Jump to content

laggerd

Members
  • Posts

    33
  • Joined

  • Last visited

Everything posted by laggerd

  1. is there any mirrors of KAC that I could use because spaceport links just redirect to curse?
  2. I wanted to put kerosene, methane, LOX, basically what a normal tank would hold, but the only options I am getting are the stock resources
  3. all of the stock tanks as well as the procedural parts tanks only have the options of liquid fuel, oxidizer, monoprop, and xenon. Are the stock tanks configured for this mod?
  4. I'm trying to use the 10x stock system config, but after the parts load on the yellow bar, then it goes to the other loading screen, the game just freezes. the regular solar system config works fine, and ive tried it with only RSS so im sure no mods are interfering. is the config just outdated?
  5. i did that, but it just remade the defaults
  6. that didn't work for me, it looked like a smooth default sphere from ship view, and a planet with a bump map (not the one i used) that has default on it from.this is my config PFBody { name=Blanton templateName=Minmus flightGlobalsIndex=752 } CelestialBody { bodyDescription=Yabba //GeeASL=0.66 //Radius=14000 rotates=False rotationPeriod=4040 initialRotation=180 tidallyLocked=False } Orbit { inclination = 0.9 eccentricity = 0.00 semiMajorAxis = 2500000000 LAN = 0 argumentOfPeriapsis = 0 meanAnomalyAtEpoch = 3 epoch = 0 referenceBody = Sun } PQSMod_CelestialBodyTransform { //deactivateAltitude=180000 } PQS { //radius=14000 minLevel=1 maxLevel=10 } PQSMod_PFDebug { order=99999 modEnabled=True minAlt=999999 } PQSMod_VertexPlanet { modEnabled=False } PQSMod_PFOffset { modEnabled=True offset=500 order=5 } ScaledExport { templateName=Minmus mapWidth=2048 maxHeight=4000 hasOcean=false oceanHeight=0.0 exportBin=True removeAlpha=False } PQSMod_VertexHeightMap { modEnabled=True //order=160 heightMap=Blanton_height.png heightMapDeformity=6000 heightMapOffset=0 scaleDeformityByRadius=True } PQSMod_VertexColorMap { modEnabled=True //order=150 vertexColorMap=Blanton_color.png } PQSMod_PFHeightColor { modEnabled=False order=30 lerp=True landClasses { LandClass { altStart=0 altEnd=0.5 color=0.99, 0.99, 0.99, 1.000 } LandClass { altStart=0.5 altEnd=0.6 color=0.0, 0.02, 0.02, 1.000 } LandClass { altStart=0.6 altEnd=0.7 color=0.15, 0.150, 0.155, 1.000 } LandClass { altStart=0.7 altEnd=1.0 color=0.99, 0.99, 0.98, 1.000 } } } PQSMod_VertexHeightNoise { modEnabled=False order=10 //noiseType=RiggedMultifractal deformity=10 seed=45756 frequency=2 lacunarity=2.5 persistance=0.8 octaves=6 mode=Low } PQSMod_VertexSimplexHeightAbsolute { modEnabled=False //order=100 seed=3339066 deformity=1300 octaves=6 persistence=0.6 frequency=0.80 } and this is what my folder looks like http://imgur.com/12eBKi5 this is my folder
  7. can someone show me how to use costom bump maps (how to you make a new bin file that uses the imported normal and color maps)
  8. I've been experimenting with them but I cant figure them out, can someone help?
  9. how do you make an emissve that is constantly on in game? (i'm trying to make a rocket painted with the glowing radioactive samples from the science jr) sneak peek in unity:
  10. how do you make the plane see through in game?
  11. so, that doesnt work. I saw an the hoojiwana thread that you use a plane as the suncatcher object. how do you create a plane in unity (or do I make one in blender and export it to unity)
  12. sorry for so many replies but is this what i should look like
  13. it will be fixed and non deployable, so why does there need a pivotName and ModuleDeployableSolarPanel? and how do I make those?
  14. I was wondering if I could make this into a solar panel like object that collects solar pariticles, and how do I do it if I can
  15. I have a window that looks like this and I cant figure out how to continue. can someone help?
  16. whenever i export unity freezes up until I end it from task manager
  17. my animation window does not have my GameObject in it. How can I fix this?
  18. im making a fixed solar panel and I want to know how to actually make that sun catcher plane
  19. I was wondering which axis is the direction in which the panel receives sunlight.
  20. how do you make the suncatcher and which axis should you use to point out the capture direction?
×
×
  • Create New...