-
Posts
40 -
Joined
-
Last visited
Reputation
0 NeutralContact Methods
- Website URL
Profile Information
-
About me
Rocketeer
-
I tried the openGL fix and it reduced a game with mod footprint that sat around 3.0GB in the SPH to 1.2GB in the SPH. That is a huge, impressive reduction.
-
KSP 64bits on Windows (this time, it's not a request)
enki replied to Lilleman's topic in KSP1 Discussion
I found a lot of this was an issue with mouse button state. Try clicking both left and right a bit after you leave the KSP window. I had trouble moving things in explorer and whatnot but clicking around a bit fixes it. -
I'm terrified but I think it is time to do this....
enki replied to moeggz's topic in KSP1 Discussion
I quicksave to prevent having to redo huge bits of work. I avoid replaying the same scenario until I get it right. Its better to let the cards fall how they may. I also design safety features into my craft. Its been a while since I lost a kerbal to mechanical failure or bad piloting. -
The navball hiding Chase Camera No loading in background Floating point in general Part configs are willy-nilly. Everything should be based on MODEL{} nodes
-
Thank you, this is exactly what the doctor ordered.
-
Rover steering - how to get to your destination?
enki replied to Jean Deaux's topic in KSP1 Gameplay Questions and Tutorials
What direction is the pod you are controlling from facing? If it points straight up and you go up and down hills, the heading will change based on what side of the rover is lowest. Your best bet is to put a probe body aligned so that it faces the forward and points at the horizon. Your heading will more properly reflect the direction you are traveling this way. Also, Streetwind has it correct for compass heading and degrees. -
mounting Clamp-O-Tron radially?
enki replied to krislhull's topic in KSP1 Gameplay Questions and Tutorials
Non-radially attachable docking ports have their uses, like inside cargo bays, where you don't want the radial attachment and only want it to attach on a node. That extra part is probably using a negligible amount of ram, so keep it around just in case. -
It looks stable and has some insane maneuverability. Impressive.
-
Should really not post until you have a spiffy thing to post.
-
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
enki replied to ferram4's topic in KSP1 Mod Releases
Had the same issue a page or two back, open the FAR gui and smack the sweep AoA/Mach button. It seems to fix things.- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with:
-
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
enki replied to ferram4's topic in KSP1 Mod Releases
I've run into a space program-breaking issue with FAR. Procedural Fairings are causing way too much lift and adding some winglets did not fix it. The same rocket without FAR looks much more stable. edit0: reloaded the rocket, things looked very odd edit: Started playing around with the FAR GUI and the rocket looks flightworthy again. Not sure what is going on here.- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with:
-
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
enki replied to ferram4's topic in KSP1 Mod Releases
Did you rotate the root part at all? All of my controls were backwards when I started with a backwards root part.- 14,073 replies
-
- aerodynamics
- ferram aerospace research
-
(and 1 more)
Tagged with:
-
[1.3.1] Aviation Lights v3.14 [use MOARdV's version instead!]
enki replied to BigNose's topic in KSP1 Mod Releases
Does anyone have a config to add these lights properly to KAS? I found some information on page 37 but it seems outdated. Prefer something that ModuleManager can use if you have it.- 799 replies
-
- aviation
- aviationlights
-
(and 1 more)
Tagged with:
-
High TWR low ISP vs low TWR high ISP (VAC)
enki replied to Tyoi's topic in KSP1 Gameplay Questions and Tutorials
Tyoi already knows he wants a polar orbit. That would be a trivial increase in dV requirements as long as the polar orbit was achieved before or right after the SoI change.