Jump to content

cfds

Members
  • Posts

    373
  • Joined

  • Last visited

Posts posted by cfds

  1. On 5/10/2019 at 9:00 AM, micha said:

    You get the gains by -deploying- the experiment using a scientist rather than ham-fisted Jeb, not by having the scientist standing next to it the whole time.  The video is, assuming there's any sense to it at all apart from marketing, probably the scientist performing a post-deploy shakedown test before leaving the experiment to itself.

    Makes sense,  I always call scientists instead of pilots when I need furniture moved...

  2. 12 hours ago, lajoswinkler said:

    And you completely missed my point.

    Then what is your point? To me it sounds like "The barn is absolutely great, just disregard the actual implementation." It's a bit like saying "The mission designer is brilliant, since it would be very useful if it were interfacing with career mode."

     

  3. On 3/9/2019 at 11:58 PM, lajoswinkler said:

    The Barn was an extremely good concept, so any complaints about some (truly) lousy textures are meaningless. Textures are easily made and can be replaced.

    The general feeling of what stuff was there and how it was positioned reminds us of earliest experimental high altitude rocketry. It's the Kerbal feeling. Sadly, very loud squealing of an edgy minority from Reddit ruined this, as usual with many things that had the potential to improve the game lore and immersion.

    Squad rarely ever cared about the opinion of this forum's users, even though this is the mother lode of KSP creativity online, not Reddit or any other site.

    Calling anything behind the barn a "concept" is rather generous. There were no plans to follow up with anything justifying the barn level of KSC (like sounding rockets). The whole episode sounded very much like someone at SQUAD threw together something in his 3D drawing program and then SQUAD wanted to drop it as it were into the game. That's why the topic was dropped very quickly when, despite differences viewing the use of a tier 0 level, pretty much everyone agreed that the models and textures were very much "non-placeholders" even by SQUAD's standards.

  4. 18 hours ago, BadLeo said:

    My totally unnecessary 2 cents, added even though I don't have relevant info on current sales numbers for PC and console versions: console sales are probably keeping the game afloat, or will, at some point. In fact, this may even be the turning point.

    Since console players pay twice the price for half the game they should be at least be more profitable at a "per sale" base, so you may be right about that.

  5. On 12/12/2018 at 5:18 PM, Vanamonde said:

    No problem. No one is forced to participate. But your pet peeves will take longer to be addressed.

    (emphasize mine)

    But is not exactly that the reason why the priorities should be given by a neutral party? At the moment, this "project" sounds a lot like an invitation to go campaigning for these very pet peeves...

  6. 5 hours ago, Vanamonde said:

    I really don't understand how on-going development could be a bad thing.

    On-going development is a bad thing when it is just done for the sake of doing on-going development. And at the moment, it does not look like SQUAD has any larger objective they try to reach in incremental steps, it looks more like they think "Hmm, we need a new update to get KSP back into the news feeds. Let's look what we can cobble together".

  7. 2 hours ago, GeneCash said:

    I have kind of the opposite problem. I do appreciate the resources that go into all this artwork and code, and I wish I could send Squad some money.

    You are aware that you can buy as many licenses for KSP as you want? Whenever you feel like you need to give SQUAD twenty currency, just buy another one...

  8. 58 minutes ago, Sharpy said:

    Squad has interest in fixing them properly; they've been trying since the "upgrade". Thing is this is Unity/PhysX problem and all Squad really can do is tweaking the parameters.

    If they had any interest in fixing them they would have done so, by looking for, or creating, another system for landing legs. But throwing the hands in the air and blaming Unity does not cost anything and satisfies most players, so why put any effort in it?

  9. The whole problem with the career mode and the tech tree is that SQUAD only did the absolute minimum to not get into any trouble with false/misleading advertising. Harvester wanted only a lol-plosion simulator and the team after him just wants to count money. Actually delivering a quality product was probably never a priority during any phase of development...

×
×
  • Create New...