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OtherDalfite

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Everything posted by OtherDalfite

  1. No. Every time the devs have given a release date, bugs have come up and they've had to push it back. This leads to a mass outcry and backlash from the community. They've stated that it will be no later than August, that should be hint enough.
  2. Ha, that's great! Love the attention to detail and the little LEM sitting by him.
  3. Possibly. But Laythe is still freezing cold. It's oceans are supposedly made of liquid ammonia (Industrial chemical to keep things in deep freeze). So unless you like frostbite, you'd probably still want a protective suit or some sort of extreme temeperature protection.
  4. I like the new one with the crater base, but they should really have pressure suits. Maybe some less loose clothing. The sleeve on the arm of the woman to the right leads you to believe she has some sort of huge arm.
  5. He's not forcing it on anyone. He's giving a suggestion in his opinion on how to make the game better.
  6. I'm pretty sure he refers to stacking intakes with part clipping enabled. Setting them side by side I can understand working.
  7. That's a planned feature. With the new 0.21 ASAS overhaul, the entire pod torque system is being changed. Pod rolling now requires power.
  8. This was really cool. Thanks for sharing! These guys deserve the prize. I'm sure this wasn't an easy task.
  9. You really shouldn't bump them though. Seeing as how this thread is ancient.
  10. I don't know. Overclocking your own brain seems a bit scary. That, and what if you accidentally burnt the chip out? You could accidentally give yourself brain damage or even cause yourself to die. But predicting the perfect reaction to a situation would be pretty great.
  11. Agreed. It's a shame this thread had to go up in flames.
  12. That's exactly what I intended on doing, giving a suggestion. But then about 3-4 people including you decided to dog me on it. This is why we can't have discussions relating to restricting certain mods. Even after you stopped blatantly attacking me you were still making all your posts passive-agressive and not even bothering to take things in from another view.
  13. If you're just going to try and be witty towards me, why post?
  14. This thread discusses how mods and career mode will interact. I gave a possible suggestion as to how it may be done. Maybe this thread should be moved?
  15. I don't use mods. I haven't for a long time, save Kethane. And also, if you are so irritated with my simple suggestions, why do you continue to read them? Seriously, do you just like torturing yourself?
  16. Cool, mudslinging. I'm glad to see the KSP forums haven't turned into a Minecraft forum clone. The grammar, post content, and maturity are about the same.
  17. Because when I first joined KSP. It was a learning experience more than a game. There wasn't all these crazy mods that allow you to pinpoint your landings or build huge mechanized ships. The game was getting to orbit, landing on the Mun, and trying to get back alive. I just want it to stay that way.
  18. That may be a bit tough to do. You'll need to land that first stage fast. The second stage will soon drop back into the atmosphere and disappear once it hits 20,000 meters. The video they are doing has many things happening at once.
  19. I really like that art. I'm not too hip on the whole Cartoon/Manga thing though. Perhaps if you could do a piece for say some modern events on Kerbin? I think that would be pretty neat.
  20. There really isn't a point. It's a single player game. All I want is for the devs to not appeal to the Casual Gamers and make KSP even more easy than it already is. I started playing KSP because of it's complexity and near infinite possibilities. I want KSP to retain the difficulty. Mods can cancel that difficulty. And hear you ask "Well some mods make it harder, why don't you want those?" I'll respond to this by saying that even though I want career mode to be difficult, I don't want to overwhelm a new player with extra difficulty mods they may install. This is what sandbox is for. For testing things and having fun with insane parts that wouldn't fit in elsewhere. People already run artificial careers with sandbox. Hell, we even have a mod for it now. What's to keep you from running your own career mode with sandbox? Either way, this is a circular argument, as we've all just been asking the same questions and getting the same answers. Each of our compromises each have their own set of flaws, and I suppose I've lost here. Mods will probably be included, no matter what I say. Oh well.
  21. KSP is easily modded as well. They both require about the same thing. C7 even wrote a few tutorials. There are even more on Youtube. But yes, I agree. Bethesda games aren't replicas of a Unity game.
  22. Did you read what I posted a while ago about allowing mods simply after beating a few missions in vanilla? The point is perfectly viable in that case. You just refuse to think about it.
  23. Either way, it still changes the game. I stated before that it wasn't necessarily a good comparison. My point was that you played the game Vanilla up till the end, and then you access the new weapons/areas that weren't available before.
  24. The Broken Steel DLC is a mod. In order to get to the missions and extra content it has, you have to go through the original storyline. It may not be exactly like the situation KSP is in, but it's easily comparable.
  25. I was referring to the Broken Steel DLC. You had to play through the original storyline to get to it.
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