Spaps
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Everything posted by Spaps
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Well, it was like 5-10 fps but I docked! In space!
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[Modifying part] New Sounds- KW Compatible!
Spaps replied to The Destroyer's topic in KSP1 Mod Releases
Dat cockpit-landing showoff Great sounds! -
I launched KSP on my old old computer. Played 0.18. Specs: pentium IV 1,8 GHz, 768 MB RAM GPU 256MB old Nvidia. I managed to dock.
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[science] decouple mistery goo
Spaps replied to lesto's topic in KSP1 Gameplay Questions and Tutorials
So, in a few words: You have to decouple it, deorbit and parachute it when focusing on it all the time. -
Okay. Thank you I'm sure it will help.
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So, I wanted to go to Duna today. And I heard that I have to wait until they are properly aligned. How should they be aligned? And what's the amount of fuel I need to have? Basically, what do I have to do, because I tried to get there like 3 times and I always waited years for the intersection and it never happened.
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[0.25]KSP Interstellar (Magnetic Nozzles, ISRU Revamp) Version 0.13
Spaps replied to Fractal_UK's topic in KSP1 Mod Releases
I didn't get there in my career yet, but this mod is amazing from what I've heard. Thank you for your work! -
Kethane Pack 0.9.2 - New cinematic trailer! - 1.0 compatibility update
Spaps replied to Majiir's topic in KSP1 Mod Releases
I need this for career. Waiting patently! Good on you, people -
Best Route through the tech tree?
Spaps replied to katateochi's topic in KSP1 Gameplay Questions and Tutorials
Well, I'm just going through what I think is needed by me. And with a few mods installed, the numbers get huge -
Day/Night launch option
Spaps replied to megaprime13's topic in KSP1 Suggestions & Development Discussion
Well, real men don't revert. -
Orbital Sciences Antares ORB-D Launch Thread
Spaps replied to Mr Shifty's topic in Science & Spaceflight
'Twas a marvellous launch, mates!