So I know RemoteTech 2 is just around the corner, but I just can't bear playing KSP without a (mostly) stable RemoteTech version. To solve my issue, I decided to make a couple quick fixes for version 0.5.0.1 that address the most annoying compatibility problems with 0.21.1: - Flight computer now recognizes all new reaction wheel modules when calculating available torque. This will allow the flight controller to properly control your rockets without burning away all your RCS. Note that the flight computer does not actually calculate the available torque in the direction it plans to rotate, but rather it averages the pitch, yaw, and roll power of the reaction wheel module. - KSP default SAS and Flight Computer KillRot can now be toggled independently. Flight Computer KillRot is now only enabled by pressing the GUI button (SAS shortcut key will only toggle default KSP SAS). The code is hosted on GitHub. I've sent a pull request to the main repository, but I understand if you don't want to take on the responsibility of maintaining 0.21.1 compatibility with RemoteTech 2 so close and much work to be done. For people who'd like to try out my fixes without compiling themselves, I've hosted the modified RemoteTech.dll file here. To install, just drop that file under "GameData/RemoteTech/Plugins" (it should replace the existing one). These are really just my own band-aid fixes and I haven't tested them too extensively, so use these at your own risk. If you're concerned about downloading a DLL from an untrusted site (as I probably would be), I encourage you to build the fixes from source.