Jump to content

MilkToast

Members
  • Posts

    54
  • Joined

  • Last visited

Everything posted by MilkToast

  1. Sorry - for clarification: Yes. You can exit the atmosphere to get speed for re-entry. There is no altitude limit - just that your re-entry craft must fit all the rules during the time that it falls in the atmosphere. 35589 meters would count as 35.589 kilometers. After I squared it, I rounded. I suppose that using a Kerbal does violate it. Hmmm... perhaps a modification to the rules showing that Kerbals are legal as long as pack fuel is 100% at end (picture required). And you're more than welcome to assemble crafts in orbit, although I'm not sure of the ultimate purpose of that. Include launchpad shots for major components.
  2. I'll have mine posted as soon as I can get one I'm proud of - I haven't gotten under 40km. Which is really sad. EDIT: I didn't beat it by much, but here's proof of concept. Altitude: 36.227 km = 1312 points Interplanetary: divide by two Total Score: 656 points Category: Stock
  3. Your goal is to aerobrake on Kerbin at the lowest altitude possible and retain enough velocity to get to space. Mission Plan: You will take a rocket into space, then launch a re-entry capsule from this. This craft must perform an aerobraking pass on Kerbin, then return to space. Space for this challenge is defined as the edge of Kerbin's atmosphere - 69,078 meters. This is the point when your re-entry craft must be without thrust. Scoring will be based on the lowest altitude (above sea level) reached by the craft, as recorded by the game altimeter. Restrictions: You may not have any parts that generate lift on your reentry craft - no wings, fins, or control surfaces. Your re-entry craft may not have any parts that generate thrust - no engines, RCS, etc. Mods for readout/autopilot purposes (MechJeb, Engineer, etc.) are allowed in the general category. Aerodynamic mods will have their own category. Positioning mods (hyperedit, etc.) are not permitted. At least one Kerbal must be on board the reentry craft. Scoring: Your base score is your altitude in kilometers squared. Interplanetary: Divide your score by two if you still retain enough speed to escape Kerbin SOI. Interplanetary Impact: Further divide your score by two if you impact your craft on another planet outside Kerbin SOI. Keep in mind - there wouldn't be course adjustments possible, so I'm pretty sure this one's impossible. Safely Home: -100 points for recovering the craft successfully. Extreme Skydiving: -100 points for performing this with just a Kerbal Score Example: passing through atmosphere - periapsis at 40.000 km. This is squared, yielding 1600.000 km. Round to 1600, and add additional points as necessary. Lowest score wins. Requirements: You will need to post the following pictures: -Launchpad (Multiple shots if assembling large vehicles) -Apoapsis/before acceleration -Before entering atmosphere, in re-entry configuration. -Periapsis (probably wreathed in flames). Make sure the game altimeter is visible on this screen. -Exiting atmosphere. Addendum: As noted by Kasuha below, Kerbals may be aerobraked without a craft, provided that a screenshot showing that pack fuel still equals 100.0% is included.
  4. I've been a lot of places, and like planting flags and such to mark anomalies (that I've just recently started visiting - yay!). What I don't like is pulling up the Tracking Station and having the first twenty icons be flags. Is there any way around this? Perhaps some creative editing of a file to turn flags off by default (similar to how debris is hidden by default). What I don't want to do is click on one - unless there's a way to select multiple categories. Any help would be appreciated.
  5. ... protip: when you turn on ground scatter, apparently I can find things like this. *headdesk* So what does the anomaly here actually look like? I've been all through this mountain range for nothing.
  6. I am increasingly convinced I haven't found the actual anomaly. Gosh, I've been all over this area in a plane and lander and on foot. Time to fly a rover out. I've never actually been anomaly-hunting before - and this being the closest major one I thought would be a good first trip.
  7. This one looks like a chain of boulders. I'll take a pic ingame and show you all.
  8. I'm at the anomaly a couple hundred KM north of KSC - the one in the mountains. First off, took FOREVER to find from the air, even with the new mapping mod - because it appears to be only three boulders in a rough line. Am I missing something? Or is this really the "anomaly"? Also noted some weird shadows moving across the valley floor - not sure what's causing those but I trust its a glitch (as they move when I change camera angles).
  9. Have you seen the new S.C.A.N. mapping mod? Makes it super-easy to find anomalies. It's a new mapping mod.
  10. THEY'RE NOT FIXED? <hurriedly boots KSP to confirm this>
  11. I am an avid fan of your blog. Read the whole thing and love stealing your ship designs.
  12. Squad! How can you do this to us? I totally agree. I work long hours, but come home and launch missions at the end of the day.
  13. Lost data? There was a great goof with the forums a while back - before I joined, but not too long ago. Most if not all of everything disappeared. Not much you could do about it.
  14. Lithobraking? That describes my KSP career in one word.
  15. Saw this thread and I was like - WHAT?! - I was thinking, I've had .21 for what? a month or two, and I DIDN'T NOTICE IT? After reading the post, now I'm less mad at myself, and back to looking forward to it.
  16. Been playing since .19, thought it was finally time to come intro meself to y'all. I'm MilkToast from Logan Utah. I've gotten rather good at hitting the moon (not necessarily landing, just hitting). Been to Minmus, Duna, and Eeloo (that was a fun vacation). And life is good!
×
×
  • Create New...