-
Posts
98 -
Joined
-
Last visited
Everything posted by Depth
-
You need a low centre of mass, not a high.
-
You should pass along most of that money to EA. And let them boss you into releasing the game way too early and charging for originally planned content, resulting in a crashed franchise. Then you can move on to be an independent developer, taking money for Early Access sales without ever updating the game. Every two months you should post an apology to the Steam store page for not updating, but leave the game up for sale along with empty promises. After that you should be aggressive toward the PC-market and copy other ideas to make underdeveloped bargain-bin-fodder console games until you retire. Remember to blame any unsuccessful venture on PC-based piracy while completely ignoring the higher piracy on consoles.
-
This option made me laugh. You've been hired to put a specific satellite into a specific orbit but once the money is wired you violently disintegrate it
-
When Rockomax's new Eve satellite still has the lifter attached
-
What the fric.....tion?
Depth replied to Urb4n0ninj4's topic in KSP1 Suggestions & Development Discussion
5 meters per second = 18 KPH. Should quickly stop (or likely fall over) on Kerbin but in a low gravity environment there's not really anything there to stop you. -
That's a nu Waiter, there's fallout in my soup!
-
Let's slightly complicate things again with a Lunar eclipse
-
Is this even legal? Did you consider changing to another ISP?
-
Plane pitching up after fuel consumed
Depth replied to Laughing Man's topic in KSP1 Gameplay Questions and Tutorials
That also happens in reality at a rate of about 0.1 degrees per 10 km. Because of changes in pressure and airflow during flight, the pilot\autopilot automatically makes that small adjustment to fly level. In KSP the scale is much smaller but atmospheric variations aren't modelled, so unless the plane is trimmed for level flight it will simply fly up to a stall. The SAS doesn't know you're in the atmosphere and does what it does in space; which is to LOCK your attitude to the star on the horizon your nose is pointing at. If you have enough thrust you'll eventually reach that star, but you'll leave Kerbin first, going up -
Looks like you can
-
Looking at the pictures in this thread I was thinking to myself "why would anyone want to do this", but then it hit me. You should add those contraptions to radial connectors/detachers and use them as boosters
-
Banished It's a brilliant city-builder/survival game about a group of families banished from their homes settling down in the wilderness. Build homes, stock enough food and firewood for the brutal winter, and develop the new town from there.
-
A few extra control surfaces near the bottom of the rocket is usually a good remedy, but I have experienced scrapping a design because I was unable to rectify it I would LOVE to see that in real life
-
The "You know you're playing a lot of KSP when..." thread
Depth replied to Phenom Anon X's topic in KSP1 Discussion
When movies in space become unwatchable. This is actually very sad. Many scenes in Battlestar Galactica that I used to think were fantastic now ruin immersion. -
My grandmother refuses to get a satellite dish because of the "radiation". She uses a microwave oven but stays far away from it during operation; and when I was a child she would pull me away from it if I got too close. This kind of thing is not a rational fear; it can't be outgrown or educated away once acquired. Hopefully in the next 20 years ports will ease their no-nuclear policies and allow cargo ships to use reactors. An average 100,000hp cargo ship burns 13,600 litres of bunker fuel per hour at normal speed. The USS Nimitz gets 260,000hp on one refuel per 20 years.
-
A workaround for the two docked ships = one whole ship is to have fuel transfer options in the context menu of the docking ports. I.e. "Transfer liquid fuel from craft" "Transfer oxidizer to craft" I've used it for a while, works great. Even with modded resources like Kethane.
-
More Focus on FPS
Depth replied to willwolvescry's topic in KSP1 Suggestions & Development Discussion
The memory use is mostly textures and has very little to do with the lag at that stage. The game engine only uses one thread, so that single thread is too strained to support the physics in real-time; more memory wouldn't solve that. And when you push the limits of KSP you get the Kraken. -
*Applause* They don't even mention the sim is still in alpha
-
[video] The sound of space and how to get it right
Depth replied to nothke's topic in Science & Spaceflight
Hahaha Oh dear... -
I've never used instagram, how can I add a photo? And what IS instagram?
-
The minimum requirements do not take into account the size of the resolution. You need more hardware to run at 2560 x 1440 than 800 x 600.
-
Jebediah Kerman (@JebediahKerman) I wanted to use chlorine trifluoride as the oxidizing agent but the engineers told me it's madness. I told them this was sparta. #YOLO
-
Should we start a Kickstarter to launch a bus into space?
Depth replied to hawkinator's topic in The Lounge
I can see no way in which this carefully laid plan could.... Wait, that's my signature. Never mind, lets do this!