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Depth

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Everything posted by Depth

  1. Would be great if modders made a separate tech tree for MJ functions. Hope we get that half-way to .23
  2. You sent a manned mission to land on the sun? Hahaha commendable! How was the mission briefing? "As you know, Kerbol is a big ball of liquid fusion matter. You're going to land on it and plant a flag." "Isn't that dangerous?" "Nonsense. I've been in direct sunlight many times. However, for extra safety we will pack a small tube of SPF 30 in the snacks cupboard."
  3. Great! Nowadays when a mission goes awry the crew swallows poison, but we need a way to remotely destroy all evidence as well.
  4. Yep. It's looking very bad for my probe mission. I'm probably not getting it back.
  5. Flatbread. http://en.wikipedia.org/wiki/Flatbr%C3%B8d Maybe the Viking gods used to snack on Minmus.
  6. Metre, Kilometre, Megametre, Gigametre 1 000 000 000 It might crash the game if the number gets too high; or it may glitch the craft around the universe so that it starts heading towards Kerbol from the other side. Edit: If you're 6000 G's away, you're 6 Terrametres away.
  7. GUYS! Guys, I got the answer!
  8. I think Jeb is the god of space and aeronautics while Bill and Bob are gods of space safety, hence the screaming.
  9. Kerbin has an atmosphere and a climate. Minmus is vacuum. http://en.wikipedia.org/wiki/Phase_diagram#Crystal_phase_diagrams
  10. Soylent Minmus is Kerbals!!
  11. ISP is the effectiveness/fuel drain of an engine. Generally speaking a higher ISP gives lower thrust, so you make a long effective burn instead of a strong short fuel-hungry one. Thrust to weight means how much thrust your engines gives vs the weight of the craft. If you have a 1 ton craft, you need more than 1 ton of thrust to lift off, 1:1. In space it's a bit more complicated, as the ratio between thrust and weight means how quickly you can accelerate. Edit: Sniped ISP stands for Specific Impulse. As far as I know, in real life it means the velocity of the propellant leaving the engine.
  12. It's partially made out of kethane, and that's good enough for me Silica and basalt perhaps?
  13. Land on every body using the SAME rover. Drive somewhere nice and plant a flag, then go to the next one.
  14. Some electrodes, a bit of welding fill material and computer control system these things could be programmed to construct basic shapes. Are we seeing the precursor to sci-fi-style nanobots?
  15. But when we have clean, renewable energy, where does the massive manpower that is currently in the oil sector go? It would also be a huge economic crisis as the income from the oil dissipates.
  16. I'm new to this forum, but why does Whackjob always win?
  17. Sure, just right click the Flags tab at the top. It will hide/unhide all.
  18. What is the best method for turning around the orbit? 1. Burn retrograde until it becomes prograde 2. Increase apoapsis, do the previous method at higher altitude then circularize 3. Burn normal/antinormal at several nodes I'd be inclined to guess 2. but it's probably going to be some long burns EDIT: Ah thank you Kasuha
  19. That one was more cute than scary haha Especially with the empty seat in view
  20. This is Kerbal Space Program. I assume that it is the successor to another program, but starting out at as that program seems a bit counter-intuitive.
  21. Launching your rocket to orbit? Launch vertically to 150 apoapsis then gigantic circularization burn. Getting from point A to point B? Point your rocket at it and fire away. Docking? Use main propulsion to get close faster. Launching Kerbals into space? Easy peasy. Now how do we get then down again? New game.
  22. I use a joystick/flight controller but it always feels natural without one to have W/up arrow to correspond to pitch down (as that is literally what a flight stick does), but the argument for what the trackball does is a very sound one. You have permission from the internet to remap your controls. As a side note, using the gun trigger as SAS Hold is freaking awesome.
  23. For slow and procedural docking above Kerbin Mün landings
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