them in heads folder.For suit,make folder in suits and name it SuitKspOrange,put all textures you whant to use wth that suit in that folder.(mine is:EVAhelmet.png,EVAtexture.png,EVAtextureNRM.png,kerbalHelmetNRM.png,kerbalHelmetGrey.png,kerbalMainGrey.png,kerbalMainNRM.png) then edit @Default.cfg to look like this: CustomKerbals { Bill Kerman = headBill SuitKspOrange Bob Kerman = headBob SuitKspOrange Jebediah Kerman = headJeb SuitKspOrange } GenericKerbals { excludedHeads = headBill headBob headJeb excludedSuits = SuitKspOrange femaleHeads = femaleSuits = eyelessHeads = suitAssignment = random } You have to watch for small letters and spaces!
  5. Just reporting, only copy-paste,after backup everything is back to normal.
  6. I'm having some strange experience,after update!
  7. You have to edit yor KSP_win/Gamedata/TextureReplacer/@Default.cfg,To look like: CustomKerbals { // Custom heads and suits for specific Kerbals. Entries are of the form: // // Name = headTex [suitDir] // // where `headTex` is an image (without extension) inside `Heads/` and // `suitDir` is a subdirectory inside `Suits/` containing textures for a // suit. `DEFAULT` keeps the default head/suit textures from `Default/` and // `GENERIC` assigns a generic head/suit using the same rules as for the // generic Kerbals. If `suitDir` is missing then `GENERIC` is assumed. // // Examples: // // Huey Kerman = head1 Suit1 // Dewey Kerman = head2 DEFAULT // Louie Kerman = head3 // Donald Kerman = DEFAULT DEFAULT // Daisy Kerman = DEFAULT // Scrooge Kerman = GENERIC Suit2 // Bill Kerman = Bill Bob Kerman = Bob Jebediah Kerman = Jeb } GenericKerbals { // Prevent the following heads from being assigned to generic Kerbals. // The list must be space- and/or comma-separated. excludedHeads = Bill Bob Jeb You can open and edit @Default.cfg with defaoult texteditor.
  8. ATM is not working with knockout because,D12 has empty *.cfg for squad parts that are replaced!It has nothing to do with ATM versions.
  9. On subject,knockout version prevents ATM to work. The main culprit is this: //Death to all fat files! It's funny,but not for ATM.I found that *.cfg can not be empty,you need at least part name to work this correctly. PART { name = AdvancedCanard }
  10. I get that error too,when looked @.cfg file, its for SRB that i don't have. so i just deleted the *.cfg.
  11. Yes,everything is up to date(EVE,BA,Duna storms,KSPRC),i eaven reinstalled all couple of times.In clouds folder are cloudLayers.cfg,cloudLayers-BetterAtmospheres.cfg,cloudLayers-PlanetFactory.cfg and renamed for storms to cloudLayers-DunaStorms.cfg and for KSCPR to cloudLayers-KspRc.cfg.I thing i got everything right,but BA.cfg overwrites all.
  12. On previous page i'm asking why nothing changes if i press '>' there are 5 *.cfg in clouds folder.
  13. can you add some moho glow particles in next release,so i don't get confused using BA and KSPRC.
  14. as you can see im using BA,but BA dont have moho clouds(sun particles) like KSPCR,and when I want to change to use different folder for moho will not let me.
  15. Wich *.cfg is applied when multiple cloudLayers.cfg are used and how to achieve to use them all or just configurations that are missing?
  16. you can put helmets in Default folder,if you want to use them with specific suit then put them in suit folder you created for that suit.
  17. i get this strange eye texture around moho http://imgur.com/a/yLbNa my GFX setings are at max,is this normal ?
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