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StEligius

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Posts posted by StEligius

  1. News!

    I wrote a tiny plugin that allows containers to have an animation state depending on how full they are, so I'm making a container that can expand to fit more of your fluffy rocket parts!

    Also in the concept stage is a rocketparts workshop that will resemble a large 3d printer. (good idea? bad?)

    Anyways, check out the rocketparts container:

    Sweet looking gear there keep up the good work!

  2. Actually, last time i checked Edison has the 4th most patents of anyone in the world while Tesla has 1/10th the number as Edison.

    Last time I checked Tesla was one person and Edison had many researchers (one of which was Tesla) he was sponging off so number of patents is irrelevant. The Steve Jobs comparison is fairly good, a greedy capitalist sociopath who would use and abuse any way he could to make a buck then spin the media to make it look like he did it alone. http://en.wikipedia.org/wiki/Steve_Jobs#Early_work

  3. Actually, if you think about it, that's really neat!

    I have thought of making some half-length FusTek resupply modules compatible with SDHI, so that people could build cargo ATVs to resupply their stations. The SDHI trunk makes for a really good propulsion stage.

    Yes, please! Half-length FusTek alone would be great! Always adored Kuest Airlock. Especially the Karmony, sometimes it can be a little too long for a hub. Perhaps an adapter between the SDHI trunk and FusTek (possibly give it some purpose other than filler; fuel, RTG, etc...).

  4. Oh yes, you are going to implement what I was hoping for, a carousel loading/unloading magazine for KASPAR racks (been hoping for that as soon as I saw 'em). one door for loading unloading, the rack swings back around exposing another mount point. Imagine a loading system for the proposed 10 rack bay, yum.

    I love you man! You truly are the KSP analog of Minecraft's FlowerChild (of Better Than Wolves mod fame).

    Eloi

  5. I believe zzz posted this link: http://www./?q7pcuabkndolh9q on page 11 of this thread to do exactly what you describe. I installed it thinking I needed it for regular radiator operation, but it definitely makes the panels track the sun face-on instead of edge-on. I don't know if it contains the code or module to actually function as a solar panel, you'll have to try it out yourself to see. If not, I'm sure someone can help you with adding the necessary code to the config file.

    Incidentally, if you want 2 other sizes of this part, go download the KSP Interstellar pack, there's this size plus one bigger and one smaller. The big one is pretty freakin' big, too, definitely B5 scale. :) And you can change the colors and the glow and all with them just like you can with these. FYI. :)

    I'll have to reread that section, I attempted to use it. It seemed to be stuck in deploying mode but there might have been a typo in the section trying to call the solar panel module. Dyslexia is a pain in the ass!

    Thanks for the heads up on the Interstellar pack.

    Eloi

  6. Anyone have a CFG to turn the radiators into solar panels? Really love the Babylon 5 look of em. Would be great to have shiny orange texture photovoltaics alternated with dark glowing radiators. I tried my hand at it but monkeying a config from one of the Squad panels and the current radiator but I seemed to EFF it up. Evidently there is something I'm missing that confuses the heck out of the module and the animation.

    Thanks and sorry if i overlooked a post in the thread,

    Eloi

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