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cfds
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Posts posted by cfds
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How would a scientist standing next to a system that observes a goo container with a camera improve any gains? The whole "character class" system needs to be either dropped or actually implemented...
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8 hours ago, linuxgurugamer said:
Something not addressed in this conversation is, who is the intended audience of the DLC?
The intended audience is the Steam homepage. You do not earn the money by selling a DLC to the existing players, you make the money by getting your game (with a nice discount) on the Steam start page and have people buy the game and then not play it...
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1 hour ago, razark said:
Why?
Because the robotic parts are not really what I would consider a core feature.
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Putting stock robotic parts behind a paywall is completely justifiable, but surface science on the different bodies is not an extension to the game play, this is definitely a missing core feature of "creating and managing your own space program".
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Hmm, looks like it may be actually worth it to download 1.7.1...
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On 3/31/2019 at 9:09 PM, jwenting said:
Not shady at all, really. Email isn't accepted as a legally binding document in many jurisdictions.
Fun fact: Neither is clicking "Ok" on an EULA screen...
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19 minutes ago, razark said:
Programmer and graphic artist are the same skill set?
No, but hiring them is.
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[snip]
Well, knowing SQUAD they probably get both: a delayed crap sandwich...
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12 hours ago, lajoswinkler said:
And you completely missed my point.
Then what is your point? To me it sounds like "The barn is absolutely great, just disregard the actual implementation." It's a bit like saying "The mission designer is brilliant, since it would be very useful if it were interfacing with career mode."
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On 3/9/2019 at 11:58 PM, lajoswinkler said:
The Barn was an extremely good concept, so any complaints about some (truly) lousy textures are meaningless. Textures are easily made and can be replaced.
The general feeling of what stuff was there and how it was positioned reminds us of earliest experimental high altitude rocketry. It's the Kerbal feeling. Sadly, very loud squealing of an edgy minority from Reddit ruined this, as usual with many things that had the potential to improve the game lore and immersion.
Squad rarely ever cared about the opinion of this forum's users, even though this is the mother lode of KSP creativity online, not Reddit or any other site.
Calling anything behind the barn a "concept" is rather generous. There were no plans to follow up with anything justifying the barn level of KSC (like sounding rockets). The whole episode sounded very much like someone at SQUAD threw together something in his 3D drawing program and then SQUAD wanted to drop it as it were into the game. That's why the topic was dropped very quickly when, despite differences viewing the use of a tier 0 level, pretty much everyone agreed that the models and textures were very much "non-placeholders" even by SQUAD's standards.
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18 hours ago, BadLeo said:
My totally unnecessary 2 cents, added even though I don't have relevant info on current sales numbers for PC and console versions: console sales are probably keeping the game afloat, or will, at some point. In fact, this may even be the turning point.
Since console players pay twice the price for half the game they should be at least be more profitable at a "per sale" base, so you may be right about that.
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I think you mixed up land and sea area of the earth (or you have some advance information from the Netherlands...)
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On 12/12/2018 at 5:18 PM, Vanamonde said:
No problem. No one is forced to participate. But your pet peeves will take longer to be addressed.
(emphasize mine)
But is not exactly that the reason why the priorities should be given by a neutral party? At the moment, this "project" sounds a lot like an invitation to go campaigning for these very pet peeves...
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Was there any reason in the game to ever send a Kerbal on EVA and let it stand idle?
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Does part clipping actually shield the clipped parts in stock aerodynamics?
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2 hours ago, Shadowmage said:
In this case, KSP is doing the best it can, given the engine it is using.
Except just merging the parts into a single rigid body when the situation calls for it...
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18 hours ago, Harry Rhodan said:
The launcher has been abandonned at least since 1.0. Just don't use it.
And for some reason, SQUAD has not yet found the manpower to remove the launcher form the release packages.
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5 hours ago, Vanamonde said:
I really don't understand how on-going development could be a bad thing.
On-going development is a bad thing when it is just done for the sake of doing on-going development. And at the moment, it does not look like SQUAD has any larger objective they try to reach in incremental steps, it looks more like they think "Hmm, we need a new update to get KSP back into the news feeds. Let's look what we can cobble together".
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2 hours ago, GeneCash said:
I have kind of the opposite problem. I do appreciate the resources that go into all this artwork and code, and I wish I could send Squad some money.
You are aware that you can buy as many licenses for KSP as you want? Whenever you feel like you need to give SQUAD twenty currency, just buy another one...
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Hmm, I could have sworn there already was a revamp of 1.25m tanks and engines around 1.2.2... But I guess it's something for people who are allergic to mods.
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58 minutes ago, Sharpy said:
Squad has interest in fixing them properly; they've been trying since the "upgrade". Thing is this is Unity/PhysX problem and all Squad really can do is tweaking the parameters.
If they had any interest in fixing them they would have done so, by looking for, or creating, another system for landing legs. But throwing the hands in the air and blaming Unity does not cost anything and satisfies most players, so why put any effort in it?
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The whole problem with the career mode and the tech tree is that SQUAD only did the absolute minimum to not get into any trouble with false/misleading advertising. Harvester wanted only a lol-plosion simulator and the team after him just wants to count money. Actually delivering a quality product was probably never a priority during any phase of development...
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So KSP now asks if it may phone home by phoning home? That is like visiting someone at home to ask if one's restraining order is still in effect...
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41 minutes ago, DAL59 said:
If you fall 5,000 feet in a metal suit, you die.
Only if you hit the ground (or another suitable means of sudden deceleration)...
KSP Loading... Preview: Breaking Ground - Go-ob ED Monitor
in KSP1 The Daily Kerbal
Posted
Makes sense, I always call scientists instead of pilots when I need furniture moved...