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Rocketeer
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[1.12.x] Textures Unlimited Recolour Depot
red_prime replied to Manwith Noname's topic in KSP1 Mod Development
Looking forward to it . For the time being I've commented the docking ports in the config file to make the stock textures work. -
[1.12.x] Textures Unlimited Recolour Depot
red_prime replied to Manwith Noname's topic in KSP1 Mod Development
@Manwith Noname Thank you for this amazing mod! This has made my KSP sessions so much more fun! I recently downloaded the Last KSP Update ever and I'm now facing some missing textures for the following Docking ports: Clampotron Clampotron Jr. Clampotron Shielded Inline Clampotron MK2 Clampotron I removed Textures Unlimited, Texture Replacer and TURD, and then installed them one by one. I noticed that the docking ports had their textures intact till I installed TURD. Here are some screenshots: https://imgur.com/a/0HXoPWm -
Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
red_prime replied to Paul Kingtiger's topic in KSP1 Mod Releases
Hi I am unable to access the Kingtiger website. It is showing a DNS error. I tried accessing it on various networks but the same error persists. Can you guys please provide an alternate download link for this? Thanks. -
Now-defunct-thread-that-should-not-appear-in-google-search.
red_prime replied to Cilph's topic in KSP1 Mod Releases
is this working with 0.23.5? -
I have this mod installed and while using my stock deployable solar panels i noticed that they had an additional attribute called waste heat generated. I didn't pay much attention to it but then i noticed that once the heat generated filled up, the solar panels folded back up!! And now my satellite is a floating piece of junk Do i need to add radiators even to stock satellies with solar panels?
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Hi guys, I am having problems getting this mod to work. I have already installed it and when i start KSP all the parts load but as soon as the black screen with the "Loading" message appears, the game crashes without giving any errors. this started to happen only after Installing Interstellar. If I remove it, everything starts working fine. Please help me as I really wanna try this out! Cheers.
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Battlestar Galatica Viper MK2
red_prime replied to red_prime's topic in KSP1 The Spacecraft Exchange
Wow. I have 2 SAS modules and was shying away from adding more due to weight considerations but i'll see if a few more can make it better . Been really busy with work since the last week to do any major changes but I managed to hide 3 rocket engines behind the Jet engines to try and make this SSTO craft. Also, I managed to get a concealed docking node below the fuselage to help with refueling in space. Will run some test flights this week. Once the viper is ready and working smoothly, i'll upload the craft file. -
Battlestar Galatica Viper MK2
red_prime replied to red_prime's topic in KSP1 The Spacecraft Exchange
I tried making this using stock parts but just could not get it right. I'll give the MK VII a try and I think it should be easy with the B9 mod. Right now I am making some changes to this build hoping to make this a SSTO craft. The biggest challenge in flying this in the atmos is the anahedral wing design..a pain to control. The next step will be to get this to space and see how it maneuvers there. This should fly really sweet in space. -
Battlestar Galatica Viper MK2
red_prime replied to red_prime's topic in KSP1 The Spacecraft Exchange
Thanks guys. -
Battlestar Galatica Viper MK2
red_prime replied to red_prime's topic in KSP1 The Spacecraft Exchange
I don't have FAR installed on my system so can't say anything about that. The engines that I have used are jet(since they looked just like the one on the actual viper) so currently it cannot go to space. I am working on improving the controls and then will switch the engines to make it a SSTO craft. -
Hi Guys, Here are some pics of the 2003 BSG viper Mk2 that I made using mostly B9 parts. This is the closest that I can get. It can take off and land like a conventional aircraft though it is really difficult to handle. Maybe it will fly better in space The guns are ullage rocket engines so they can be activated and look like they are firing! Enjoy! Cheers!
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Thank you for your suggestions guys. I am trying to get the whole thing to look and work as close to the real thing as possible. I have the fuselage and the Main engines done. Working on the wings and the Orbital rockets. The wings in B9 are really difficult to match to the real shuttle. Will post some pics soon. Cheers!