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Biker Joe

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Everything posted by Biker Joe

  1. Robbaz! I was bored one night and looking at videos on youtube, saw a vid of Robbaz playng KSP and thought i'd try it so downloaded the trial, got hooked and bought the full version 3 days later!
  2. How do I turn off the "Ship Manifest - Debug Console" It keeps popping up by itself and I don't know how to get rid of it
  3. I tried linking pipe end connectors and it just blew up the ship I was connecting from! that god I had heard about things not working and had done an F5 before trying the connection. The smaller connectors still work though.
  4. Ok so I've gone to the Mun and back, but I keep getting contracts to plant a flag on the Mun, which is kind of annoying cos I been there so to speak. Whats the point of these contracts? are they worth doing? Anybody else annoyed with any of the contracts they have/keep getting?
  5. How do I turn this off, I only got it because another mod required it to run properly. I have an electricity powered airship but can't get it to go far because everytime it charges above 5000 a message on screen comes up saying "Electric Charge Depleted".
  6. I'm getting "Test" contracts for nearly all the decouplers and engines I'm unlocking! It's early days in the game for me, had to "Test" the parachutes too.
  7. Mission 11: Rockarch01 (Mun) Raybart: "Come in KSC, closing in on the location of the next anomaly, looks like another one of those Arch thingys..." KSC: "Gotcha Raybart, are you far away from it? can you gauge its size? Any signs of disturbance around it?" Raybart: "No signs of any recent activity, looks like it's been here a while... it looks like it's in a crater? I'm gonna drive up and take a look..." KSC: "Ok Raybart, Try and get a few snaps to send back to us..." Raybart: "It looks like it was planted in the middle of this crater, I'm gonna fly down and take a closer look..." Raybart: "Ok KSC I'm done here, gonna move on to the next one, talk to ya in a few days..." KSC: "Roger that Raybart, talk to ya in a few...KSC out..."
  8. Mission 10: Monolith01 (Mun) Raybart: "Hey KSC, I'm coming up on next anomaly. It's up on top of a hill..." KSC: "Reading ya loud and clear Raybart. Remember what happened last time you tried maneuvering on a hill on the Mun, we don't want a repeat of that! take it easy..." Raybart: "Thanks for the reminder, ok I'm at the top of the hill now, It looks like another one of the plaques with 'SQUAD' written on it, I'll see if I can get closer and take a few pics for the guys back i R&D." KSC: "Ok Raybart, you better get a move on, finish up there and head due southwest. You got a lot of ground to cover til you get to the next anomaly." Raybart: "Gotcha KSC, just finishing up here... " BIKER JOE: Sorry guys and gals for the lack of pics but I recently tried updating from v0.23 to 0.23.5 (disaster) and lost my screenshots! I'll have some for the next installment promise!
  9. I didn't change anything but I suspect the active texture management plugin did something? I'll try loading the game later on today and see if it's still messed up.
  10. Ok so the game is loadig properly now and my gamesave is fine, BUT now my munbase seems to be floating in mid-air and Kerbin is is just white.
  11. Ok so this is my list of mods List of Mods for KSP [0.22] B9 Aerospace Pack R4.0c + patch so it'll work with 0.23.5 [WIP] Bavarian Aerospace: Tubes (0.23.5 compatible afaik) [0.23.5] Docking Port Alignment Indicator [Version 3.1] [0.23.5] Firespitter propeller plane and helicopter parts v6.3 HOME beta 0.24.0 update [0.23] Hooligan Labs Airships V2.6.0 Magic Smoke Industries Infernal Robotics V0.15b [0.23.5] Habitat Pack v0.4 [0.23.5] KAS – Kerbal Attachment System 0.4.7 [0.23.5] Kerbal Alarm Clock v2.7.3.0 Kethane Pack 0.8.5 - Find it, mine it, burn it! - 0.23.5 (ARM) compatibility update [LLL] Lack Luster Labs - [LLL-Full-12.2 - 10MAY2014] [0.23.5] MechJeb 2.2.1 [0.23.5] Procedural Fairings 3.01 [PLUGIN+PARTS][0.23] SCANsat terrain mapping (build 5) I tried loading the game but it got stuck at this point 'Squad/Spaces/PodCockpit/model' I can't find a memory management mod, can anyone recommend one to me? UPDATE: So i Downloaded this [0.23.5][Release-3-1] Active Texture Management And now it works! thanks everyone for the help!
  12. Thank you!!! Also I'm going through the mods I have again, I'll post up a list of the ones that aren't updated to 0.23.5 So far its only Hooligan Labs Airships Does anyone know what the story is with H.O.M.E., it says 0.23.5 in the spaceport but when you open it says it's 0.24 Beta?
  13. It's really long, I dunno how to add attachments, I looked it up and it said something about a 'manage attachments' button, but I can't find it ok, well you asked the for info in a really bad way so cos it seemed like you were just ranting and giving out not asking for additional info... The build ID is 464 I don't think it's an issue with the saves, I deleted the mods and just left the saves and the game loaded without any problems. Yes I had a memory management plugin installed, not sure the name of it 'BoulderCo' is the name in the gamedata folder, to be honest concerning the mods it's all a bit of a mess now because i'm going through them all to see which ones need to be updated. Also the version of B9 I have is for 0.22 (R4 I think) there hasn't been an updated version, is there a version for 0.23.5 or what do I have to do? Some mods don't seem to have been updated for 0.23.5, should I just forget about them or is there a way I can make them work?
  14. Theres a list of mods in my signature, put 2 + 2 together... 464 or 459 I am not a software engineer how am I suppose to know, I mentioned about the saves and yes they are working, the game will not load with the mods installed so how can I check if they'll work with a new save? I checked all the mods for the most version 3 times and tried to start the game before posting this thread asking for help. I'm a mechanical engineer not a software engineer so I have no idea why it's not working, hence the ask for help, I don't do computer software... I didn't ask to be ridiculed or given out to so if you have nothing constructive to add then there's no point in saying anything.
  15. What do you mean by logs exactly? I thought I checked the mods for updated versions, I'll go through them again cos I obviously missed something.
  16. I did, or at least I thought I did! That's why I didn't go and update to 0.23.5 when it came out first, I wanted to wait ti people got a chance to update the mods first.
  17. Hey everyone, So here's what happened, when 0.23.5 came out, I stuck with 0.23 and everything was working fine (with loads of mods), I recently decided to go with 0.23.5 (don't ask me why) and I got that and went and added all the mods I had in 0.23 and copied my saved sandbox and career over into 0.23.5. Problem is, it doesn't work! Anybody got any ideas/can help me out?! Thanks!
  18. Instead of going to space today, I spend the day building a mining rig and a blimp to tranpost it, I was gonna design a heli but to be honest I'm crap at hovering to gonna use a blimp to move it around instead!
  19. Tried that and it's working when I link it to the hotkeys, thanks!
  20. Yea I think mines pretty much the same! What did you do with the other one? I use this mod before and 0.22 and it was fine! dunno whats changed to make i different?
  21. I deleted everything concerning those mods and re-installed them into the gamedata folder? starting to think maybe I need to download them again.
  22. Cool thanks Azazael, I'll give that a try later on and see what happens. EDIT: Could it have something to do with the fact that I'm still running V0.23?
  23. I downloaded H.O.M.E and H.O.M.E. 2 but the 3m horizontal legs won't open and neither will the legs on the living module?
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