

Shtirliz72
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Rocketeer
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Mod-Oriented Tech Tree (Aug 3, v0.3.3 bug fixes)
Shtirliz72 replied to cvod's topic in KSP1 Mod Development
Um. Does it ok to use this tech tree with contract science modifier? Or should I turn off modifier? -
Mod-Oriented Tech Tree (Aug 3, v0.3.3 bug fixes)
Shtirliz72 replied to cvod's topic in KSP1 Mod Development
Does this tech tree support Multipurpose Colony Modules for MKS/OKS? -
KOSMOS 3/14/2015 RD-170 Family Released!
Shtirliz72 replied to CardBoardBoxProcessor's topic in KSP1 Mod Releases
Why not release beta version on github? -
[0.90] ADIOS Tech Tree - V.15 - 12-03-2015
Shtirliz72 replied to Arachnidek's topic in KSP1 Mod Releases
Yay! It will be in v15? -
[0.90] ADIOS Tech Tree - V.15 - 12-03-2015
Shtirliz72 replied to Arachnidek's topic in KSP1 Mod Releases
It would be good, if B9 Procedural Parts were included in tech tree. -
[0.90] KSP Interstellar port maintance thread
Shtirliz72 replied to Boris-Barboris's topic in KSP1 Mod Development
KSP is _beta_. You know what _beta_ is, right? KSP Interstellar by Boris-Barboris is _developed_. It's not even released. Why the hell you install _developing_ mod in _beta_ game and cry that your saves now became broked? If you don't want this mod, then just install original mod by FractalUK. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Shtirliz72 replied to stupid_chris's topic in KSP1 Mod Releases
Ok. Test case was simple: Command Pod mk1 Rt-10 Solid Buster Mk-16 Parachute 2 x RealChute Radial Chutes Mods Installed(fully reinstalled KSP with mods week ago, all mods are actual with latest versions): Adjustable_Landing_Gear-1.0.4 B9_Aerospace_Pack_R5-2-8 DeadlyReentry_v6.4.0 DockingPortAlignment_5.1 FerramAerospaceResearch_v0_14_6 Interstellar_090_0136 (from develop) Karbonite_0.5.5 KerbalAlarmClock_3.2.3.0 KerbalEngineer-1.0.15.2 KerbalJointReinforcement_v3.1.1 MechJeb2-2.4.2 MKS_0.22.6 Mod-Oriented_Tech_Tree-0.3.1 ModuleManager-2.5.9 NavHud_1.1.4 OPTV1.5 PlanetShine-0.2.2.1 RealChute_Parachute_Systems-1.2.6.3 RemoteTech-1.6.3 SCANsat_v10 TacLifeSupport_0.10.2.15 Toolbar-1.7.8 Trajectories-v1.1.3 TransferWindowPlanner_1.2.3.0 VenStockRevamp-1.7.2 WaypointManager_2.1.2 Active Texture Management 4.3 x86-Basic-Release I would like to tell addictional info, but I don't know what kind of info you expect. -
[1.12.3+] RealChute Parachute Systems v1.4.9.5 | 20/10/24
Shtirliz72 replied to stupid_chris's topic in KSP1 Mod Releases
I don't know why, but sometimes parachutes doesn't arm. And when parachutes deployed sound of deployment run twice(Or single time when they doesn't arm). That just strange. UPD. Chutes doesn't arm when in settings toggled predeployment by pressure(0.01). With predeployment by altitude all goes normal. -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Shtirliz72 replied to bac9's topic in KSP1 Mod Releases
And please, correct name of mod at curse to actual version(it show "5.2.7", not "5.2.8"). - - - Updated - - - Ok, got it. Thanks for answer.- 4,460 replies
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[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Shtirliz72 replied to bac9's topic in KSP1 Mod Releases
Thanks for release! Uhm. I have a question: did you use gitserver other than bitbucket for your releases? It's just last commit in master was 04.10.2014. Yesterday I installed B9 from current live branch and now wonder what would be better to use: B9 from live or new 5.2.8?- 4,460 replies