Hi As far as I am aware, the reason for this not being feasible is due to the way Squad has designed the game to keep it from lagging. When an object has your focus, then all the physics will be calculated on that object, however, all the other objects, far away and near, will be on what Squad calls "Rails". This means the game jsut moves the object along, where it calculates it should be based on the last orbit trajectory it had. If every single object, near and far had to be having physics calculations being applied constantly to them, then things would turn ugly fast. There would be so much lag no computer could hope to try run it. (Especially with Unity's current limitation of only using 1 core of the CPU). Obviously a perfectly simulated universe would be best, but Squad has done very well to make it as close as possible, while still keeping the game fun and playable. Hope that makes sense, I'm pretty tired right now